Scales of War #1 Rescue at Rivenroar IC

Ah-shahran considers the stones, thinking about possible historic or religious connections.

[sblock=Mechanics]History and Religion checks to know stuff.[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Ah-shahran is slightly at a loss, or else his mind feels... something is amiss, some strange feeling. He assumes that the doors ahead lead in to another crypt perhaps, the stones clearly serve some purpose- although historically... well, nothing springs to mind. Which is odd- Ah-shahran is quickly frustrated, there seems to be something preventing him from accessing memories in his mind- it's as if, as if a blank page exists in the history book that is his memory.

The Deva is left with a dull ache, a numbing dull ache when he tries to relocate the memories he needs.

From a religious perspective then there have been a number of religions that have used menhirs to create areas for worship, or important locations where ley-lines meet, and yet... Again this doesn't seem to be the case here.

The best that the Deva can come up with is the stones are some sort of protective device and/or display- their function. Ah-shahran shrugs to himself- perhaps the standing stones are magical in nature, perhaps not.

There's something to them though, something portentious, however- for reasons unknown, Ah-shahran is having problems connecting to the memories he needs to access.

"Most odd!"

Ah-shahran states, and wrinkles his nose a little, the air is cold ahead.
 

log in or register to remove this ad


Viator checks for arcane implications

While Ah-shahran comes up blank, Viator also studies the stones, looking for signs of arcane influence.
 

Kyalia

That doesn't look natural... Kyalia thinks, but she isn't completely sure.

“Does anyone else expect some sort of trap here?”
 

Ah-shahran rubs at his head. Frankly, dear lady, I don't know what to expect. But a trap would certainly make sense.

[sblock=Mechanics]Perception to look for signs of a trap--or enemies[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

While Ah-shahran comes up blank, Viator also studies the stones, looking for signs of arcane influence.

That doesn't look natural... Kyalia thinks, but she isn't completely sure.

“Does anyone else expect some sort of trap here?”

Viator is certain the rocks are not magical.

Kyalia is certain that the rocks are natural, or at least were once, before they were ripped from the ground- transported to this place from the Stonemarch Mountains perhaps- several centuries past.

The Elf also notes that the cold is coming from the rocks, they exude an icy chill- that's not natural, at least Kyalia has never heard of it.

All of these clues have been garnered from a distance though, perhaps up close you would be able to see more...
 

Ah-shahran rubs at his head. Frankly, dear lady, I don't know what to expect. But a trap would certainly make sense.

[sblock=Mechanics]Perception to look for signs of a trap--or enemies[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Potion of Healing

[/sblock]

There are no obvious signs of traps, no triggers that you can see- that said logic makes you suspicious, wary of the rocks, they exude cold- perhaps they are dangerous if a person wanders too close.

Certainly you wouldn't want to hang around too near to them- you'd get very cold.

Ah-shahran ponders.
 

Velani

"Ok well it seems we won't know if they can hurt us without trying it out. Now THAT's my kind of work. Ah-shahran, if you'd kindly keep an eye on me?"

And with that, Velani bravely takes a step forward (into R15), avoiding coming into direct contact with the stones and seeing if it's possible to safely (or with minimal difficulty) make her way along the eastern wall to the door at the north end.
 

Velani

"Ok well it seems we won't know if they can hurt us without trying it out. Now THAT's my kind of work. Ah-shahran, if you'd kindly keep an eye on me?"

And with that, Velani bravely takes a step forward (into R15), avoiding coming into direct contact with the stones and seeing if it's possible to safely (or with minimal difficulty) make her way along the eastern wall to the door at the north end.

Velani takes a step forward- the stone ahead is icy cold, she can feel the effect upon her face...

Nothing happens.

She moves on, not stopping, straight across the room and to the far door way.

Through which is a short passage, to the west, leading to another set of open doors- beyond which, another sarcophagi, obviously another crypt.

There seems to be something on top of the sarcophagi itself, objects... certainly there's some sort of ceremonial looking helm.

New Map-

http://gallery.rptools.net/v/contri...ast+the+Menhirs.jpg.html?g2_imageViewsIndex=1

What next?
 
Last edited:

Kyalia

“I guess we are just getting paranoid...” Kyalia comments as she follows Velani to the other side of the room.

“Strange, still. There must be some reason for those Menhirs to be here...”
 

Remove ads

Top