Scales of War #1 Rescue at Rivenroar IC

OOC: Switch back to Cunning Fox; Charge and usual MBA DWA; now with CA


With a mighty scream and a burst of speed, Kali rushes the beast, axes in hand. A massive, long arcing swing catches it in the throat, followed immediately by a weak, almost squeal of a sound from it. With a small grin, Kali yanks out the massive axe, taking a majority of what flesh remained.

Like a limp doll, the beast slumps to the ground, last of its nerve impulses making its toes and fingers twitch ever so slightly, blood pouring out newly created orifices. Wiping the blood from his face, the Shifter looks to the boy and speaks in a soft, almost monotonous voice.

This is for your father, boy. He will live on in your heart, and all of these creatures have received their just reward for interfering with the lives of good, decent people. Do not forget this day, nor how it has ended. Use it to make your father proud, wherever he is and and whomever he now walks with. One day, I'm sure you'll be just like him.

As he speaks, Kali walks back up the stairs toward the group. As he wraps up his speech, he gives the boy a gentle pat on the head, grabs the boy's hand holding the small knife, and proceeds to brush the broad of the blade in the newly 'liberated' Ghoul blood, coating it.

With that, he begins to walk back towards the exit, axes re-sheathed.
 
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OOC: Freggo will use his Aegis to teleport Mr. Ghoul to L17 and will call to Kali to "come and get it." Sorry for brief reply, not much time at work today... Oh, and ghoul grants CA.

OOC: Switch back to Cunning Fox; Charge and usual MBA DWA; now with CA


With a mighty scream and a burst of speed, Kali rushes the beast, axes in hand. A massive, long arcing swing catches it in the throat, followed immediately by a weak, almost squeal of a sound from it. With a small grin, Kali yanks out the massive axe, taking a majority of what flesh remained.

Like a limp doll, the beast slumps to the ground, last of its nerve impulses making its toes and fingers twitch ever so slightly, blood pouring out newly created orifices. Wiping the blood from his face, the Shifter looks to the boy and speaks in a soft, almost monotonous voice.

This is for your father, boy. He will live on in your heart, and all of these creatures have received their just reward for interfering with the lives of good, decent people. Do not forget this day, nor how it has ended. Use it to make your father proud, wherever he is and and whomever he now walks with. One day, I'm sure you'll be just like him.

As he speaks, Kali walks back up the stairs toward the group. As he wraps up his speech, he gives the boy a gentle pat on the head, grabs the boy's hand holding the small knife, and proceeds to brush the broad of the blade in the newly 'liberated' Ghoul blood, coating it.

With that, he begins to walk back towards the exit, axes re-sheathed.

The Ghoul shimmers and then disappears, the creature reappears on the steps leading down- Kali is already in motion. The Shifter flails with its axe and cuts the creature down.

The Undead have been vanquished.

Thurann is saved.

The young lad looks up at the huge Kali as he ruffles the lads hair, gulps and burries himself again in Freggo's chest- part fear, part loss.

What's to be done?

[sblock=Combat]

Encounter #17 Thurann

Turn: 6

Initiative (* = Next to play)

23 Kali*
17 Velani
Ghoul #2
9 Viator
5 Freggo
Kyalia
Ah-shahran
1 Thurann

HP & Conditions

PCs
Ah-shahran 35/20 Surges 8/7. AP1.
Freggo 33/19 (+4 Temp HP) Surges 9/7. AP1.
Kalimaru 30/24 Surges 8/6. AP1
Kyalia 31/31 Surges 8/8. AP2.
Velani 39/35 (+4 Temp HP) Surges 10/3. AP0. All have CA (Start Velani 6)
Viator 30/19 Surges 8/8. AP1. Immobilised (save ends).

Thurann- (+4 Temp HP). Grabbed & Immobilised (until escape).

Monsters

Zombie #1- 40 HP damage taken- DEAD.
Zombie #2- 40 HP damage taken- DEAD.
Zombie #3- 48 HP damage taken- DEAD.
Ghoul #1- 66 HP damage taken- DEAD.
Ghoul #2- 88 HP damage taken- DEAD.
Skeleton #1- 4 HP damage taken- DEAD.
Skeleton #2- DEAD.
Skeleton #3- DEAD.
Skeleton #4- DEAD.
Skeleton #5- DEAD.
Skeleton #6- DEAD.

