Scales of War #1 Rescue at Rivenroar IC


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Skeletons #1 to #6

Noises!

A rattling, clattering charge- from the northern passage come a gang of Skeletons, poorly formed, and unarmoured, save for strips of rags- each of the creatures clutches a longsword- likewise ancient and much abused.

The rag tag bunch plunge in to the chamber making enough noise to wake the dead.

[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #1
21 Skeleton #2
21 Skeleton #3
21 Skeleton #4
21 Skeleton #5
21 Skeleton #6
17 Velani*
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/-10 Surges 8/8. AP1. Immobilised (Save ends). Stunned (Save ends).
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2. All have CA.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1-
??? #2-
Skeleton #1-
Skeleton #2-
Skeleton #3-
Skeleton #4-
Skeleton #5-
Skeleton #6-

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani-

[/sblock]

New Map-

216 After Thurann- Ah-shahran is dying

Next up Velani, Ah-shahran, Viator, Freggo and Kyalia.
 

Velani

"Protect the boy and deal with them!" Velani yells as she points toward the oncoming horde of skeletons. Moving back around the door where she heard Ah-shahran yell, she rushes to his aid. As she comes face-to-face with a creature unlike anything she's ever heard of before, she reaches out to the deva in her mind, calings to him, <Allow me to help you this time, grandfather.> The blood flowing through his veins again, Velani turns her attention toward the creatures. Knowing only that is has felled her comrade, she takes her blade to it, infusing it with the power of vengance. As the blade swings, radiant energy lashes out at the creature, even though the attack goes wide.

OOC: Move M19
Minor: Inspiring Word on Ah-Shahran, surge+3
Standard: Veng Strike ??#2, miss (terrible!)
Free: Holy Smite ??#2, 5 radiant dmg (hopefully it's vulnerable, lousy grave-smelling thing!) and dazed until end of Velani's next turn


OOC: If either creature contiunes to attack Ah-shahran, she'll pop Guardian's Counter.
 
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Velani

"Protect the boy and deal with them!" Velani yells as she points toward the oncoming horde of skeletons. Moving back around the door where she heard Ah-shahran yell, she rushes to his aid. As she comes face-to-face with a creature unlike anything she's ever heard of before, she reaches out to the deva in her mind, calings to him, <Allow me to help you this time, grandfather.> The blood flowing through his veins again, Velani turns her attention toward the creatures. Knowing only that is has felled her comrade, she takes her blade to it, infusing it with the power of vengance. As the blade swings, radiant energy lashes out at the creature, even though the attack goes wide.

OOC: Move M19
Minor: Inspiring Word on Ah-Shahran, surge+3
Standard: Veng Strike ??#2, miss (terrible!)
Free: Holy Smite ??#2, 5 radiant dmg (hopefully it's vulnerable, lousy grave-smelling thing!) and dazed until end of Velani's next turn


OOC: If either creature contiunes to attack Ah-shahran, she'll pop Guardian's Counter.

GM: Note the creature is not Dazed, Holy Smite only Dazes if you hit with your At Will Power, which you didn't- see the text. Also you have the Defender's Aura activated still so they're both marked by you, or at least in your aura.


Velani rushes back out of the chamber, moments later Ah-shahran opens his eyes... Velani continues to hack at the creatures, defending his colleague valiantly- alas his attack is poorly timed, and off-target. Nevertheless one of the creatures is caught by a burst of Radiant energy, a great rent appears on the creatures skin- within is an eerie darkness.

The creature scrabbles and claws at its wound- clearly angry and hurt... it snaps and hisses- lashes out its tongue...

On the floor Ah-shahran tries to clear his head.

GM: Free saving throw for Ah-shahran versus Stunned. As you're next then I'll leave this to you tiornys.


[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #1
21 Skeleton #2
21 Skeleton #3
21 Skeleton #4
21 Skeleton #5
21 Skeleton #6
17 Velani
13 Ah-shahran*
9 Viator
5 Freggo
Kyalia
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/11 Surges 8/7. AP1. Immobilised (Save ends). Stunned (Save ends). Prone.
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2. All have CA.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1-
??? #2- 10 HP damage taken.
Skeleton #1-
Skeleton #2-
Skeleton #3-
Skeleton #4-
Skeleton #5-
Skeleton #6-

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage.

