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Scales of War #1 Rescue at Rivenroar IC

Goonalan

Legend
Supporter
Ah-shahran concentrates for a moment, trying to fix details into his mind. He then stands, saying, Well, seems we've tested their perspicacity. Perhaps we should press on with alacrity? Let's deprive them of time to arrange unpleasant surprises.

[sblock=Mechanics]Monster knowledge checks on the large rat and the two undead, Religion to identify the chapel, Perception on the stone/altar, History on the throne room, and Dungeoneering to try for a "big picture" idea of where these chambers might be in relation to where we are.[/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Winged Horde (CBoAM), Potion of Healing, Corellon's Boon of Arcane Might

[/sblock]

Ah-shahran recalls the images, one at a time, states clearly his interpretation of what has been seen in the scrying pool. In summary, the rats in the first chamber are just that- rats, nothing special about them.

In the second image, the chapel- the place shows signs of being latterly rededicated to Vecna, the dark god of undead, necromancy and above all terrible secrets. Ah-shahran postulates that Lord Frazzle may be a follower of the dark deity. It seems that this chamber also is home to the remainder of the treasures the adventurers seek.

In the final image, the throne room- the undead creatures, the Skeleton and the Zombie-like creature are impossible to identify, and yet it is obvious to Ah-shahran that they are both formidable opponents. The chamber is some sort of replica, the Deva presumes, of the Lords of Rivenroar Throne original room- which would have been present in the original Castle Rivenroar. Clearly one of the families that inhabited this place has chosen to continue to rule in death as they did in life. This is further born out by the banners which line the walls of the chamber.

Lastly, putting the images together, and with a little help from Kali who reports back what he has heard beyond the doors to the north. Ah-shahran believes that through the doors leads in to the chamber with the pillars and the fire. North from this chamber is the chapel, and Lord Frazzle. East from the same chamber leads directly in to Throne room of the Lords of Rivenroar.

Ah-shahran presumes that this is all that is left of the crypt to explore, and defeat...

GM: Is there anywhere else that you wish to examine in this complex of rooms, else we'll move towards the doors north.
 

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RavenBlackthorne

First Post
I fear that some of those creatures may now know we're here

Viator's head comes up.

Perhaps we should complete our search of these rooms quickly and then move on.

With that he heads to the room with the fountain and sarcophagi.
 

Goonalan

Legend
Supporter
I fear that some of those creatures may now know we're here

Viator's head comes up.

Perhaps we should complete our search of these rooms quickly and then move on.

With that he heads to the room with the fountain and sarcophagi.

GM: Viator and Kyalia have already examined both the sarcophagi and the basin- with as good dice results, from previous post on last page-

Kyalia and Viator get to work in the eastern chamber, there are four sarcophagi (closed) to the south of the chamber, each of the lids seems to have suffered violence some time in the past. The tombs are clearly no longer sealed. In an alcove to the east is some sort of ancient fountain, or else a water spout which produces a slow trickle of water that gathers in an ornate basin attached to the wall. The basin never seems to overflow, nor does the water have anywhere to flow away- that's odd. The liquid remains at a constant level however.

Kyalia was perhaps asking you to use another skill other than perception (for which she has a +11 bonus), perhaps a skill to try and divine the magical nature of the basin et al, perhaps other skills to help out- who knows?
 



Thanee

First Post
Kyalia

Kyalia examines the basins again, drawing on her knowledge of the natural world to maybe get a hint of the forces at work here, or at least make sure, that it is not something natural.
 

Thanee

First Post
Kyalia

And while she doesn't know much about the gods and other divine beings, Kyalia also applies the little knowledge she has picked up, to see if anything seems familiar.
 

Goonalan

Legend
Supporter
Kyalia examines the basins again, drawing on her knowledge of the natural world to maybe get a hint of the forces at work here, or at least make sure, that it is not something natural.

And while she doesn't know much about the gods and other divine beings, Kyalia also applies the little knowledge she has picked up, to see if anything seems familiar.

There's something odd about the basin and spigot/fountain affair- the water seems to shimmer a little, and now Kyalia takes a moment to look around her, she notes that the small alcove is certainly the lightest part of the chamber. It shouldn't be of course, which is why it is so odd- the water seems to be producing some sort of glow.

And yet Kyalia can't fathom what's so special or different about the thing- most frustrating.
 


Goonalan

Legend
Supporter
Hearing Kyalia mumble something about the gods, Viator desperately racks his brains to remember anything he heard during his training.

GM: LOL- it just had to be a '1'
.

There is clearly nothing religious about the basin or its contents... shall we move on.

GM: Or are we still waiting for Larry- any news?
 

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