Scales of War #1 Rescue at Rivenroar IC

Ghoul #2

The creature does something unseen and unheard...

Velani (partial pre-post)

Realizing the hall should be circling around to the room to the west of the intersection, Velani continues her persuit of the fleeing ghoul.

OOC: Move: Run 7 total squares up the stairs and around the corner headed south (unless 5 is enough to expose an enemy); will wait for map at that point

Velani moves in to the doorway, the room to the south opens out before her. In the centre of the chamber is a huge glyph or else... Velani's not sure really. The circle is edged in copper- inlaid into the stone floor- a dark script runs around the outside, written in some unknown text.

In the centre of the circle, crouched- but ready for action, is the second Ghoul alternates between watching the doors to the east of it and then looking north.

The creature spots you, and grins- it's snake-like tongue lashes out and tastes the air...

GM: Over to you...


[sblock=Combat]

Encounter #17 Thurann

Turn: 5

Initiative (* = Next to play)

23 Kali
22 Ghoul #2
17 Velani*
13 Ah-shahran
9 Viator
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1.
Freggo 33/19 (+4 Temp HP) Surges 9/7. AP1.
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2.
Velani 39/35 (+4 Temp HP) Surges 10/3. AP0. All have CA (Start Velani 6)
Viator 30/30 Surges 8/8. AP1.

Thurann- Grabbed & Immobilised (until escape).

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
Ghoul #1- 66 HP damage taken- DEAD.
Ghoul #2- 50 HP damage taken- Bloodied.
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- DEAD.
Skeleton #3- DEAD.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2- Longsword Kyalia- Miss. Shift I25.

Skeleton #3- Shift H26. Longsword Kyalia- Miss.

Velani- Grit & Spittle- spend Surge to get free Save vs Immobilised- Fail. Second Wind +2 all Defences. Save vs Immobilised- Success.

Ah-shahran- Stand up. Hand of Radiance Ghoul #1- Hit 6 Radiant damage +5 Vulnerable = 11 damage & Free Save vs Immobilised- Fail. Call Spirit Companion +4 Temp HP Velani. Save vs Immobilised- Success.

Viator- Forceful Push Ghoul #1 Pushed M16. Dimensional Scramble Skeleton #2- Miss & Skeleton #3- Miss.

Freggo- Colour Orb Ghoul #1- Hit 9 Radiant damage +5 Vulnerable = 14 damage & Dazed & Free Save vs Immobilised- Fail. Save vs Immobilised- Success.

Kyalia- Shift J27. Twin Strike Skeleton #2- Hit- DEAD & Skeleton #3- Hit- DEAD.

Thurann- Move O28. Scream and shout.

Turn #4

Kali- Move M20. Assassin's Shroud Ghoul #1. Charge Battleaxe CA Ghoul #1- Miss & Shroud = 0 damage & Shift M15.

Ghoul #1- Claw Kali- Miss.

Ghoul #2- ???

Velani- Diplomacy on Thurann- Success. Move I18. Perception- Fail. Action Point. Move (Run) E11.

Ah-shahran- Move M23 & Gorm N16. Spirit Infusion Kali- Battleaxe CA Ghoul- Hit 15 damage – Bloodied. Call Spirit Companion 4 Temp HP Freggo. Insight Thurann- Success.

Viator- Dishearten CA Ghoul #1- Miss. Diplomacy Thurann- Partial Success.

Freggo- Move M17. Greenflame Blade CA Ghoul #1- Miss.

Kyalia- Move M20. Hunter's Quarry Ghoul #1. Twin Strike Ghoul #1- Miss & Hit 8 damage.

Thurann- Move to M19. OA Ah-shahran Grab Thurann- Miss. OA Viator Grab Thurann- Miss. OA Kyalia Grab Thurann- Miss. Charge Ghoul #1. OA Freggo Grab Thurann- Success.

Turn #5

Kali- Battleaxe CA Ghoul #1- Hit 18 damage- DEAD. Aspect of the Hawk. Move G16.

Ghoul #2- ???

Velani- Move (Run) I8.

