Scales of War #1 Rescue at Rivenroar IC

“That armor looks like it hasn't been touched by the long time it must have been in here. Clearly of great craftsmanship and probably enchanted as well. I'm not big on the Arcana myself, but you can probably figure out more about it,” Kyalia comments.

I'll have a look for you, Kyalia.

Placing the armour on the floor, Viator sits next to it and hovers his hand over the item.
 

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“That armor looks like it hasn't been touched by the long time it must have been in here. Clearly of great craftsmanship and probably enchanted as well. I'm not big on the Arcana myself, but you can probably figure out more about it,” Kyalia comments.

Viator leans in and examines the new found hide armour, using his knowledge of Arcana to detect any magic present...

The armour is enchanted, Viator confirms- it's lacquered black finish also makes the wearer resistant (a little) to poison and necrotic damage (Resist 5). Finally the armour also allows the wearer to lash out once per day with a blast of necrotic power against an enemy that strikes the wearer in melee. In short it is a suit of Deathcut Leather Armour +1, an excellent find- just what Kyalia has been looking for...

Next the adventurers head north.
 
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The bar is removed from the doors to the north, they swing open... beyond is a passageway, no different than the other passages you have traversed in this place. Ahead seems to be a crossroads, the adventurers shuffle forward- certainly it's a crossroads ahead - passages to the east and the west, straight on a set of stairs leading down...

Suddenly a scream...

"No!"

A young boys voice- Thurann.

"Get off me!"

And again.

"No!"

The voice is coming from ahead certainly, but which passage?

The consensus is the voice is coming from the right hand passage, to the east.

"No! Please! No!"

The last no a strangled cry- whoever it is is in trouble...

Quickly now.

[sblock=Combat]

Encounter #17 Thurann

Turn: 1

Initiative (* = Next to play)

23 Kali*
19 Kyalia
17 Velani
13 Ah-shahran
9 Viator
5 Freggo

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2

Monsters

Actions To Date

Turn #1

Kali-

Kyalia-

Velani-

Ah-shahran-

Viator-

Freggo-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...urann-+A+scream.jpg.html?g2_imageViewsIndex=1

Next up Kali, then Kyalia, Velani and Ah-shahran.
 
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GM: As per OOC thread.


Kali moves quickly down the corridor, and around the corner, briefly noticing the chamber to the west. Ahead are a set of double doors, wide open, though them what seems to be a larger chamber- lit seemingly by flickering torches.

A pool of water is visible, the light shimmering off it at the far side of the chamber. But that's not it...

A young boy- dressed in all but rags is doing his best to dart and dodge a shambling human figure, the shambling figure is herding the young lad in to an enclosed space.

You are much too far away to tell what the creature is - you need to be in the room, or else to the doors.

Certainly it is close anough to attack the boy...

You must act now if you are to save Thurann, you're certain it's the lad- the last of the prisoners.

[sblock=Combat]

Encounter #17 Thurann

Turn: 1

Initiative (* = Next to play)

23 Kali*
19 Kyalia
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
5 Unknown Creature

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2

Monsters

Unknown

Actions To Date

Turn #1

Kali- Move N20.

Kyalia-

Velani-

Ah-shahran-

Viator-

Freggo-

[/sblock]

New Map-

210 After Thurann- Kali to the cross roads

Next up- Kali to finish of his turn (I've used one full Move Action)- this is not a surprise round, you have arrived in the middle of combat- you have full rounds to act, you'd best make your mark quickly. Then Kyalia, Velani and then Ah-shahran.
 

GM: Move 2 more squares forward to N22.


Kali slams against the metal door, hoping to shove it open further - alas that's not possible, or at least it would take some considerable effort. The doors have been smashed open and have wedged in their present position some years ago, perhaps even centuries. The chamber ahead has also suffered over time, the ceiling some twelve or so feet overhead is cracked- small showers of dirt have fallen through the cracks and gaps over the years. Here and there tree roots, or else the roots of some other vegetation protrude, it seems this part of the crypt is some long abandoned ruin.

The room is otherwise unspectacular, the start of a pillared corridor can just be seen to the north. The door blocks vision to the south. There are no noises save shuffling sounds... the creature which menaces you Thurann seems to already have a problem- it's dead, or else a majority of the back of its skull is missing...

It' s a slow moving shuffling undead creature.

