Scales of War #1 Rescue at Rivenroar IC

??? #2

The second of the creature, looks left- down the stairs, and then shuffles backwards, the fiend is caught again in Velani's radiant burst. It's skin charrs and burns, the beast yowls in pain, and then sets off at a dead run- down the stairs and quickly out of sight.

[sblock=Combat]

Encounter #17 Thurann

Turn: 3

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #2*
21 Skeleton #3
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/19 Surges 9/7. AP1. Immobilised (Save ends).
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2. Partial concealment.
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
??? #1- Aegis (Freggo).
??? #2- 50 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- Partial concealment.
Skeleton #3- Partial concealment.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2-

Skeleton #3-

Velani-

[/sblock]

New Map to follow.

Next up the Skeletons.
 

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Skeleton #2

The longsword wielding Skeleton slashes at Kyalia wildly, too wildly- its aim is off. The rattling undead shimmies right and then darts left- diving past Kyalia.

Skeleton #3

The last Skeleton quickly moves up, and then swings with its sword, again at Kyalia- the creature stumbles- almost collides with one of the few pillars left standing, it lurches backwards and seeks to defend itself.


[sblock=Combat]

Encounter #17 Thurann

Turn: 3

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #2
21 Skeleton #3
17 Velani*
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/19 Surges 9/7. AP1. Immobilised (Save ends).
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2. Partial concealment.
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
??? #1- Aegis (Freggo).
??? #2- 50 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- Partial concealment.
Skeleton #3- Partial concealment.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2- Longsword Kyalia- Miss. Shift I25.

Skeleton #3- Shift H26. Longsword Kyalia- Miss.

Velani-

Ah-shahran-

Viator-

Freggo-

Kyalia-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...oing+gets+tough.jpg.html?g2_imageViewsIndex=1

Next up- Velani, Ah-shahran, Viator, Freggo then Kyalia.
 
Last edited:

Velani

Pulling at her legs and lunging with all her strength, Velani tries to free herself from the invisible bonds that hold her in place. Her legs are dead weight, so she takes a moment to ready herself for any further attacks and makes one last attempt to wrench free.

OOC: Minor: Grit and Spittle, save vs. immob, fail
Standard: Second Wind
End of Turn save vs immob
 
Last edited:

Ah-shahran looks for revenge

Getting to his feet, Ah-shahran raises his staff, points it at the snarling creature, and fires a blast of radiant energy. Freggo, son, he says, I love your protective instincts, but try not to undo Viator's efforts next time, eh?. With a gesture, Ah-shahran summons Gorm, providing a bit of a balm to Velani. Viator, clear a way for Velani to go after the other one!

[sblock=ooc explanation]Even though Goonalan didn't move ???#1 qutie as far as I intended (and RavenBlackthorne would have liked), he had placed in a location where it was unable to effectively attack--you can't charge someone 1 square away. But then Freggo charged up next to it and gave it an easy target. Not the end of the world, but if we can deny something the ability to attack at all, we'll generally be better off. That's what Ah-shahran is talking about, but fully explaining would have taken too long in character.[/sblock]

[sblock=Mechanics]Move: stand up
Standard: Hand of Radiance on ???#1
Minor: Call Spirit Companion at M:18, 4 temp HP to Velani

No action: save vs. immobilized[/sblock]

[sblock=Combat Status]HP: 20/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
immobilized
Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Kyalia

While her companions are occupied in the corridor near the stairway, Kyalia concentrates on keeping their back free of further irritations.

She withdraws deftly from the two undead and fires an arrow at each of them.


[SBLOCK=OOC]My turn already, since it won't interfere with the others...

