[Saga] Star Wars: Rebels with Style OOC

FreeXenon said:
What's interesting is that the same errata page lists the Blaster Rifle as Accurate, and your example lists it as Inaccurate.

You're confusing a non-accurate weapon (i.e. a standard weapon, like a blaster rifle) with an inaccurate weapon, I think. Since it's silly to do any long-range sniping with an inaccurate weapon, it's not listed in the Long Range Sniping clarification. If you wanted to add them, though, it'd look like this

Inaccurate weapon (e.g. blaster carbine):
w/o anything special: PB +0, S -2, M -5, L n/a
w/ Far Shot OR aiming with targeting scope: PB +0, S +0, M -2, L n/a
w/ Far Shot AND aiming with targeting scope: PB +0, S +0, M +0, L n/a


A standard blaster rifle is neither [accurate] nor [inaccurate]; it's one of the base weapons of the game, and has no special effects.
A sporting blaster rifle (or the sniper rifle I posted, which was cut from the core rules) is [accurate]; short range is treated as point-blnak.
A heavy blaster rifle (or a blaster carbine) is [inaccurate]; it cannot be used at long range.
 
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What you say makes sense. After reading it again it appears I cannot read. I missed the Sporting part

So, If I scrap everything I have done, what is the extra long range worth to add to the Errata Sniper Rifle, since it looks like I will end out quite a bit ahead here.

Add 1000 credits to price and decrease the shots to 25 per power pack?

drothgery said:
A standard blaster rifle is neither [accurate] nor [inaccurate]; it's one of the base weapons of the game, and has no special effects.
A sporting blaster rifle (and the sniper rifle I posted, which was cut from the core rules) is [accurate]; short range is treated as point-blank.
A heavy blaster rifle (or a blaster carbine) is [inaccurate]; it cannot be used at long range.
 
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So using the Errata Sniper Rifle and modifying for Extreme Long Range we get this:

Sorosub Nightstalker (Ltd. Blaster Sniper Rifle, 5000, Military)
Damage: 3d8+2 RoF: S Type: Energy
Weight: 8.45kg = 5.75kg +1.2 kg Scope + 1.5kg Barrel Extension

Range: Std + Extreme Long Range (-15): 301-450


Special:

Custom Rifle: This rifle counts as having been 'modified'.

Low-light Targeting Scope and Barrel Extension:
A standard Low-light Targeting scope is attached.
The Scope and Barrel may be removed to treat the rifle as a
standard Blaster Sniper Rifle. Adding/Removing the scope and barrel
extension requires 10 minutes and a DC 10 mechanics
check

Long Range Accuracy: No penalty to Short Range, and may fire
to Long and Extra Long Range

Extreme Long Range: that goes from: 301-450 sq at -15 penalty.

High Energy Rounds: Each Power Pack must be changed after 25 shots.
Each Shot does 3d8+2 damage.
 
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My To-Hit bonuses look like this, if I have this right:

BAB +3, +3 Dex, +1 WPN Focus, (+1 PB Shot) = +7(+8)

Sorosub Nightstalker Sniper Rifle
[Scope] +8 (PB/S)/+7 (M)/ +2 (L)/ -3 (EL) (PB/S: 3d8+5) (3d8+4)
[ 60/150-300-450 ]

[No Scope] +8 (PB)/ +7 (S)/ +2(/M)/ -3(L)/ -8(EL) (PB: 3d8+5) (3d8+4)
[ 30/60-150-300-450 ]
 

You might also want to think about how weighed down you are with all of this stuff, as a str 10 character you can only carry up to 25 KG without suffering major penalties, and your at 24.6 KG

Custom Armor 10 KG
Custom Rifle 4.5 KG
Blaster Rifle 4.5 KG
Bandolier 2 KG
Stun Baton .5 KG
2 Power Packs .2 KG
Binder Cuffs .5 KG
Utility Belt .5 KG
Mesh Tape .5KG
Security Kit 1kg
Credit Chip .1KG
Datacards x10 .1 KG
Aqua Breather .2 KG

If you really want to excel at being a sniper I'd suggest dropping the armor and armor talents and putting the talents into Weapon Specializtion (Rifles) and Devestating attack (Rifles). Then aim yourself towards the Bounty Hunter Prc to pick up Hunters Mark, and Gunslinger Prc to pick up Debilitating shot. The armor makes you less stealthy and has the potential of slowing you down if there is something you need to carry, both are very bad for a sniper, plus swapping them out lets you be more snipery.

At that point by taking an action to aim, if you do damage the target drops 2 or 3 steps along the Condition Track. The Devestating attack drops the enemy damage threshold by 5 allowing you to almost certainly hit the threshold. If they aren't outright dead at that point (only heroic classed opponents most likely) then they are at -5, and a second shot from you will kill them either by the condition track or from the damage.

It would also free up a ton of money for you to have on hand so that you can act like a rich kid.

Just a suggestion.
 

I dropped the Blaster Rifle, since the Modified Errated Sniper Rifle has me way ahead of where I was. I do not need an extra weapon for short ranges, which frees up a bit of weight.

Yea, I saw that too. You are right. When I was creating him I was waffling over that. I am kind of heading for a "Heavy Sniper" type thing, in which the armor works. It is a slightly painful choice due to delaying access to Spcl and Devastating Shot.

The problem with taking both of those Prestige Classes are the prereq's. I would have to take Skill Training (Survival) and two talents from the Awareness tree for one, and then the other I have to take Quick Draw, both of which dilute me more than the Armor Talents already do. I could take the 2 talents from the Awareness tree instead of the Stealth tree when I take Scout, but then my Stealth would suffer. Being able to reroll my stealth checks kind of compensates for the -2 ACP.

Having the Shapshooter or a custom Sniper-type prestige class with Talents from the Gunslinger. Bounty Hunter, and Elite Trooper would be perfect.
 
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This what the above would look like:

Soldier 3/ Scout 1

Talents:
Sol 1:Weapon Specialization (Rifles)
Sc 1: Acute Sense: Reroll Perception Checks, PreReq for Keen Shot (and Bounty Hunter)
Sol 3: Devastating Attack (Rifles): -5 to Damage Threshold

Sc 3: Keen Shot: Ignore target's concealment bonus if less then 100% (CL 6)
Gun 1: Debilitating Shot: -1 condtion track to target on succesful hit (CL 8)
BH 1: Hunter's Mark: -1 condtion track to target on succesful hit (CL 9)


Feats: Weapons (Simple, Pistols, Rifles); Armor (Light, Medium)
[H1] Point Blank Shot
[L1] Precise Shot [L3] Skill Training (Stealth)
[So2] WPN Focus (Rifles)
[Sc1] Shake It Off

Sc 2: Skill Training (Survival) (CL 5): Prereq for Bounty Hunter
Lvl 6: Quickdraw (CL 6): Prereq for Gunslinger
Sol 4: Dead-eye (CL 7): Pointless to take sniper if you are already gonna aim, +1 die of damage when aiming
 

FreeXenon said:
Having the Shapshooter or a custom Sniper-type prestige class with Talents from the Gunslinger. Bounty Hunter, and Elite Trooper would be perfect.

It would also be incredibly unbalanced. Providing the best features of 3 different Prcs while only requiring you to meet 1 set of Prc Requirements.
 

I am not recommending all of them mind you, as that would be unbalance, as you say. Select ones that would be appropriate for a Sniper/Sharpshooter PrC.

I will take a look at your build later. Thanks for taking the time to put it together.
 

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