Ah-shahran-

Viator-

Freggo-

Kyalia-

Zombie #3-

[/sblock]

New Map-

217 After Thurann- Velani to the rescue, nearly

Next up Ah-shahran, Viator, Freggo then Kyalia.
 

Ah-shahran lies on the ground

uuuuuurrrrrggggghhhhhhh..... Ah-shahran stirs feebly as radiant light from Velani energizes him, but he remains on the ground, apparently still unconscious. However, his cognizance is apparent to the party as Gorm flickers into view briefly, a familiar tactic that empowers an attack from Kyalia while bolstering Freggo.

OOC: Not that it matters, but Ah-shahran takes 6 damage when Gorm is "killed": 10+1/2 level to dismiss, 5+1/2 level damage taken.

Velani can't use Guardian's Counter on Ah-shahran from M:19, even if I succeed on both saves, because I can't shift while prone, so I can't swap places with her. On the other hand, it's legal and arguably good tactics for her to occupy N:19, as that lets Ah-shahran shift a square should he ever get around to standing. From there, she can arguably use Guardian's Counter even if Ah-shahran can't move. Righteous Shield is available in any case.

Sadly, Holy Smite only dazes on a hit, but has to be declared before the attack, and does do radiant damage on a miss. Which I'm pretty sure these are vulnerable to.


[sblock=Mechanics]make some saves
vs. immobilize--fail
vs. stunned--add Memory of a Thousand Lifetimes as a no action--success

edit: retcon the save vs. stunned to beginning of turn
Minor: Call Spirit Companion at N:24, 4 temp HP to Freggo
Standard: Spirit Infusion on Kyalia, enhanced RBA on unknown #2
Move-->Minor: Inspiring Word on Ah-shahran
No action: Religion for monster knowledge check on the unknown undeads[/sblock]

[sblock=Combat Status]HP: 20/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
immobilized, prone

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 
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uuuuuurrrrrggggghhhhhhh.....

OOC: Not that it matters, but Ah-shahran takes 6 damage when Gorm is "killed": 10+1/2 level to dismiss, 5+1/2 level damage taken.

Velani can't use Guardian's Counter on Ah-shahran from M:19, even if I succeed on both saves, because I can't shift while prone, so I can't swap places with her. On the other hand, it's legal and arguably good tactics for her to occupy N:19, as that lets Ah-shahran shift a square should he ever get around to standing. From there, she can arguably use Guardian's Counter even if Ah-shahran can't move. Righteous Shield is available in any case.

Sadly, Holy Smite only dazes on a hit, but has to be declared before the attack, and does do radiant damage on a miss. Which I'm pretty sure these are vulnerable to.

edit: just saw the PM saying I should start with a save vs. stunned--I will summon Gorm at N:24, temp to Freggo, give Kyalia an enhanced RBA, and inspiring word myself. Will add descriptions and edit the mechanics block on my break--got to run


[sblock=Mechanics]make some saves
vs. immobilize--fail
vs. stunned--add Memory of a Thousand Lifetimes as a no action--success[/sblock]

[sblock=Combat Status]HP: 11/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
immobilized

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

GM: You get a free Saving Throw (on Velani's turn) to throw off the Stunned effect, this happens as the creature is struck by Velani's Holy Smite- make this and you get your turn back- as it were. Vulnerable damage already added and taken in to account.
 

uuuuuurrrrrggggghhhhhhh.....

OOC: Not that it matters, but Ah-shahran takes 6 damage when Gorm is "killed": 10+1/2 level to dismiss, 5+1/2 level damage taken.

Velani can't use Guardian's Counter on Ah-shahran from M:19, even if I succeed on both saves, because I can't shift while prone, so I can't swap places with her. On the other hand, it's legal and arguably good tactics for her to occupy N:19, as that lets Ah-shahran shift a square should he ever get around to standing. From there, she can arguably use Guardian's Counter even if Ah-shahran can't move. Righteous Shield is available in any case.

Sadly, Holy Smite only dazes on a hit, but has to be declared before the attack, and does do radiant damage on a miss. Which I'm pretty sure these are vulnerable to.

edit: just saw the PM saying I should start with a save vs. stunned--I will summon Gorm at N:24, temp to Freggo, give Kyalia an enhanced RBA, and inspiring word myself. Will add descriptions and edit the mechanics block on my break--got to run


[sblock=Mechanics]make some saves
vs. immobilize--fail
vs. stunned--add Memory of a Thousand Lifetimes as a no action--success[/sblock]

[sblock=Combat Status]HP: 20/35 Surges: 8/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 0 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
immobilized, prone

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

GM: That'll do it too.