Move: Shift to J27
Standard: Twin Strike (+1 Prime Shot -2 Concealment) at both Skeletons[/SBLOCK]
 

[sblock=ooc explanation]Even though Goonalan didn't move ???#1 qutie as far as I intended (and RavenBlackthorne would have liked), he had placed in a location where it was unable to effectively attack--you can't charge someone 1 square away. But then Freggo charged up next to it and gave it an easy target. Not the end of the world, but if we can deny something the ability to attack at all, we'll generally be better off. That's what Ah-shahran is talking about, but fully explaining would have taken too long in character.[/sblock]

[sblock=just trying to be Freggo]Just trying to strike the balance between "what would Freggo do," "what would Goken do," and "what would the 'perfect player' do." The attack was a close burst 1, so it's not out of the realm that it wasn't a good move. The absence of table talk in a PbP is tough too - hard to follow suit in a plan that doesn't get that interactive piece. Regardless, just know I'm not trying to get him killed. And by all means, if next time 'round ANYone has a suggestion as to what they think others might/could do - suggest away! :) [/sblock]
 

[SBLOCK=OOC]For the record, my thoughts, when I read about Freggo's action were...

"OMG, what is he doing there!?"

...followed by...

"Yeah, that's Freggo, alright."

:D[/SBLOCK]
 

uuuuuurrrrrggggghhhhhhh..... Ah-shahran stirs feebly as radiant light from Velani energizes him, but he remains on the ground, apparently still unconscious. However, his cognizance is apparent to the party as Gorm flickers into view briefly, a familiar tactic that empowers an attack from Kyalia while bolstering Freggo.

OOC: Not that it matters, but Ah-shahran takes 6 damage when Gorm is "killed": 10+1/2 level to dismiss, 5+1/2 level damage taken.

Velani can't use Guardian's Counter on Ah-shahran from M:19, even if I succeed on both saves, because I can't shift while prone, so I can't swap places with her. On the other hand, it's legal and arguably good tactics for her to occupy N:19, as that lets Ah-shahran shift a square should he ever get around to standing. From there, she can arguably use Guardian's Counter even if Ah-shahran can't move. Righteous Shield is available in any case.

Sadly, Holy Smite only dazes on a hit, but has to be declared before the attack, and does do radiant damage on a miss. Which I'm pretty sure these are vulnerable to.


[sblock=Mechanics]make some saves
vs. immobilize--fail
vs. stunned--add Memory of a Thousand Lifetimes as a no action--success

edit: retcon the save vs. stunned to beginning of turn
Minor: Call Spirit Companion at N:24, 4 temp HP to Freggo
Standard: Spirit Infusion on Kyalia, enhanced RBA on unknown #2
Move-->Minor: Inspiring Word on Ah-shahran
No action: Religion for monster knowledge check on the unknown undeads[/sblock]

[sblock=Combat Status]HP: 20/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
immobilized, prone

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

GM: I missed Ah-shahran's Religion check to identify the creatures- my bad, so here it is...


GM: Ah-shahran identifies the creatures easily- Ghouls, terrible undead creatures capable of destroying adventurers with their claws and bite, their bite attacks being particularly ferocious but only possible if the target is already Immobilised, Stunned or Unconscious.

Worse still a Ghoul's bite renders a creature unable to act- Stunned, while it's claw attack Immobilises.

The way to kill Ghouls, and Undead creatures in general, is with Radiant power- not only are the creatures vulnerable to this type of damage but a successful hit also allows a PC Stunned or Immobilised by the creature to make a free saving throw to shake off the effect.


Just to note I've also opened out the map so that in the next map you'll be able to see how the stairs a little further possibly.
 

Velani

Pulling at her legs and lunging with all her strength, Velani tries to free herself from the invisible bonds that hold her in place. Her legs are dead weight, so she takes a moment to ready herself for any further attacks and makes one last attempt to wrench free.

OOC: Minor: Grit and Spittle, save vs. immob, fail
Standard: Second Wind
End of Turn save vs immob

Velani throws off the affects of the Ghoul's attack- eventually. In the process she also steels herself for the ongoing fight.

