Freggo
Moving around the corner, passing Ah-shahran, and following his team, Freggo sees two of his comrades across the room. Knowing Velani must be to one side of the doors, he reaches out with his senses to try to pinpoint her before entering.
OOC: Perception check to hear Velani's battle actions. While I appreciated allowing Velani to charge the zombie w/o LOS, I'm not going to try that trick again. But I'll gladly try another! (Especially since Goken was so good at doing this...)
OOC: Whaddya say, DM? 17 good enough? If so: Move and Charge to O24, MBA (ooh! crit for 11 if good... ). If not: Double move to L27.
Freggo charges around the corner and in to the action, following Velani all the way (remember in real life these actions occur fairly together- by which I mean at the same time, give or take a second or two).
Freggo bounds in to action and swings hard...
<THUD>
The sound of the Zombie's decapitated head hitting the floor, the creature collapses- dead, again.
|
[sblock=Combat]
Encounter #17 Thurann
Turn: 1
Initiative (* = Next to play)
23 Kali
17 Velani
13 Ah-shahran
9 Viator
5 Freggo*
Kyalia
5 Zombie #3
1 Thurann
HP & Conditions
PCs
Ah-shahran 35/35 Surges 8/8. AP1
Freggo 33/32 Surges 9/7. AP1
Kalimaru 30/30 (+4 Temp HP) Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2
Velani 39/38 (+4 Temp HP) Surges 10/5. AP1
Viator 30/30 Surges 8/8. AP2. All have CA.
Monsters
Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3
Actions To Date
Turn #1
Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.
Kyalia- Delay.
Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.
Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.
Viator- Move (Run) N21. Move (Run) O29.
Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.
Kyalia-
Zombie #3-
[/sblock]
New Map to follow.
Next up Kyalia.