Ah-shahran-

Viator-

Freggo-

Kyalia-

Thurann-

[/sblock]

New Map-

228 After Thurann- The second Ghoul is spotted

Next up Velani to conclude, then Ah-shahran, and Viator (let's not wait for Raven).
 

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Velani has the proverbial deer in the headlights, and she doesn't want to spook it off. Unsure of the signifigance of the inlaids on the ground, she calls out to her friends: "Hey! In here! The runaway's in here! Enter with care!"

Checking her grips on sword and shield, Velani holds station at the door, waiting for the slightest provocation from the ghoul.

OOC: Readied action: If the ghoul springs an attack on a teammate, Velani will charge, trying to stay outside the circle if possible. Otherwise, if she's told the circle is safe, she'll do the same.
 

OOC: so I don't get missed: move to beside Freggo, Arcana check for the circle and if I can DS that ghoul out of the circle. Anyone who wants can take it. You can't roll worse than me!!
 

Velani has the proverbial deer in the headlights, and she doesn't want to spook it off. Unsure of the signifigance of the inlaids on the ground, she calls out to her friends: "Hey! In here! The runaway's in here! Enter with care!"

Checking her grips on sword and shield, Velani holds station at the door, waiting for the slightest provocation from the ghoul.

OOC: Readied action: If the ghoul springs an attack on a teammate, Velani will charge, trying to stay outside the circle if possible. Otherwise, if she's told the circle is safe, she'll do the same.

Velani calls the faithful to slaughter, or at least her colleagues to the fight, readying herself to attack should the need arise.

[sblock=Combat]

Encounter #17 Thurann

Turn: 5

Initiative (* = Next to play)

23 Kali
22 Ghoul #2
17 Velani
13 Ah-shahran*
9 Viator
5 Freggo
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1.
Freggo 33/19 (+4 Temp HP) Surges 9/7. AP1.
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2.
Velani 39/35 (+4 Temp HP) Surges 10/3. AP0. All have CA (Start Velani 6)
Viator 30/30 Surges 8/8. AP1.

Thurann- Grabbed & Immobilised (until escape).

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
Ghoul #1- 66 HP damage taken- DEAD.
Ghoul #2- 50 HP damage taken- Bloodied.
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- DEAD.
Skeleton #3- DEAD.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2- Longsword Kyalia- Miss. Shift I25.

Skeleton #3- Shift H26. Longsword Kyalia- Miss.

Velani- Grit & Spittle- spend Surge to get free Save vs Immobilised- Fail. Second Wind +2 all Defences. Save vs Immobilised- Success.

Ah-shahran- Stand up. Hand of Radiance Ghoul #1- Hit 6 Radiant damage +5 Vulnerable = 11 damage & Free Save vs Immobilised- Fail. Call Spirit Companion +4 Temp HP Velani. Save vs Immobilised- Success.

Viator- Forceful Push Ghoul #1 Pushed M16. Dimensional Scramble Skeleton #2- Miss & Skeleton #3- Miss.

Freggo- Colour Orb Ghoul #1- Hit 9 Radiant damage +5 Vulnerable = 14 damage & Dazed & Free Save vs Immobilised- Fail. Save vs Immobilised- Success.

Kyalia- Shift J27. Twin Strike Skeleton #2- Hit- DEAD & Skeleton #3- Hit- DEAD.

Thurann- Move O28. Scream and shout.

Turn #4

Kali- Move M20. Assassin's Shroud Ghoul #1. Charge Battleaxe CA Ghoul #1- Miss & Shroud = 0 damage & Shift M15.

Ghoul #1- Claw Kali- Miss.

Ghoul #2- ???

Velani- Diplomacy on Thurann- Success. Move I18. Perception- Fail. Action Point. Move (Run) E11.

Ah-shahran- Move M23 & Gorm N16. Spirit Infusion Kali- Battleaxe CA Ghoul- Hit 15 damage – Bloodied. Call Spirit Companion 4 Temp HP Freggo. Insight Thurann- Success.

Viator- Dishearten CA Ghoul #1- Miss. Diplomacy Thurann- Partial Success.

Freggo- Move M17. Greenflame Blade CA Ghoul #1- Miss.