Actions To Date

Turn #1

Kali- Move N22. Assassin's Shroud Zombie #1. Charge Zombie #1 Battleaxe- Hit 13 damage & Dual Weapon Attack Hit- 11 damage & Shroud 6 damage & Power Strike 10 damage = 40 damage- DEAD.

Kyalia- Delay.

Velani- Move N20. Defender's Aura. Charge Zombie #2- Hit 13 damage.

Ah-shahran- Move N19. Dismiss Gorm. Call Spirit Companion M30 +4 Temp HP Kali.

Viator- Move (Run) N21. Move (Run) O29.

Freggo- Move M20. Charge Zombie #2- Crit- Auto Kill- DEAD.

Kyalia- Move N21. Ready Fading Strike.

Zombie #3- Charge- Kyalia Readied Action Fading Strike Zombie #3- Hit 9 damage & Shift M23. Continue Charge Gorm- Hit 11 damage- Gorm gone- Ah-shahran 5 damage.

Thurann- Move K33- huddle in the corner and cry, ready to run.

Turn #2

Kali- Cunning Fox. Shift O30. Charge Zombie #3- Hit 9 damage- Bloodied & Dual Weapon Attack- Hit 11 damage & Shift M31.

??? #1- Move (Stealth = 25 (Trained)) N18. Claw CA Ah-shahran- Hit 16 damage- Bloodied & Immobilised (save ends).

??? #2- Move M18. Bite Ah-shahran- Hit 24 damage- Dying & Stunned (Save ends).

Skeleton #1- Double Move J26.

Skeleton #2- Double Move H26.

Skeleton #3- Double Move G25.

Skeleton #4- Double Move F26.

Skeleton #5- Double Move D26.

Skeleton #6- Double Move C26.

Velani- Move M19. Inspiring Word Ah-shahran +3 HP- no longer Dying. Vengeful Strike ??? #2- Miss with Holy Smite = 5 Radiant damage +5 Vulnerable = 10 damage & Ah-shahran save vs Stunned (with Memory of 1000) = Success.

Ah-shahran- Summon Spirit Companion +4 Temp HP Freggo. Spirit Infusion Kyalia Longbow ??? #2- Hit 12 damage. Inspiring Word +1 HP Self- no longer Bloodied.

Viator- Move N23. Dimensional Scramble ??? #1- Miss & ??? #2- Miss. Action Point. Living Missile ??? #1- Miss & Slowed. Living Missile Attack ??? #1- Miss & Slid 1 square & Prone & ??? #2 6 damage.

Freggo- Move N18. OA ??? #2- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage- Bloodied. OA ??? #2 Claws Freggo- Crit 18 damage – Righteous Shield- Velani 18 damage & Immobilised. Sword of Sigils ??? #2- Miss & CA ??? #1- Miss. Aegis of Ensnarement- ??? #1.

Kyalia- Twin Strike Skeleton #1- Miss & Hit 4 damage & DEAD. Quarry ??? #2. Move I26.

Zombie #3- Move M30. Slam Kali- Hit 10 damage.

Thurann- Ready Action.

Turn #3.

The corridor collapses- Exploding Pillar vs Skeleton #2- Miss & Skeleton #3- Miss & Kyalia- Miss.

Kali- Battleaxe Zombie #3- Hit 16 damage- DEAD. Move M25.

??? #1- Stand. Claw Freggo- Hit 17 damage & Immobilised (save ends). Save vs Slowed- Success.

??? #2- Shift L17- Righteous Radiance 6 Radiant damage +5 Vulnerable = 11 damage. Move (Run) ?

Skeleton #2- Longsword Kyalia- Miss. Shift I25.

Skeleton #3- Shift H26. Longsword Kyalia- Miss.

Velani- Grit & Spittle- spend Surge to get free Save vs Immobilised- Fail. Second Wind +2 all Defences. Save vs Immobilised- Success.

Ah-shahran- Stand up. Hand of Radiance Ghoul #1- Hit 6 Radiant damage +5 Vulnerable = 11 damage & Free Save vs Immobilised- Fail. Call Spirit Companion +4 Temp HP Velani. Save vs Immobilised- Success.

Viator- Forceful Push Ghoul #1 Pushed M16. Dimensional Scramble Skeleton #2- Miss & Skeleton #3- Miss.

