Scales of War #1 Rescue at Rivenroar IC

Kyalia

“So, looks like I was right and someone is ... well, was using Sinruth to further their own ends. Whoever this ‘Emissary’ is, it is not the undead one, the one he calls ‘wight’. But that talk about giving prisoners to him. That isn't good. We need to hurry!” Kyalia says after reading the letter.
 

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Ah-shahran does his grandfatherly thing

Ah-shahran turns, affecting a befuddled expression. Smiling benignly at the young lady, he says Ah, young Jelissa. Delighted to meet you. Reaching out a hand and snagging Viator's arm as he makes to leave, he continues, The boy was taken north, you say? We'll go after him, of course. Would you feel safer with those we've rescued, or with us? As long as you stay back, Viator should be able to take care of you. While he waits for her replay, Ah-shahran takes a moment to assess her condition.

[sblock=Mechanics]Heal check with Speak with Spirits.[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 4
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Ah-shahran turns, affecting a befuddled expression. Smiling benignly at the young lady, he says Ah, young Jelissa. Delighted to meet you. Reaching out a hand and snagging Viator's arm as he makes to leave, he continues, The boy was taken north, you say? We'll go after him, of course. Would you feel safer with those we've rescued, or with us? As long as you stay back, Viator should be able to take care of you. While he waits for her replay, Ah-shahran takes a moment to assess her condition.

[sblock=Mechanics]Heal check with Speak with Spirits.[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 4
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Jelissa has suffered at the hands of the Goblins, bruises from rough handling mark her arms and neck. Cuts here and there betray the difficult journey through the wilds to the Rivenroar Crypt. You are certain she will have been affected by this experience, however physically she will recover- and quickly, she is in the full flush of youth.

"The others... they're... I'd like to see them again, if only to reassure myself... You will save the boy? Please, promise me, father?"

Ah-shahran looks confused for a moment, 'father?' Then he realises the young Acolyte of Ioun is paying him a compliment- a father figure, yes... perhaps.

"Promise me you will rescue the boy, and I will return to the others?" Jelissa pleads.
 

Velani

Gathering herself up from her outburst and semi-breakdown, Velani stands, buoyed by Viator's gentle touch and Dol Arrah's reminder of what is important in life. Straightening her armor and wiping her face, she turns to her friends, eyeing each of them in turn and landing finally upon Jalissa. "Daughter of Fallcrest, the child Thurann will be found or we will die trying. We have rescued most of those taken during the raid and will take you to them."

"To you, my comrades: our bonds have been forged in blood over and over in this hell hole, and I am both honored and humbled to serve you as I do Fallcrest. I thank you and pledge my life in service to you as you serve my city. Now, let's quickly go see where Sinruth came from." thumbing the open doors the goblin lord arrived through. "Hopefully we can recover some or better yet all of the stolen property, ensure the area is safe, and then move deeper and find the boy. We don't stop until we do and all those responsible for this outrage find justice by our hands. Are you with me?!"

[sblock=Diplomacy]
Random dip check to maybe have a positive impact on/inpsire my fellow adventurers [/sblock]
 

Ah-shahran suggests a different direction

Ah-shahran looks at Velani with some confusion on his face. I agree with your sentiments, but I rather think we should go after the boy first. Sounded like he'd be given to a Wight. An undead creature that just might be known for seeking the living and doing their worst. North? Ah-shahran points at the northern door, glancing at Jelissa as he does so. That is where you'd like us to go next, young lady? he asks the former captive.

OOC: Have we short rested?


[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 4
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Respectfully replying to the deva: "No, I mean to the west. Since nothing followed Sinruth into this chamber, it's a decent assumption that there's no threat there, but it's still an assumption. I'm not suggesting we take hours making searches or take full inventory of anything we might find. I only wish to ensure the way behind us is clear before we move forward. I know I seem impulsive at times and your wisdom is sound, Ah-shahran. But the danger we face here seems to grow with each step we take; I only wish to ensure our chances of success are as high as possible in finding Thurann and defeating any creature holding him. I would hate for something/someone to creep up on us from behind. That said, I have pledged my service to you and will follow your lead." Velani marks her deference to him with a short bow.