Kyalia- Move M20. Hunter's Quarry Ghoul #1. Twin Strike Ghoul #1- Miss & Hit 8 damage.

Thurann- Move to M19. OA Ah-shahran Grab Thurann- Miss. OA Viator Grab Thurann- Miss. OA Kyalia Grab Thurann- Miss. Charge Ghoul #1. OA Freggo Grab Thurann- Success.

Turn #5

Kali- Battleaxe CA Ghoul #1- Hit 18 damage- DEAD. Aspect of the Hawk. Move G16.

Ghoul #2- ???

Velani- Move (Run) I8. Ready Action.

Ah-shahran-

Viator-

Freggo-

Kyalia-

Thurann-

[/sblock]

New Map- not needed.

Next Up- Ah-shahran, then Viator and Freggo.
 

Viator

OOC: Ah-shahran will delay


Viator moves up next to Freggo, looking through the door ahead at the circle inscribed on the ground. He then reaches out with his mind, seeking to twist the ghoul through space and place it where his comrades can get at it.

[sblock=Mechanics]Move: to N:17
Minor: Arcana on the circle
Standard: Dimensional Scramble at N:10. On a hit, teleport the Ghoul to M:12[/sblock]
 

OOC: Ah-shahran will delay


Viator moves up next to Freggo, looking through the door ahead at the circle inscribed on the ground. He then reaches out with his mind, seeking to twist the ghoul through space and place it where his comrades can get at it.

[sblock=Mechanics]Move: to N:17
Minor: Arcana on the circle
Standard: Dimensional Scramble at N:10. On a hit, teleport the Ghoul to M:12[/sblock]

Viator, even at this distance, recognises the circle- or at least its function. The thing exudes necrotic power, not so much a trap as an area to heal undead creatures. Viator is convinced that no harm will come to anyone entering the circle, sometimes known as a 'Black Sun', however undead creatures, like the Ghoul can regenerate their wounds within.

Viator's Dimensional Scramble soon follows, and leaves the Ghoul neatly placed outside of the necrotic sphere, and a little more damaged- the creature is bloodied, again.

But that's not all- it seems the Ghoul is unhappy with the situation- it rushes down the corridor, charging straight at Viator, clawing at the Psion when it gets in range.

Viator is clawed- his limbs lock solid- immobilised.

GM: I'll be honest here I'm not sure this is right, I know that Velani has a readied charge but the Ghoul (with a higher initiative) also has a readied action that has just been triggered when it was hit. Is the above correct or... Part of my question revolves around the fact that Velani has no idea what the Ghoul is doing, certainly it could be attacking a comrade, or it could be moving- the PC doesn't know where his colleagues are in the corridor. The Ghoul for all Velani knows could be running away (and not attacking). Any suggestions people- I'm stuck and this is my interpretation. If Velani stated that she readied an action to charge the ghoul if it moved off (not forced moevment), but... Help!


[sblock=Combat]

Encounter #17 Thurann

Turn: 5

Initiative (* = Next to play)

23 Kali
17 Velani
13 Ah-shahran*
Ghoul #2
9 Viator
5 Freggo*
Kyalia
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1.
Freggo 33/19 (+4 Temp HP) Surges 9/7. AP1.
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2.
Velani 39/35 (+4 Temp HP) Surges 10/3. AP0. All have CA (Start Velani 6)
Viator 30/19 Surges 8/8. AP1. Immobilised (save ends).

Thurann- Grabbed & Immobilised (until escape).

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
Ghoul #1- 66 HP damage taken- DEAD.
Ghoul #2- 58 HP damage taken- Bloodied.
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- DEAD.
Skeleton #3- DEAD.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2- Longsword Kyalia- Miss. Shift I25.

Skeleton #3- Shift H26. Longsword Kyalia- Miss.

Velani- Grit & Spittle- spend Surge to get free Save vs Immobilised- Fail. Second Wind +2 all Defences. Save vs Immobilised- Success.

Ah-shahran- Stand up. Hand of Radiance Ghoul #1- Hit 6 Radiant damage +5 Vulnerable = 11 damage & Free Save vs Immobilised- Fail. Call Spirit Companion +4 Temp HP Velani. Save vs Immobilised- Success.