Freggo- Colour Orb Ghoul #1- Hit 9 Radiant damage +5 Vulnerable = 14 damage & Dazed & Free Save vs Immobilised- Fail. Save vs Immobilised- Success.

Kyalia- Shift J27. Twin Strike Skeleton #2- Hit- DEAD & Skeleton #3- Hit- DEAD.

Thurann- Move O28. Scream and shout.

Turn #4

Kali- Move M20. Assassin's Shroud Ghoul #1. Charge Battleaxe CA Ghoul #1- Miss & Shroud = 0 damage & Shift M15.

Ghoul #1- Claw Kali- Miss.

Ghoul #2- ???

Velani- Diplomacy on Thurann- Success. Move I18. Perception- Fail. Action Point. Move (Run) E11.

Ah-shahran- Move M23 & Gorm N16. Spirit Infusion Kali- Battleaxe CA Ghoul- Hit 15 damage – Bloodied. Call Spirit Companion 4 Temp HP Freggo. Insight Thurann- Success.

Viator- Dishearten CA Ghoul #1- Miss. Diplomacy Thurann- Partial Success.

Freggo- Move M17. Greenflame Blade CA Ghoul #1- Miss.

Kyalia- Move M20. Hunter's Quarry Ghoul #1. Twin Strike Ghoul #1- Miss & Hit 8 damage.

Thurann- Move to M19. OA Ah-shahran Grab Thurann- Miss. OA Viator Grab Thurann- Miss. OA Kyalia Grab Thurann- Miss. Charge Ghoul #1. OA Freggo Grab Thurann- Success.

Turn #5

Kali- Battleaxe CA Ghoul #1- Hit 18 damage- DEAD. Aspect of the Hawk. Move G16.

Ghoul #2- ???

Velani- Move (Run) I8. Ready Action.

Ah-shahran- Delay.

Viator- Arcana on circle- Success. Dimensional Scramble Ghoul #2- Hit 8 Psychic damage- Bloodied & Teleport M12.

Ghoul #2- Readied Action Charge Viator- Hit 11 damage & Immobilised (Save ends).

Freggo- Sustain Grab Thurann. Aegis Ghoul #2. Greenflame Blade Ghoul #2 (with Heroic Effort)- Miss.

Kyalia- Hunter's Quarry Ghoul #2. Twin Strike Ghoul #2- Miss & Miss.

Ah-shahran- Spirit Infusion Kyalia Longbow Ghoul #2- Hit 18 damage. Call Spirit Companion Thurann +4 Temp HP. Move N20 & Gorm M16. OA Ghoul #2 Claw Gorm- Hit 8 damage (Immune) and Immobilised. Freggo Aegis- Teleport Ghoul #2 L17.

Thurann- Cry.

Turn #6

Kali- Charge CA Battleaxe Ghoul #2- Hit 12 damage- DEAD.

Velani-

Ghoul #2-
[/sblock]

I presume you're going to take a five minute rest some time very soon, here's your new stats-

[sblock=HP, XP & AP]

PCs
Ah-shahran 35/35 Surges 8/4. AP1.
Freggo 33/33 Surges 9/6. AP1.
Kalimaru 30/30 Surges 8/5. AP1
Kyalia 31/31 Surges 8/8. AP2.
Velani 39/39 Surges 10/3. AP0.
Viator 30/30 Surges 8/7. AP1.

A level 3 Encounter, 950 XP in total, that's 158 XP each for a total of 1599 XP each, that's nearly 50% of the way to Level 3.
[/sblock]

Thurann grips tight to Freggo... the young Swordmage seems to have made a friend in the lad. The chambers to the north, east and west are empty now- as silent as the grave.

What do you wish to do?
 

OOC: As a conjuration, Gorm does not provoke OAs and cannot have status effects (unless that effect specifically applies to conjurations). Probably not worth the ret-con this time. I'll try to anticipate and explain spirit companion rules oddities in the future.
 

Velani...

...comes running in from the magic circle room, just as the ghould is finally laid to rest. "Where'd...? How'd...? Mmmph......" Taking a moment to catch her breath, she gathers round her friends in the intersection. "Way's clear all the way around. Obviously. Sorry I couldn't keep up with that thing." Seeing Thurann hand-in-hand with Freggo, Velani feels just a pang of jealousy, her motherly instincts kicking in as her hand reflexively goes to her midriff. Swallowing her own selfish thoughts, she smiles at Thurann. "Stay close to Mr. Freggo, Thurann. He's a great guy." Walking over to Viator, "That crazy teleporting thing you do makes my head spin! It's amazing, actually... just wish I understood it more. I'm a simple gal and I sometimes forget I'm surrounded by much-more-than-simple friends. You're simply amazing."

