Viator hears Ah-shahran's urgent call and runs to him directly. Skidding to his knees infront of the pool he reaches out, drawing from his well. The familiar trickle of blood flows.
[sblock=Actions]Arcana augmented with a power point to "feed" to pool[/sblock]
The Guard chamber at the bottom of the stairs flickers and fades, just in time Viator skids to a halt and concentrates his mind.
The well returns to water for the blinking of an eye, a heartbeat- and then yet another image forms... another chamber.
This one much smaller, just a single sarcophagi, sans lid, it's the chamber that you've just recovered the first two treasures from- the helm and the gauntlets... The image shapes and clears- sharp as a pin, Viator it seems is an expert at channeling the scrying pools power.
The next image...
The three adventurers grip tight to the lip of the well, taking in every detail- you've not seen this chamber before.
Scryed Chamber #1-
235 Scryed Chamber #1
The central area of the chamber contains for thick stone pillars that extend all the way up to the ceiling, between the pillars- billowing like curtains in the wind, are great sheets of flame.
The flame surges and burns, you can only imagine the heat... and yet scurrying around in the north of the chamber are a swarm of rats- not getting too close to the flame, but clearly warmed by their proximity.
The passage to the east is home to a much larger lone rat, this beast sits on its haunches- nosing the air, seeminly mesmerised by the flickering fire.
A lone brazier burns in the south of the room, beside another pair of closed metal doors. A passage leads out of the chamber to the north also.
The image flickers, and is quickly replaced, again by a location you have never seen before.
Scryed Chamber #2-
236 Scryed Chamber #2
The chamber appears to be some sort of chapel- sets of pews face to the north, laid out as if for worship, facing towards an altar... or else, a large shaped stone which seems to flicker and shudder like it contains some sort of powerful force.
Scattered around the room are... well, you think they might be, the other three treasures- a war banner, several shield- three in fact, and a sword- two-handed by the look of it.
However the chamber is not empty- two burly men, humans, dressed in rough leathers and with sheathed blades at their sides stand guard, to the north is a Gnome- a cruel looking individual swathed in a green cloak. The Gnome wields a wand in one hand- it seems to be...
Instinctively you duck and hide- the Gnome is looking straight at you- pointing at the spot in the chambers ceiling- the exact origin of your vision. The creatures in the chamber jump in to action, as the image fades, and flickers and then is finally gone.
Replaced instantly by yet another strange sight.
Scryed Chamber #3-
237 Scryed Chamber #3
The chamber is a throne room, the two thrones on the north wall perched on top of a heap of bones- there must be hundreds of bodies here. On the thrones are a pair of emaciated figures- the one to the left a skeletal figures, the one to the right equally dead but possessed of rotting flesh.
The fleshed figure looks up directly- exactly at the spot, points- a afrantic motion.
Blackness.
You find yourself staring at the clear pale blue water in the well again... the connection is lost, or else broken.
GM: | You can ask questions about the chambers you have seen, although please include a perception check (and any other skill roll you think is needed). The first two chamber remined in sight for 3-4 seconds, the last, the Throne Room, for less than a second- therefore requiring much better checks to make out or recall detail. | |
What now?