[sblock=Combat]

Encounter #17 Thurann

Turn: 3

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #2
21 Skeleton #3
17 Velani
13 Ah-shahran*
9 Viator
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/19 Surges 9/7. AP1. Immobilised (Save ends).
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2. Partial concealment.
Velani 39/35 Surges 10/3. AP1. Immobilised (Save ends). +2 on all Defences (2nd Wind)
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
??? #1- Aegis (Freggo).
??? #2- 50 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- Partial concealment.
Skeleton #3- Partial concealment.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2- Longsword Kyalia- Miss. Shift I25.

Skeleton #3- Shift H26. Longsword Kyalia- Miss.

Velani- Grit & Spittle- spend Surge to get free Save vs Immobilised- Fail. Second Wind +2 all Defences. Save vs Immobilised- Success.

Ah-shahran-

Viator-

Freggo-

Kyalia-

[/sblock]

New Map to follow.

Next up Ah-shahran.
 

Getting to his feet, Ah-shahran raises his staff, points it at the snarling creature, and fires a blast of radiant energy. Freggo, son, he says, I love your protective instincts, but try not to undo Viator's efforts next time, eh?. With a gesture, Ah-shahran summons Gorm, providing a bit of a balm to Velani. Viator, clear a way for Velani to go after the other one!

[sblock=ooc explanation]Even though Goonalan didn't move ???#1 qutie as far as I intended (and RavenBlackthorne would have liked), he had placed in a location where it was unable to effectively attack--you can't charge someone 1 square away. But then Freggo charged up next to it and gave it an easy target. Not the end of the world, but if we can deny something the ability to attack at all, we'll generally be better off. That's what Ah-shahran is talking about, but fully explaining would have taken too long in character.[/sblock]

[sblock=Mechanics]Move: stand up
Standard: Hand of Radiance on ???#1
Minor: Call Spirit Companion at M:18, 4 temp HP to Velani

No action: save vs. immobilized[/sblock]

[sblock=Combat Status]HP: 20/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 13
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
immobilized
Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Ah-shahran struggles to his feet, grumbling all the while. Moments later a beam of bluish light arcs out and strikes the remaining Ghoul, the creature yowls and claws at the air- its skin charrs and blackens. In the same instant Ah-shahran feels the blood in his veins begin to flow again- he attempts to shake free the immobilising affect, alas the Deva fails to break free.

Gorm suddenly appears, refreshing Velani in the progress. The Deva grits his teeth and tries again to break free... SUCCESS. Ah-shahran can move again.

GM: Free roll granted because of hitting Ghoul #1 with Radiant effect. I used your roll, '3', as the Free roll.


[sblock=Combat]

Encounter #17 Thurann

Turn: 3

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #2
21 Skeleton #3
17 Velani
13 Ah-shahran
9 Viator*
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1.
Freggo 33/19 Surges 9/7. AP1. Immobilised (Save ends).
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2. Partial concealment.
Velani 39/35 (+4 Temp HP) Surges 10/3. AP1. +2 on all Defences (2nd Wind)
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
??? #1- 11 HP damage taken. Aegis (Freggo).
??? #2- 50 HP damage taken- Bloodied. Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- Partial concealment.
Skeleton #3- Partial concealment.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2- Longsword Kyalia- Miss. Shift I25.

Skeleton #3- Shift H26. Longsword Kyalia- Miss.

Velani- Grit & Spittle- spend Surge to get free Save vs Immobilised- Fail. Second Wind +2 all Defences. Save vs Immobilised- Success.

Ah-shahran- Stand up. Hand of Radiance Ghoul #1- Hit 6 Radiant damage +5 Vulnerable = 11 damage & Free Save vs Immobilised- Fail. Call Spirit Companion +4 Temp HP Velani. Save vs Immobilised- Success.

Viator-

Freggo-

Kyalia-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...g+on+two+fronts.jpg.html?g2_imageViewsIndex=1

Down the stairs is another chamber, in the centre of which, at least in the area you can see is a well of some sort, certainly a low stone wall that seems to contain water- the chamber appears otherwise to be empty.

Next up Viator, 24 hours and then someone jumps in please (that's 8 PM this evening).
 
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