Viator- Forceful Push Ghoul #1 Pushed M16. Dimensional Scramble Skeleton #2- Miss & Skeleton #3- Miss.

Freggo- Colour Orb Ghoul #1- Hit 9 Radiant damage +5 Vulnerable = 14 damage & Dazed & Free Save vs Immobilised- Fail. Save vs Immobilised- Success.

Kyalia- Shift J27. Twin Strike Skeleton #2- Hit- DEAD & Skeleton #3- Hit- DEAD.

Thurann- Move O28. Scream and shout.

Turn #4

Kali- Move M20. Assassin's Shroud Ghoul #1. Charge Battleaxe CA Ghoul #1- Miss & Shroud = 0 damage & Shift M15.

Ghoul #1- Claw Kali- Miss.

Ghoul #2- ???

Velani- Diplomacy on Thurann- Success. Move I18. Perception- Fail. Action Point. Move (Run) E11.

Ah-shahran- Move M23 & Gorm N16. Spirit Infusion Kali- Battleaxe CA Ghoul- Hit 15 damage – Bloodied. Call Spirit Companion 4 Temp HP Freggo. Insight Thurann- Success.

Viator- Dishearten CA Ghoul #1- Miss. Diplomacy Thurann- Partial Success.

Freggo- Move M17. Greenflame Blade CA Ghoul #1- Miss.

Kyalia- Move M20. Hunter's Quarry Ghoul #1. Twin Strike Ghoul #1- Miss & Hit 8 damage.

Thurann- Move to M19. OA Ah-shahran Grab Thurann- Miss. OA Viator Grab Thurann- Miss. OA Kyalia Grab Thurann- Miss. Charge Ghoul #1. OA Freggo Grab Thurann- Success.

Turn #5

Kali- Battleaxe CA Ghoul #1- Hit 18 damage- DEAD. Aspect of the Hawk. Move G16.

Ghoul #2- ???

Velani- Move (Run) I8. Ready Action.

Ah-shahran- Delay.

Viator- Arcana on circle- Success. Dimensional Scramble Ghoul #2- Hit 8 Psychic damage- Bloodied & Teleport M12.

Ghoul #2- Readied Action Charge Viator- Hit 11 damage & Immobilised (Save ends).

Freggo-

Kyalia-

Thurann-

[/sblock]

New Map- to follow, I'll post it when we've worked it out that I've done the right thing...

Next Up- Tiornys, and anyone else, help me with the rules please.
 
Last edited:


OOC: Hmm... good question. :)

I would say, that she can do her attack, based on the following:

- She can see the ghoul when it begins the charge action (I suppose?)
- You should be able to distinguish normal movement from a charge

Besides, there will be a few OA's incoming for that ghoul...
 

OOC: Hmm... good question. :)

I would say, that she can do her attack, based on the following:

- She can see the ghoul when it begins the charge action (I suppose?)
- You should be able to distinguish normal movement from a charge

Besides, there will be a few OA's incoming for that ghoul...

GM: Hurrah. You've just answered my question, not in the positive though but in the negative. The doors of the chamber are rusted in to place- Velani cannot shove them open or move them in any way... therefore when Viator teleported the Ghoul to M12 she no-longer has line of sight. I know we've played a little fast and loose with line of sight but the Ghoul disappeared and reappeared somewhere she couldn't see. If you can't see the thing then you can't react to it doing anything much- you can'd see it doing anything afterall.

Unless someone can make a better claim on it then that's my ruling.


Here are two maps, the first shows everything that Velani can see- the Ghoul in in M12 where it was teleported to-

229 After Thurann- Look no Ghoul

The shaded line shows Velani vision, the door blocks the rest of the room.

The second is the state of play now-

229a After Thurann- Viator is hit

Next up Ah-shahran (maybe), then Freggo and Kyalia.
 

[sblock=concur!] didn't realize Velani couldn't see the ghoul post-teleport and pre-departure down the eastward hallway... i'm sure she's doing a "what the..." at this very moment!

which is fine - i hope thurann gets the killing blow! :) [/sblock]
 

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