[Saga] Star Wars: Rebels with Style OOC


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Ok, I posted my gear in my original character post. Still might get that launcher if I can carry it, and if no one else decides to grab one. :)
 

The discussion with FreeXenon has brought somethings into mind for Kay, so I have updated her build. The problem that FX is running into is that he is totally concentrated in Defense by his choice of talents, whch is fine, but it leaves him lacking on offense which is why he wants the custom gun for more offensive power. If you specalize in one thing you are going to be weak elsewhere, its the way the rules are balanced so that no one can be everything.

It brought up a problem I was having with Kay. She was so focused on combat that her skills as a face were lacking, which is only right. I have swapped Kay from being a Noble 2/Soldier 2 to being a Scoundral 2/Soldier 2. I think its more fitting, it allowed me to move her focus around to where she has skill focus in Deception and Persuasion, and with Fool's Luck the ability to boost her social skills even further.

Name: Kay Starglow
Race: Human
Age: 23
Height: 5’5”
Weight: 119 lbs
Eye Color: Grayish-Green
Hair Color: Black
Skin Color: Pale
Class/Level: Scoundral 2/Soldier 2

[sblock="Stats"]Destiny 4, Force 5
Init +10 Senses Perception +8
Languages Basic, Huttese, Rodese, Shyriiwook
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Defenses Ref 19 (16 Flatfooted), Fort 16, Will 16
hp; Threshold 16
Speed 6 squares
Ranged Blaster Pistol +7 (3d8+6, Stun, Energy)
Base Attack +3; Grp +3
Atk Options:
Special Actions:
Fools Luck: As a standard action spend a Force Point to gain a +5 to all skills, +1 to all defenses, or +1 to all attack rolls for the remainder of the encounter

------------------------------------------------------------
Abilities STR 10(0), Dex 17(+3)*, Con 10(0), Int 14(+2), Wis 12(+1), Cha 16(+3)*
Talents: Fool’s Luck (Sc1), Weapon Specialization (Blasters) (So1)
Feats: Weapon Proficiency (Pistols, Simple Weapons), Point Blank Shot(Sc1); Quick draw(H1), Skill Focus: Deception(L1), Skill Focus: Persuasion (Sc2), Weapon Focus (Blasters) (L3), Precise Shot (Sol2)
Skills: Deception +15, Gather Info +10, Initiative +10, Knowledge: +9 (Bureaucracy, Galactic Lore), Perception +8, Persuasion +15, Use Computer +9*
Taken as bonus feat for multi-classing to soldier

Possessions: (21.5kg) / (25 kg heavy load) 15,375 Credits
Heavy Blaster Pistol (Improved Damage) (1.3 kg), Low-light Targeting Scope (1.2 kg), Blaster Holsters (.5 kg), frag Grenade x2 (1 kg), Stun Grenade x2 (1 kg), Bandolier (2 kg), Power Pack (.2 kg) x2, Field Kit (10 kg), Utility Belt (4 kg) (w/ encrypted commlink), Datapad (+1 to checks), Credit Chip
[/sblock]

Appearance:
attachment.php


[sblock="Background"]Personality:
Kay is a generally serious young woman who sets high stock in doing the right thing. She knows how to have fun, but she also knows when to put everything else away and get down to business. After high school Kay moved on to the CorSec Training Academy where she picked up a surprising breadth of knowledge allowing her to expound on a number of different fields. She is anything but the stereotypical thug of a soldier. Highly perceptive and very outgoing, Kay is very good at finding out what she needs to know.

Background:
Kay grew up on Corellia in one of the families that have a tradition of upholding law and order as members of the Corellian Security force. As a diverse trade world saw a lot of the crime other worlds saw, but it was also a major home to smuggling with reckless Corellian pilots always willing to handle questionable cargoes for cash. When the girl turned 18 she enrolled in the CorSec academy.