Meanwhile, Freggo...

...willingly accepts the lad to his chest. "Well done, Thurann, and so brave too. I...well, we are really sorry about your father. He's gone, yes, but look what he's left behind! You, magnificient you, who have learned so much already. Once day you will not only take your father's place, but surpass him as well...I can see it!" he says, tapping his index finger to his temple. "You will make a fine warrior one day. But your services are needed already, Thurann. Are you ready? Would you help defend the others who were taken from their homes? We have rescued them and they anxiously wait for your return." With this, Freggo motions to the group back toward the way they came, in order to return Thurann to the crypt wit the other former Fallcrest prisoners.

OOC: I think that would be the likely place for our short rest and preparation to move foward toward Frazzle, et al.


OOC: and again, Kali - wowzers! way to wrap up the battle! ... Goonalan - should Blutzpitze choose a Theme now for Kali?
 

Walking over to Viator, "That crazy teleporting thing you do makes my head spin! It's amazing, actually... just wish I understood it more. I'm a simple gal and I sometimes forget I'm surrounded by much-more-than-simple friends. You're simply amazing."

Blood rushes to Viator's cheeks.

Um...thank you Velani. It's not that difficult really and...um...you're far from simple. I have no idea how you keep running so much...that is...

Beaming, he turns away quickly to the circle on the floor

Now what else do we have down here creating circles like this? Is this "Lord Frazzle's" work?

Spinning round, he remembers something.

Oh, Thurann. I'm so sorry about your father. But if you're half as brave as him you will go far.
 

Velani...

...comes running in from the magic circle room, just as the ghould is finally laid to rest. "Where'd...? How'd...? Mmmph......" Taking a moment to catch her breath, she gathers round her friends in the intersection. "Way's clear all the way around. Obviously. Sorry I couldn't keep up with that thing." Seeing Thurann hand-in-hand with Freggo, Velani feels just a pang of jealousy, her motherly instincts kicking in as her hand reflexively goes to her midriff. Swallowing her own selfish thoughts, she smiles at Thurann. "Stay close to Mr. Freggo, Thurann. He's a great guy." Walking over to Viator, "That crazy teleporting thing you do makes my head spin! It's amazing, actually... just wish I understood it more. I'm a simple gal and I sometimes forget I'm surrounded by much-more-than-simple friends. You're simply amazing."

Meanwhile, Freggo...

...willingly accepts the lad to his chest. "Well done, Thurann, and so brave too. I...well, we are really sorry about your father. He's gone, yes, but look what he's left behind! You, magnificient you, who have learned so much already. Once day you will not only take your father's place, but surpass him as well...I can see it!" he says, tapping his index finger to his temple. "You will make a fine warrior one day. But your services are needed already, Thurann. Are you ready? Would you help defend the others who were taken from their homes? We have rescued them and they anxiously wait for your return." With this, Freggo motions to the group back toward the way they came, in order to return Thurann to the crypt wit the other former Fallcrest prisoners.

OOC: I think that would be the likely place for our short rest and preparation to move foward toward Frazzle, et al.


OOC: and again, Kali - wowzers! way to wrap up the battle! ... Goonalan - should Blutzpitze choose a Theme now for Kali?

Blood rushes to Viator's cheeks.

Um...thank you Velani. It's not that difficult really and...um...you're far from simple. I have no idea how you keep running so much...that is...

Beaming, he turns away quickly to the circle on the floor

Now what else do we have down here creating circles like this? Is this "Lord Frazzle's" work?

Spinning round, he remembers something.

Oh, Thurann. I'm so sorry about your father. But if you're half as brave as him you will go far.

GM: Blutspitze can choose a theme for Kali anytime he likes- now being a fine time.


Viator, ponders- the circle could indeed be something Lord Frazzle was involved in, or it could be an ancient relic- you just don't know without examining the thing closely and drawing on your skills.

And so the adventurers drift back to the chamber they fought Sinruth in... it's exactly as they left it. A short rest is called for and taken, throughout Thurann is half tears and sadness, half hope and pride- he wants to be like his father, he wants to be a soldier, a brave man, a hero- like Freggo too.

