[Saga] Star Wars: Rebels with Style OOC

Yea. I have run together my to hit/damage numbers and they look like this.

Sorosub Nightstalker Sniper Rifle
[Scope] +3 (S/M;L)/ -2(EL) (3d8+6)
[ --/60-150-300-450 ]

[No Scope] +3 [/b](S/M)/ -2(L)/ -7(EL) (3d8+6)
[ --/150-300-450 ]

Blaster Carbine
[No Scope] +8 (PB)/+7 (S)/+2 (M)/ -2 (L) (PB: 3d8+3) (3d8+2)
[ 30/60-150-300 ]

[Scope]+8 (PB,S)/+7 (M)/+2 (L) (PB/S: 3d8+3) (M+: 3d8+2)
[ 60/150-300 ]

[No Scope: Mod +1] +9 (PB)/+8 (S)/+3 (M)/ -1 (L) (PB: 3d8+3) (3d8+2)
[ 30/60-150-300 ]

[Scope:Mod +1]+9 (PB,S)/+8 (M)/+3 (L) (PB/S: 3d8+3) (M+: 3d8+2)
[ 60/150-300 ]
 
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Right now, the Sniper Rifle is competitive at Long+ with a pimped out Blaster Rifle since they have the same to hit at which it has a +4 damage advantage, so the sniper rifle is definitely the weapon of choice there.

This seems OK.
 
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I do not like saying this, but perhaps we may want to increase the price by 2K, specifically because it has advantages over the rifle you listed.
 

FreeXenon said:
Yea. I have run together my to hit/damage numbers and they look like this.

Blaster Carbine

...

A Blaster Carbine is an inaccurate weapon (see the SWSE errata). It cannot be used at long range.

Also, you've got a BAB +3, 16 dex, point-blank shot, and weapon focus(rifles). You don't have far shot (which is much more useful than a tricked-out weapon for long-range shooting). And it looks like you're thinking that there are cases at point-blank range were Point-blank shot does not apply, which isn't correct in SWSE.

[standard blaster rffle]
(no scope)
point-blank: +8 / short: +6 / medium: +1 / long: -2

(with a standard scope and aiming)
point-blank: +8 / short: +8 / medium: +6/ long: +1

With an [accurate] rifle, such as the sporting blaster rifle or the sniper rifle I posted above, you're
(no scope)
point-blank: +8 / short: +8 / medium: +6 / long: +1

(with a standard scope and aiming)
point-blank: +8 / short: +8 / medium: +8 / long: +6

with an [inaccurate] rifle, such as a blaster carbine, you're
(no scope)
point-blank: +8 / short: +6 / medium: +1 / long: n/a

(with a standard scope and aiming)
point-blank: +8 / short: +8 / medium: +6 / long: n/a
 
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Could you drop the damage bonus to just +2? That would put it rules legal for customizing weapons. The more it complies to the rules where possible, the better for balance. I mean you have a Custom Weapon and a Customized version of the best Armor.

Here is some info for Snipers from the Errata:
Long Range Sniping (Clarification)
Far Shot, aiming with a targeting scope, and using an accurate weapon all stack. (For any who have missed this tidbit, an accurate weapon takes no penalty at short range.) Here's a breakdown:

Non-accurate weapon (e.g. blaster rifle):
w/o anything special: PB +0, S -2, M -5, L -10
w/ Far Shot OR aiming with targeting scope: PB +0, S +0, M -2, L -5
w/ Far Shot AND aiming with targeting scope: PB +0, S +0, M +0, L -2

Accurate weapon (e.g. sporting blaster rifle):
w/o anything special: PB +0, S +0, M -5, L -10
w/ Far Shot OR aiming with targeting scope: PB +0, S +0, M +0, L -5
w/ Far Shot AND aiming with targeting scope: PB +0, S +0, M +0, L +0

Thus, a trained sniper (w/ Far Shot) using a good sniping weapon (accurate plus a targeting scope) who takes the time to aim can pick off a target at 300 squares (450 meters) at no penalty.
 


I hadn't seen that errata. Interesting.
Ok, dude, this is painful, down to +2 dmg.

Grrr....

Thanks for your perseverance and concern for balance.....


Shalimar said:
Here is some info for Snipers from the Errata:
Long Range Sniping (Clarification)
Far Shot, aiming with a targeting scope, and using an accurate weapon all stack. (For any who have missed this tidbit, an accurate weapon takes no penalty at short range.) Here's a breakdown:

Non-accurate weapon (e.g. blaster rifle):
w/o anything special: PB +0, S -2, M -5, L -10
w/ Far Shot OR aiming with targeting scope: PB +0, S +0, M -2, L -5
w/ Far Shot AND aiming with targeting scope: PB +0, S +0, M +0, L -2

Accurate weapon (e.g. sporting blaster rifle):
w/o anything special: PB +0, S +0, M -5, L -10
w/ Far Shot OR aiming with targeting scope: PB +0, S +0, M +0, L -5
w/ Far Shot AND aiming with targeting scope: PB +0, S +0, M +0, L +0

Thus, a trained sniper (w/ Far Shot) using a good sniping weapon (accurate plus a targeting scope) who takes the time to aim can pick off a target at 300 squares (450 meters) at no penalty.
 

She looks like this:

Sorosub Nightstalker (Ltd. Sniper Rifle, 5000)
Damage: 3d8+2 RoF: S Type: Energy
Weight: 5.5kg Availability: Military

Range: Std + Extreme Long Range (-15): 301-450


Special:

Custom Rifle: This rifle counts as having been 'modified'.

Low-light Targeting scope and Barrel Extension:
A standard Low-light Targeting scope is attached.
The Scope and Barrel may be removed to treat the rifle as a
standard blaster rifle. Adding/Removing the scope and barrel
extension requires 10 minutes/ each and a DC 15 mechanics
check

Long Range Accuracy: At Medium and longer you gain a +1 bonus to hit.
Point Blank and Short Range are merged into Short Range.
At Short Range you gain a -2 Penalty to hit.

Extreme Long Range: that goes from: 301-450 sq at -15 penalty.

High Energy Rounds: Each Power Pack must be changed after 25 shots.
Each Shot does 3d8+2 damage.
 
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What's interesting is that the same errata page lists the Blaster Rifle as Accurate, and your example lists it as Inaccurate.

From the above example, I am thinking that the Sniper Errata should be changed to Blaster Carbine.
 

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