But wait a minute, there are multiple shuffling sounds- Kali guesstimates another one or two creatures, as yet out of sight.

New Map-

211 After Thurann- Kali moves in

Next up Kali...
 

Eyeing the boy and the creature, Kali briefly examines his surroundings, readying to move in and save the boy, though still wary of any additional creatures that may be lurking in the shadows. In a hushed tone to the rest of the party:

Be wary; we have more than just this one to deal with; I'd say one or two at most.

In the blink of an eye, he's off, a blur to all but the keenest of eyes, weapons at the ready.

OOC: Place a shroud on the creature before bolting off and charge full 8 to be adjacent (N30) and:
Strike with DWA
Pop the shroud
Power Strike.


Spoken just loud enough for the creature in N31 to hear - low and almost monotonous.
Stealing away defenseless villagers is a low move, even by the standards of your kind. Please allow me to introduce you to the consequences.
 
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Eyeing the boy and the creature, Kali briefly examines his surroundings, readying to move in and save the boy, though still wary of any additional creatures that may be lurking in the shadows. In a hushed tone to the rest of the party:

Be wary; we have more than just this one to deal with; I'd say one or two at most.

In the blink of an eye, he's off, a blur to all but the keenest of eyes, weapons at the ready.

OOC: Place a shroud on the creature before bolting off and charge full 8 to be adjacent (N30) and:
Strike with DWA
Pop the shroud
Power Strike.


Spoken just loud enough for the creature in N31 to hear - low and almost monotonous.
Stealing away defenseless villagers is a low move, even by the standards of your kind. Please allow me to introduce you to the consequences.

GM: UnbEE-Fxxxxxx-LeeveA-Bloody-bul.

I bet you're sitting there in America land all bloody proud of yourselves. You're dead meat Blutspitze, your card is marked...
 

Eyeing the boy and the creature, Kali briefly examines his surroundings, readying to move in and save the boy, though still wary of any additional creatures that may be lurking in the shadows. In a hushed tone to the rest of the party:

Be wary; we have more than just this one to deal with; I'd say one or two at most.

In the blink of an eye, he's off, a blur to all but the keenest of eyes, weapons at the ready.

OOC: Place a shroud on the creature before bolting off and charge full 8 to be adjacent (N30) and:
Strike with DWA
Pop the shroud
Power Strike.


Spoken just loud enough for the creature in N31 to hear - low and almost monotonous.
Stealing away defenseless villagers is a low move, even by the standards of your kind. Please allow me to introduce you to the consequences.

Kali marks the shambling creature for death and then launches himself in to the fray, his battlexe bites- severes one of the flailing Zombie's arms- the one reaching out to grab at the kid.

Kali's hand axe is buried deep in to the creatures back- so deep it sprouts through the Zombies chest- and with that Kali pushes, levering the axe with a see-saw motion.

There's a sudden and final <SNAP>

That's the spinal column gone.

The Zombie flops to the floor as if sawn in half, it lands with it head in much the same place as its feet- that's not right.

Soon after it expires.

Thurann looks up at the Shifter, Kali, he looks... terrified.

A shuffling noise behind him, Kali half turns to see the rest of the chamber, equally unremarkable, save for the other two Zombies now shuffling towards him.

GM: That thing had 40 HP, you did 40 HP damage. I mean... what's going on here?


[sblock=Combat]

Encounter #17 Thurann

Turn: 1

Initiative (* = Next to play)

23 Kali
19 Kyalia*
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
5 Zombie #1
5 Zombie #2
5 Zombie #3

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2
Zombie #3

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia-

Velani-

Ah-shahran-

Viator-

Freggo-

[/sblock]

New Map-

212 After Thurann- Kali the killer

GM: Seems you're going to fit right in.


Next up Kyalia, then Velani, Ah-shahran, Viator and finally Freggo.
 
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Velani (out of turn)

The sound of Thurann's yells and the violence that followed Kali's rounding of the corner spurs Velani into action. Moving around the corner, she sees Kali yanking his axes from some mass of flesh falling to the floor. Following his lead and his eyes, she rushes into the room looking for another target and, finding one just inside the door, she hopes to keep it busy while the rest of the party takes it down.

OOC: Move: N20
Minor: Defender Aura
Standard: charge to O24, MBA vs. Z#2
 

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