Thurann has a story to tell, of his time in the crypt, it's a story you've heard already from the other prisoners. The only nugget of information that is new is that the lad was for a while in the presence of Lord Frazzle.

"He looked mean and nasty..."

Is about as good as it gets.

"Oh, and he had three mean looking men with him- big men with daggers and swords..."

Clearly Lord Frazzle has a retinue.

And with that the rest is over, Thurann is led back to the other rescued citizens, he's initially frightened of the Gnomes there- but Jelissa, and Zerriksa and the others are soon by the his side. It seems hope comes in small packages, even Adronsius has to wipe his eyes when Thurann is brought back safely.

The citizens of Fallcrest are obviously keen to be away- back to the city, but they understand- you guys have work still to do. They only wish that you are quickly about it.

Soon after the adventurers head back to the front line, although before Freggo can leave Thurann is upon him- he has something for the Swordmage, something precious. The young lad presses a keepsake, a medalion on a thin cord in to Freggo's hand.

"Take it... my dad gave it to me- for luck. I don't need it yet, not for a bit- you have it, for saving me, for saving us. Keep it safe though, when you're a hero you'll have better treasures, don't ever sell it- return it to me when you no longer need it. My dad said it was lucky..."

Thurann insists, the lad cannot be swayed.

On the journey back Freggo, with a little help from Viator inspect the item- it's magical, and lucky.

GM: +1 Lucky Charm (Level 4 Neck Item).


And so back down stairs, and to remind you- there's still the open doors through which Sinruth came to investigate- which you said you were going to do after rescuing Thurann. Otherwise there's the chambers you recently fought the Ghouls in to check out.

New Map-

http://gallery.rptools.net/v/contri...PICTURE+LEVEL+2.jpg.html?g2_imageViewsIndex=1

Stairs to the east of Ah-shahran are the ones you came down from the first level of the crypt- opposite is the route Sinruth took in to the chamber. To the north of Kali the corridor has collapsed- there's no way through here.

What's to be done?
 
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A lucky charm, you say? Ah-shahran peers at the medallion, and his eyes grow distant as he seems to focus on something far away. I think you'll be needing it. Don't do anything too rash to start our next battle, son; fate is not on your side.

As the group returns to the chamber where they fought Sinruth, Ah-shahran looks to the doors he had opened. I believe we were heading that way?

[sblock=Mechanics]Standard: Cast Fortune on Freggo. I keep forgetting to use this as we approach combats, so I'm getting it out of the way here.

Bleh, 3, 11, 4. These, in order, will replace the next attack rolls, saving throws, or significant skill checks that Freggo makes.[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 
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A lucky charm, you say? Ah-shahran peers at the medallion, and his eyes grow distant as he seems to focus on something far away. I think you'll be needing it. Don't do anything too rash to start our next battle, son; fate is not on your side.

As the group returns to the chamber where they fought Sinruth, Ah-shahran looks to the doors he had opened. I believe we were heading that way?

[sblock=Mechanics]Standard: Cast Fortune on Freggo. I keep forgetting to use this as we approach combats, so I'm getting it out of the way here.

Bleh, 3, 11, 4. These, in order, will replace the next attack rolls, saving throws, or significant skill checks that Freggo makes.[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

And so west it is... you head down the stairs and the corridor continues, except turns to head north-west, it opens out ahead- there's no noise.

The adventurers creep forward, to the end of the corridor.

Ahead is an empty chamber, well almost empty- protruding through the stone-flagged floor are a bunch of menhirs- eight foot tall white rocks. They look from a distance to be fairly ancient- certainly part of the fixtures for the chamber ahead.

A white mist surrounds each of the menhir, making the stones themselves somewhat hazy... the air is chill.

Over the far side of the chamber are another pair of metal clad doors- they're open- a corridor extends beyond, seems to lead further to the west.

All is quiet- nothing stirs.

New Map-

231 The Menhir

What now?
 

Velani

"This is SO not my area of expertise, friends. If it were an ogre, I'd be first into the fray. Silent stones with cold mists? No, not my specialty. Someone let me know what you want to do." And Velani presses herself to the hallway wall to make room for someone more adept at picking a safe path forward.
 

Ah-shahran ponders

Ah-shahran considers the stones, thinking about possible historic or religious connections.

[sblock=Mechanics]History and Religion checks to know stuff.[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

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