Ah-shahran, even lying on the floor, is a danger to others- Gorm appears momentarily,making Freggo feel better equiped for the fight ahead. A moment later the hound disappears and Kyalia fires off another arrow- plugging the creature, who however shows few signs of ceasing its onslaught.

The Deva's body glows for a second, many of his wounds close over and he feels all the better for it.

[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #1
21 Skeleton #2
21 Skeleton #3
21 Skeleton #4
21 Skeleton #5
21 Skeleton #6
17 Velani
13 Ah-shahran
9 Viator*
5 Freggo
Kyalia
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/32 (+4 Temp HP) Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2. All have CA.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1-
??? #2- 22 HP damage taken.
Skeleton #1-
Skeleton #2-
Skeleton #3-
Skeleton #4-
Skeleton #5-
Skeleton #6-

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator-

Freggo-

Kyalia-

Zombie #3-

[/sblock]

New Map- same as the last.

Next up Viator, followed by Freggo and Kyalia...
 

Viator

Viator moves forwards, to the doors- he can see down the corridor now, the new enemies. His mind fizzes- arm outsretched he points...

Alas his power quickly fades, seems unable to find purchase on the creatures.

Viator thinks fast- points against, this time muttering odd sounds...

His power again fails to find full purchase, but the creature is affected- it seems to move as in quicksand- it's enough. The Psion opens his hand, and seemingly with all of his might, suddenly withdraws and then shoots out his arm again.

The effect is instantaneous, the creature is sent skittering backwards- back down the corridor, thumping into the second enemy en route, and ending up sprawled on the floor.

[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #1
21 Skeleton #2
21 Skeleton #3
21 Skeleton #4
21 Skeleton #5
21 Skeleton #6
17 Velani
13 Ah-shahran
9 Viator
5 Freggo*
Kyalia
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/32 (+4 Temp HP) Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2. All have CA.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1- Slowed & subject to Living Missile (Save ends) & Prone.
??? #2- 28 HP damage taken.
Skeleton #1-
Skeleton #2-
Skeleton #3-
Skeleton #4-
Skeleton #5-
Skeleton #6-

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo-

Kyalia-

Zombie #3-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...ng+Missile+Miss.jpg.html?g2_imageViewsIndex=1

Next up Freggo and then Kyalia.

And someone else can step in for Viator if he doesn't appear before 24 hours are up- pretty please as I don't like doing it.
 
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Freggo...

...rounds the corner to see what has everyone so busy. Seeing Ah-shahran on the ground and all the effort being made to keep these creatures off him, he knows the fight is there and that the ranger and shifter will protect the boy. "Well, that thing might get a shot off on me, but hopefully Velani's got my back," he muses as he makes his way to both of the foul things, excusing himself as he steps over the deva. Then with a graceful swirl of his blade, arcane runes appear in its wake and lash out at both of them.

OOC: Move to N18, provoke OA from ??#2 - if it takes the bait it suffers 6 radiant dmg from Velani's aura and a -2 to hit.
Also, Freggo has +2 all def vs. OAs (heavy blade expertise).
Lastly, if it takes the OA and hits, Velani will pop Righteous Shield and eat the damage and any effects, if any.
Standard: Sword of Sigils vs. ??#1 and #2 - on hit, 6 dmg and creature marked by Freggo (replacing any aura from Velani, if any) that does 4dmg if Freggo is not target of attack until end of his next turn.
Minor: Aegis on ??#1
 
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Kyalia

Kyalia looks to her left, then to her right, then behind her. Enemies everywhere. We must keep those from swarming in here... she thinks, as she sees the horde of skeletons emerging from the north. Raising her bow, she fires at them and then rushes towards them to hold the line.


[SBLOCK=OOC]Standard: Twin Strike: 1st Skeleton #1; 2nd Skeleton #1 again (if still around), or Weird Creature #2 otherwise
Minor: Hunter's Quarry on Skeleton #1 (if still around), or Weird Creature #2 otherwise
Move: Move to I26 (right below Skeleton #2; if Skeleton #1 is still around, this will provoke an OA from it)

EDIT: 1st Attack would be +1 Damage, too (because the skeleton is not adjacent to another creature; but doesn't matter, because it is a definite non-hit).[/SBLOCK]
 
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