At the academy Kay studied Criminology, Tactics, Galactic Lore, and the least favorite course of all academy students, bureaucracy. She graduated with a pair of degrees in Sociology and Law at the age of 22 and entered into the CorSec force as a detective immediately after. For the first 6 months out of the academy Kay performed outstanding with one of the highest closure rates on the force. She was partnered with a veteran officer who seemed to find her enthusiasm both amusing and a bit of a trial. He assured her that at some point she would either slow down, or eat her blaster, one of the two.

As Kay was finding her pace in the department the department was being shown its place by the imperials. One of the new Imperial policies was that each department needed to have an Imperial Intelligence liaison due to the fact that Corellia was the source of so many smugglers, some of whom worked with the Rebel Alliance. The liaison officer assigned to Kay’s department, a Vira Walsh, began asserting her authority by shuffling cases around forcing the officers to focus almost exclusively on smuggling cases with links to the Rebels. Focused as they were on the Rebels, real crimes were going unsolved, uninvestigated even. Kay began working cases on her own after hours to solve them, resulting in a shouting match with Vira. After that things grew more strained for Kay, the late hours, working alone in dangerous areas.

Late one night Kay came across a group of Storm troopers roughing up a young man. When she identified herself as an officer and asked what was going on, one of the Storm troopers struck her sending her to the ground, saying that she was interfering in an Imperial matter and would be dealt with as an accessory to the rebel if she did not leave. Standing, Kay drew on the troopers and ordered them to stop saying she was placing them under arrest for striking an officer and assaulting the young man. The troopers brought up their weapons toward Kay as she fired lighting up the night with laser light.

After the fight Kay stood there shivering, the dreadful consequences of what she had done flashing through her mind. She had killed three men, yes it had been justified, but that didn’t matter, not with them being Imperial Storm Troopers. She was going to be arrested and executed, and probably the guy she had done it to rescue would be lumped in with it too. The Imperials were not all that fussed with Justice, they didn’t care about it at all. Right then her only hope was to get off of the planet as fast as possible. Daunted, Kay helped the young man up and asked him if he really was a rebel.

Moving quickly, Kay raided a CorSec safe-house for equipment and funds, left a message with an explanation of what occurred for her partner and parents timed to be sent 18 hours after she intended to be in hyperspace. Once she was off world she went looking for the Rebels intending to help them put a stop to the Empire and the injustices it inflicted upon the innocents.[/sblock]
 
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Elite Sniper:

This is sort of a mash between Gunslinger and Elite Trooper.

*Cringes waiting for the storm*


BAB: +7
Feats: Point Blank, Precise Shot, Far Shot, Sniper, WF (Rifles)
Trained Skills: Stealth and Climb
Talents: 2 from either the Camouflage or Weapon Specialist (Rifle) trees

HP: d10 OR d8
BAB
1 +1 Defense Boni, Talent
2 +2 Practiced Sniper +1
3 +3 Talent
4 +4 Practiced Sniper +2
5 +5 Talent
6 +6 Practiced Sniper +3
7 +7 Talent
8 +8 Practiced Sniper +4
9 +9 Talent
10 +10 Practiced Sniper +5

Defense Boni: +4 Ref, +2 Will
Practiced Sniper: You gain a bonus equal to 1/2 your Elite Sniper level to damage with Rifle Attacks. This damage is in addition to your level bonus to damage and is multiplied as normal on a crit.
Talent: Choose from either the Camouflage, Weapon Specialist, or the Sniper Mastery trees

Sniper Mastery Talent Tree
Debilitating Shot (GS)
Knockdown Shot (GS)
Greater Devastating Attack (Rifles)(ET)
Greater Penetrating Attack (Rifles) (ET)
Greater WF (Rifles) (ET)
Greater Spcl (Rifles) (ET)
 
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FreeXenon said:
Elite Sniper:

This is sort of a mash between Gunslinger and Elite Trooper.

