Scales of War #1 Rescue at Rivenroar IC

OOC: I go away for a couple of days and look what happens! And I've blown my daily an an AP and not hit ANYTHING!! just a slight change: if I'm gonna slide that thing and it's slowed, can I please get it the hell out of there? N14 would be fine
 
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OOC: I go away for a couple of days and look what happens! And I've blown my daily an an AP and not hit ANYTHING!! just a slight change: if I'm gonna slide that thing and it's slowed, can I please get it the hell out of there? N14 would be fine

Er... I was just doing what people said in the OOC thread... and moving it anywhere else (further away) would negate Freggo's move. Which I thought was what people wanted to happen in the OOC... but never mind.

I guess the point is if you're away, and you say 'play my guy', then we will... I don't mean that nastily- it's just what happened.

If I had rolled three '20's', or even just three hits then I'd be a genius, as it is... well, we press on.
 

Freggo...

...rounds the corner to see what has everyone so busy. Seeing Ah-shahran on the ground and all the effort being made to keep these creatures off him, he knows the fight is there and that the ranger and shifter will protect the boy. "Well, that thing might get a shot off on me, but hopefully Velani's got my back," he muses as he makes his way to both of the foul things, excusing himself as he steps over the deva. Then with a graceful swirl of his blade, arcane runes appear in its wake and lash out at both of them.

OOC: Move to N18, provoke OA from ??#2 - if it takes the bait it suffers 6 radiant dmg from Velani's aura and a -2 to hit.
Also, Freggo has +2 all def vs. OAs (heavy blade expertise).
Lastly, if it takes the OA and hits, Velani will pop Righteous Shield and eat the damage and any effects, if any.
Standard: Sword of Sigils vs. ??#1 and #2 - on hit, 6 dmg and creature marked by Freggo (replacing any aura from Velani, if any) that does 4dmg if Freggo is not target of attack until end of his next turn.
Minor: Aegis on ??#1

Freggo presses forward, stepping over the prostrate Ah-shahran, and causing one of the creatures to lash out. Alas in doing so the beast is again engulfed in a burst of Velani's radiant light, it staggers, bloodied; and yet still lashes out at the Swordmage.

GM: Ah!


The creature's claws rip through Freggo's exposed flesh, and yet it is Velani that feels the pain... the guardian of Fallcrest is left badly wounded, although not yet bloodied- her limbs likewise lock out, she's immobilised.

Freggo unleashes his Sword of Sigils, and misses both of the creatures.

GM: Even with CA vs ??? #1- the creature is Prone.


The Swordmage stares down at the fallen creature- marks it for death.

[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #1
21 Skeleton #2
21 Skeleton #3
21 Skeleton #4
21 Skeleton #5
21 Skeleton #6
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
Kyalia*
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/32 (+4 Temp HP) Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1- Slowed & subject to Living Missile (Save ends) & Prone. Aegis (Freggo).
??? #2- 39 HP damage taken- Bloodied. Defender's Aura (Velani).
Skeleton #1-
Skeleton #2-
Skeleton #3-
Skeleton #4-
Skeleton #5-
Skeleton #6-

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia-

Zombie #3-

[/sblock]

New Map to follow.

Next up Kyalia.
 
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Kyalia looks to her left, then to her right, then behind her. Enemies everywhere. We must keep those from swarming in here... she thinks, as she sees the horde of skeletons emerging from the north. Raising her bow, she fires at them and then rushes towards them to hold the line.


[SBLOCK=OOC]Standard: Twin Strike: 1st Skeleton #1 2nd Skeleton #1 again (if still around), or Weird Creature #2 otherwise
Minor: Hunter's Quarry on Skeleton #1 (if still around), or Weird Creature #2 otherwise
Move: Move to I26 (right below Skeleton #2 if Skeleton #1 is still around, this will provoke an OA from it)

EDIT: 1st Attack would be +1 Damage, too (because the skeleton is not adjacent to another creature; but doesn't matter, because it is a definite non-hit).[/SBLOCK]

The Elf fires two arrows in quick succession, the first is high and wide, the second shatters the approaching Skeleton's skull- destroying it completely.

Kyalia calculates exactly the distance to the strange creature she can see down the passageway- facing of against Velani, then scurries forward to meet the horde.

[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2
21 Skeleton #1
21 Skeleton #2
21 Skeleton #3
21 Skeleton #4
21 Skeleton #5
21 Skeleton #6
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
5 Zombie #3*
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/32 (+4 Temp HP) Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1- Slowed & subject to Living Missile (Save ends) & Prone. Aegis (Freggo).
??? #2- 39 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2-
Skeleton #3-
Skeleton #4-
Skeleton #5-
Skeleton #6-

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3-

[/sblock]

New Map to follow.

Next up, the Zombie.
 