[sblock=short rest] we must have short rested since goonalan has topped off our hp... thanks for the heals! :) [/sblock]
 
Last edited:

Ah-shahran looks at Velani with some confusion on his face. I agree with your sentiments, but I rather think we should go after the boy first. Sounded like he'd be given to a Wight. An undead creature that just might be known for seeking the living and doing their worst. North? Ah-shahran points at the northern door, glancing at Jelissa as he does so. That is where you'd like us to go next, young lady? he asks the former captive.

OOC: Have we short rested?


[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 4
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Respectfully replying to the deva: "No, I mean to the west. Since nothing followed Sinruth into this chamber, it's a decent assumption that there's no threat there, but it's still an assumption. I'm not suggesting we take hours making searches or take full inventory of anything we might find. I only wish to ensure the way behind us is clear before we move forward. I know I seem impulsive at times and your wisdom is sound, Ah-shahran. But the danger we face here seems to grow with each step we take; I only wish to ensure our chances of success are as high as possible in finding Thurann and defeating any creature holding him. I would hate for something/someone to creep up on us from behind. That said, I have pledged my service to you and will follow your lead." Velani marks her deference to him with a short bow.

[sblock=short rest] we must have short rested since goonalan has topped off our hp... thanks for the heals! :) [/sblock]


[Sblock=Short Rest]
Post #1151 I put the stats up for a short rest, I presumed you would be taking one while going about your business as you search etc. I automatically do this now- I hope that's okay?

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2

XP 1202 for this Encounter, that's a level 5 Encounter and the hardest (XP-wise) you've faced so far = 200 XP each = 1441 XP (EDIT) each. That's 35% of the way to Level 3.
[/sblock]

"North is indeed the way to the boy, I'm sure of it- please save him quickly; perhaps I should wait here for you to return with him..."

Jelissa looks forlorn and at the same time hopefull- it seems the boy's fate means much to her- a thread back to civilisation, and humanity.

The doors north are barred from this side.

The doors to the west lead to a shallow set of stairs that lead down (not another level though)- not a sound comes from there.

OOC: You could always go get the boy and then bring him back here- then re-bar the doors and then head West.

Also, there are more sarcophagi in here- you've found treasure in these previously?
 

The doors north are barred from this side.

The doors to the west lead to a shallow set of stairs that lead down (not another level though)- not a sound comes from there.

OOC: You could always go get the boy and then bring him back here- then re-bar the doors and then head West.

Also, there are more sarcophagi in here- you've found treasure in these previously?

After a brief look and listen down the western corridor, Velani is satisfied no immediate threat is present. "Shoulda listened to you all along, Ah-Shahran..." presenting him with a genuine smile. "Let's deliver Jalissa to the others and go save Thurann."

"But why are the doors barred from this side......."

OOC: I assumed with the regular rest and "loot the corpses" stuff we would have searched the room...thought there simply wasn't anything there... of course we'll have a look see!

Did Velani's dip check with the party have any positive effects? Waste of a good roll.... LOL
 

After five minutes of hard work the sarcophagi are pried open- they're heavy, Velani has to enlist help from Freggo and Kali to complete the operation...

The first sarcophagi alas offers slim pickings, within is the dessicated remains of a human- nothing has been spared the ravages of time, save the smattering of silver coins- 16 in all.

The second sarcophagi shows much more promise, again the same dessicated remains but this time the coins are gold, and there are lots of them- 78 in fact. And that's not all, a fairly ancient looking potion flask- still liquid within, the magic seems not to have faded, a Healing Potion.

The third sarcophagi however holds the prize, and the prize is obvious to see- the same dessicated corpse as previous but this guy is wearing a set of hide armour that remains unravaged. The armour is clearly expertly made, save for the cobwebs and detritus it looks as good as new. The armour is without emblem or mark, it is cured and tough and yet bends and folds without mark- it is solid black in colour with a dull sheen. Another 27 silver coins are also located within.

While the sarcophagi are opened Viator leads Jelissa back to the Von Jallach crypt and the Gnomes, promising again and again, that they will rescue Thurann the boy.

GM: Let's finish up here before heading on... money added to the grand total, another Potion of Healing- may I suggest Viator or Velani take it (and I know which one my money is on), everyone else has a Potion of Healing. Then there's the beautiful Hide Armour.

Answers and actions, and then we head north...
 

Kyalia

“That armor looks like it hasn't been touched by the long time it must have been in here. Clearly of great craftsmanship and probably enchanted as well. I'm not big on the Arcana myself, but you can probably figure out more about it,” Kyalia comments.
 

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