*Cringes waiting for the storm*


BAB: +7
Feats: Point Blank, Precise Shot, Far Shot, Sniper, WF (Rifles)
Trained Skills: Stealth and Climb
Talents: 2 from either the Camouflage or Weapon Specialist (Rifle) trees

HP: d10 OR d8
BAB
1 +1 Defense Boni, Talent
2 +2 Practiced Sniper +1
3 +3 Talent
4 +4 Practiced Sniper +2
5 +5 Talent
6 +6 Practiced Sniper +3
7 +7 Talent
8 +8 Practiced Sniper +4
9 +9 Talent
10 +10 Practiced Sniper +5

Defense Boni: +4 Ref, +2 Will
Practiced Sniper: You gain a bonus equal to 1/2 your Elite Sniper level to damage with Rifle Attacks. This damage is in addition to your level bonus to damage and is multiplied as normal on a crit.
Talent: Choose from either the Camouflage, Weapon Specialist, or the Sniper Mastery trees

Sniper Mastery Talent Tree
Debilitating Shot (GS)
Knockdown Shot (GS)
Greater Devastating Attack (Rifles)(ET)
Greater Penetrating Attack (Rifles) (ET)
Greater WF (Rifles) (ET)
Greater Spcl (Rifles) (ET)

I think that this is a bit too much. I'd suggest replacing the climb prereq with survival. I'D also suggest you drop greater penetrating and greater weapon specialization in favor of multiattack prof rifles.

I think that honestly custom material should be kept to a minimum for balance. Custom armor, custom gun, and a custom Prc in one character makes me kinda worried. Honestly you can get the talents you want via elite trooper and gunslinger and we know that by meeting both sets of reqs you won't be unbalanced.
 

I don't suppose anyone has fun tweaking droid stats? I've given Istara a standard R2 unit, but I'd really like something with a bit more carrying capacity, and possibly less wierd stuff (that I think really should be unique to R2-D2 rather than in the base R2 droid, like the flying locomotion and some of the tools).

Also speaking of PrCs, there's not really a good for Istara at this time. The only one she can qualify for without doing anything other than gaining levels trouble is Crime Lord, and that's just not her style. I guess she could technically qualify for Ace Pilot or Gunslinger with two feats, and Officer with a feat and a talent (or even Jedi Knight with three feats), but that's not really what she's going for.
 

FreeXenon said:
*Cringes waiting for the storm*

Hah, no storm.

Rather, just going to shoot that one down before it even gets going. I do agree with Shalimar over too many custom things. In a sense, its all up in the air and you start putting them together and it becomes more and more unpredictable...especially classes. And that's one thing I don't want to have in here to throw things for a loop unless I, myself, have gone through the making of them and all that.

I think you can build a sniper just fine with either a Gunslinger, Bounty Hunter, OR Elite Trooper...just each presents a different style. What it comes down to is deciding on which style you prefer, and even just sticking to Soldier levels is an option. Or Scout, as that has many talents for hiding and such.

drothgery said:
I don't suppose anyone has fun tweaking droid stats? I've given Istara a standard R2 unit, but I'd really like something with a bit more carrying capacity, and possibly less wierd stuff (that I think really should be unique to R2-D2 rather than in the base R2 droid, like the flying locomotion and some of the tools).

I can have a look at that. I do agree with the flying thing being a bit much for all R2 units, so lets see what I can cook up over the next day. Or tonight, depending on things.

Also speaking of PrCs, there's not really a good for Istara at this time. The only one she can qualify for without doing anything other than gaining levels trouble is Crime Lord, and that's just not her style. I guess she could technically qualify for Ace Pilot or Gunslinger with two feats, and Officer with a feat and a talent (or even Jedi Knight with three feats), but that's not really what she's going for.

...technically PrCs don't have to be taken up. :p
 


I think the one on Saga-edition.com is balanced, it has a lot of good talents, then again, it is designed for 13th level characters with the most powerful talent requiring a BAB of 18. In otherwords its built for very high level characters and as such provides an ability equally strong.

I also think you could do great by mixing the base classes. Shrug. The really good thing about the Saga-edition sniper is that since it adds to your range you don't need to come up with custom range rules.
 

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