Zombie #3

The shambling undead creature, almost destroyed already, lurches forward and lashes out at Kali- using its flailing arms to batter the Ranger... Kali is hurt, but not badly- the abomination must be destroyed.



Thurann

The young lad continues to cower in the corner, his eyes darting left and right- looking for an escape route...

[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali*
22 ??? #1
22 ??? #2
21 Skeleton #1
21 Skeleton #2
21 Skeleton #3
21 Skeleton #4
21 Skeleton #5
21 Skeleton #6
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/32 (+4 Temp HP) Surges 9/7. AP1
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1- Slowed & subject to Living Missile (Save ends) & Prone. Aegis (Freggo).
??? #2- 39 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2-
Skeleton #3-
Skeleton #4-
Skeleton #5-
Skeleton #6-

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.



[/sblock]

New Map to follow (you'll see).

Next- me, again.
 
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It starts with a cracking noise...

Suddenly a pillar in the corridor, to Kyalia's right and ahead, collapses- bullet shaped fragments of stone explode outwards.

Miraculously none of the creatures in the passage are struck, however... What follows is fairly final for a number of the Skeletons following on behind.

The ceiling above the splintered pillar sags dramatically, and then bows- the pillar further ahead begins to lean in at a desperate angle... moments later it too collapses.

At this point.

WHUMP!

The right hand side of the passage tears open, from the ceiling down, and several tons of stone, dirt and debris collapses in to the passage. Destroying instantly three of the Skeletons.

The air is full of dust and debris, which conceals, partially, all left in the passage.

[sblock=Combat]

Encounter #17 Thurann

Turn: 2

Initiative (* = Next to play)

23 Kali*
22 ??? #1
22 ??? #2
21 Skeleton #2
21 Skeleton #3
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
5 Zombie #3
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/32 (+4 Temp HP) Surges 9/7. AP1
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2. Partial concealment.
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 32 HP damage taken- Bloodied.
??? #1- Slowed & subject to Living Missile (Save ends) & Prone. Aegis (Freggo).
??? #2- 39 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- Partial concealment.
Skeleton #3- Partial concealment.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali-

??? #1-

??? #2-

Skeleton #2-

Skeleton #3-

Velani-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...urann-+Collapse.jpg.html?g2_imageViewsIndex=1

Next up Kali.
 
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Flexing his jaw, popping his TMJ a bit, and subsequently cracks his neck a good bit.

Not bad. My turn now.

OOC: Usual MBA w/DWA against zombie 3


OOC: That should kill it, move to M25
 
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Flexing his jaw, popping his TMJ a bit, and subsequently cracks his neck a good bit.

Not bad. My turn now.

OOC: Usual MBA w/DWA against zombie 3


OOC: That should kill it, move to M25

GM: Nice reply.


Kali slays the final Zombie, without breaking sweat- the big guy trundles off towards the doors.

[sblock=Combat]

Encounter #17 Thurann

Turn: 3

Initiative (* = Next to play)

23 Kali
22 ??? #1*
22 ??? #2
21 Skeleton #2
21 Skeleton #3
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/32 (+4 Temp HP) Surges 9/7. AP1
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2. Partial concealment.
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
??? #1- Slowed & subject to Living Missile (Save ends) & Prone. Aegis (Freggo).
??? #2- 39 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- Partial concealment.
Skeleton #3- Partial concealment.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1-

??? #2-

Skeleton #2-

Skeleton #3-

Velani-

[/sblock]

New Map- to follow.

Next- the bad guys go again.
 

??? #1

The lithe fiend snarls and leaps to its feet, it unleashes its extended tongue again- its war face, it lashes out with its claws, attempting to tear Freggo's heart from his chest- the creature comes surprisingly close to succeeding.

The Swordmage is ripped, cut and clawed- blood drips from a myriad wounds, and ice runs in his veins.

The creature snarls once more, seems to smile at the young hero, then mouths one word-

"Deathssss!"

[sblock=Combat]

Encounter #17 Thurann

Turn: 3

Initiative (* = Next to play)

23 Kali
22 ??? #1
22 ??? #2*
21 Skeleton #2
21 Skeleton #3
17 Velani
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1. Immobilised (Save ends). Prone.
Freggo 33/19 Surges 9/7. AP1. Immobilised (Save ends).
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2. Partial concealment.
Velani 39/24 Surges 10/5. AP1. Immobilised (Save ends).
Viator 30/30 Surges 8/8. AP2.

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
??? #1- Aegis (Freggo).
??? #2- 39 HP damage taken- Bloodied. Defender's Aura (Velani). Quarry (Kyalia).
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- Partial concealment.
Skeleton #3- Partial concealment.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2-

Skeleton #2-

Skeleton #3-

Velani-

[/sblock]

New Map to follow.

Next up, me again.
 
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