Scales of War #1 Rescue at Rivenroar IC

Kyalia

When Kali sprints towards the source of the cries, Kyalia quickly follows. The elven huntress stops, once she can make out a first target, and soon after a pair of arrows races towards one of the zombies.


[SBLOCK=OOC]Move: Move to N21 (Stealth Check (-5 for moving 7 squares) to stay hidden)
Minor: Hunter's Quarry on Zombie #2
Standard: Twin Strike on Zombie #2 (-2 for Cover; +2 for CA (Stealth, if it applies, otherwies attack rolls will be 2 lower))[/SBLOCK]
 

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When Kali sprints towards the source of the cries, Kyalia quickly follows. The elven huntress stops, once she can make out a first target, and soon after a pair of arrows races towards one of the zombies.


[SBLOCK=OOC]Move: Move to N21 (Stealth Check (-5 for moving 7 squares) to stay hidden)
Minor: Hunter's Quarry on Zombie #2
Standard: Twin Strike on Zombie #2 (-2 for Cover; +2 for CA (Stealth, if it applies, otherwies attack rolls will be 2 lower))[/SBLOCK]

Alas from N21 you cannot see any of the creatures... Kali couldn't see the Zombie from N22 in his post remember.

A quote from a previous post-

"Kali slams against the metal door, hoping to shove it open further - alas that's not possible, or at least it would take some considerable effort. The doors have been smashed open and have wedged in their present position some years ago, perhaps even centuries."

The doors are wedged solid- no gaps, to see into the room you would need to enter the chamber- or at least get much closer.

Please ret-con.
 


Velani (out of turn)

The sound of Thurann's yells and the violence that followed Kali's rounding of the corner spurs Velani into action. Moving around the corner, she sees Kali yanking his axes from some mass of flesh falling to the floor. Following his lead and his eyes, she rushes into the room looking for another target and, finding one just inside the door, she hopes to keep it busy while the rest of the party takes it down.

OOC: Move: N20
Minor: Defender Aura
Standard: charge to O24, MBA vs. Z#2

Velani swings around the corridor, looks in to the chamber ahead- the big man- Kali, is pointing to just in to the chamber, beyond the right door. Velani launches herself around the corner and ends up face-to-face with a Zombie, she slashes hard cutting deep in to the creature's ancient flesh.

[sblock=Combat]

Encounter #17 Thurann

Turn: 1

Initiative (* = Next to play)

23 Kali
17 Velani
13 Ah-shahran*
9 Viator
5 Freggo
Kyalia
5 Zombie #2
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 13 HP damage taken. Defender's Aura (Velani).
Zombie #3

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran-

Viator-

Freggo-

Kyalia-

Zombie #2-

[/sblock]

New Map-

213 After Thurann- Velani attacks

Next up Ah-shahran, Viator and then Freggo.
 

Ah-shahran

Ah-shahran rounds the corner, spotting Kali, the boy, and the defeated zombie on the far side of the room. He snaps his fingers, and Gorm fades out, reappearing in a guard position next to Kali.

[sblock=Mechanics]Move: to N:19
Minor: dismiss Gorm
Standard-->Minor: Call Spirit Companion at M:30, 4 temp HP to Kali[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Viator hears the cries of the boy and runs, full pelt, to get nearer to him.

[sblock=Actions]Move = Run to N21
Standard > Move = Run to O29[/sblock]
 
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Ah-shahran rounds the corner, spotting Kali, the boy, and the defeated zombie on the far side of the room. He snaps his fingers, and Gorm fades out, reappearing in a guard position next to Kali.

[sblock=Mechanics]Move: to N:19
Minor: dismiss Gorm
Standard-->Minor: Call Spirit Companion at M:30, 4 temp HP to Kali[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Gorm pants and licks at the Shifter's hand... Kali smiles, and then turns back to the situation at hand...

[sblock=Combat]

Encounter #17 Thurann

Turn: 1

Initiative (* = Next to play)

23 Kali
17 Velani
13 Ah-shahran
9 Viator*
5 Freggo
Kyalia
5 Zombie #2
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 13 HP damage taken. Defender's Aura (Velani).
Zombie #3

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator-

Freggo-

Kyalia-

Zombie #2-

[/sblock]

New Map to follow.

Next up Viator.
 

Viator hears the cries of the boy and runs, full pelt, to get nearer to him.

[sblock=Actions]Move = Run to N21
Standard > Move = Run to O29[/sblock]

There's no time for the mental, it's straight to the physical for Viator, the Eladrin Psion launches himself down the corridor and in to the chamber- looking around wildly as he skids to a halt.

[sblock=Combat]

Encounter #17 Thurann

Turn: 1

Initiative (* = Next to play)

23 Kali
17 Velani
13 Ah-shahran
9 Viator
5 Freggo*
Kyalia
5 Zombie #2
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2. All have CA.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 13 HP damage taken. Defender's Aura (Velani).
Zombie #3

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo-

Kyalia-

Zombie #2-

[/sblock]

New Map-

214 After Thurann- Viantor and Gorm arrive

Next up Freggo and then Kyalia.
 

Freggo

Moving around the corner, passing Ah-shahran, and following his team, Freggo sees two of his comrades across the room. Knowing Velani must be to one side of the doors, he reaches out with his senses to try to pinpoint her before entering.

OOC: Perception check to hear Velani's battle actions. While I appreciated allowing Velani to charge the zombie w/o LOS, I'm not going to try that trick again. But I'll gladly try another! (Especially since Goken was so good at doing this...)


OOC: Whaddya say, DM? 17 good enough? If so: Move and Charge to O24, MBA (ooh! crit for 11 if good... :) ). If not: Double move to L27.
 
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Kyalia

Kyalia follows the others, but stops before she reaches the door. The elven huntress waits for the moment, seeing if any target of opportunity presents itself.


[SBLOCK=OOC]Move: Move to N21
Standard: Ready Fading Strike (if a target comes into view)[/SBLOCK]
 

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