Scales of War #1 Rescue at Rivenroar IC

Ah-shahran gets impatient

Ah-shahran sticks his head into the eastern chamber. What's taking you two so long? he asks. Seeing the pair of them scratching their heads as they stare at the pool in the alcove, Ah-shahran moves a bit closer, quickly taking a look at whatever has them stumped.

[sblock=Mechanics]Checks![/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Winged Horde (CBoAM), Potion of Healing, Corellon's Boon of Arcane Might

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Ah-shahran sticks his head into the eastern chamber. What's taking you two so long? he asks. Seeing the pair of them scratching their heads as they stare at the pool in the alcove, Ah-shahran moves a bit closer, quickly taking a look at whatever has them stumped.

[sblock=Mechanics]Checks![/sblock]

[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Winged Horde (CBoAM), Potion of Healing, Corellon's Boon of Arcane Might

[/sblock]

Ah-shahran cuts to the chase, the area around the basin and water supply shows signs of having held various carvings, alas time and the clawed hands of the Ghouls have been hard at work. Whatever these carvings depicted has been long ago erased by the undead beasts- for a moment the Deva wonders why they would bother, and then it hits him.

The water from the spout shimmers, because its fresh, and clear, and untainted- even in this terrible place... its also blessed... It's nigh on impossible to divine what religion is at work here but there's no doubt in Ah-shahran's mind the water is the work of some benelovent deity, or at least the worshippers of the same.

The history of the Rivenroar Crypts is one of corruption it seems- particularly in this part of the complex, the angry dead have risen... some unfinished business perhaps. The point being however it wasn't always this way- this was once a shrine, or at least a crypt dedicated not to some dark god but to good.

The water, against all the odds, has remained pure- holy.

The Deva is certain that those drinking the water will be blessed somehow, providing of course they fight for justice and right in the battles that lie ahead.

GM: Apologies if the following is going too far, I will refrain in the future if you tell me its wrong.


With that Ah-shahran makes a cup of his hands, places it under the spout- till it is full, and then drinks.

The Deva's ears pop, he smiles- an involuntary action, it's as if in theis dark and foetid place the sun is suddenly shining and he is basking in the warmth and hope of a new day.

GM: The Deva has a Minor boon to claim (before the end of his adventures in the crypt). The Minor boon could be- a +1 To Hit, Saves, Skill Check, Damage roll- or else something else minor (as adjudicated by me) like an extra Minor Action only. Pelor shines even in the darkest of places.


While there's little that the Deva can divine about the sarcophagi there's one thing he is certain off- they're empty. Whatever creatures once rested there have been either disinterred, or else have risen again- the Deva concludes that the dead Zombies and Ghouls were probably buried here.
 

Ah-shahran suggests a quick drink

Ahhhh. Like a draught of sunshine. Ah-shahran looks to the others. I suggest a quick drink, and then we really should skedaddle.
[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Winged Horde (CBoAM), Potion of Healing, Corellon's Boon of Arcane Might, Minor Boon

[/sblock]
 

Ahhhh. Like a draught of sunshine. Ah-shahran looks to the others. I suggest a quick drink, and then we really should skedaddle.
[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Winged Horde (CBoAM), Potion of Healing, Corellon's Boon of Arcane Might, Minor Boon

[/sblock]

GM: When we start up again I will presume that all PCs have taken a refreshing drink from the Pelorian infused water supply, so that's a +1 (or equivalent) bonus for each PC in reserve.
 

Calling all adventurers- [MENTION=17633]tiornys[/MENTION], [MENTION=83060]RavenBlackthorne[/MENTION], [MENTION=478]Thanee[/MENTION], [MENTION=6680999]Blutspitze[/MENTION] & [MENTION=6676224]hairychin[/MENTION].

And so the adventurers gather and ready themselves at the door- through the steel doors ahead comes the tell-tale sound of fire, and for those with exceptional hearing the squeak of rats.

You've seen this chamber previously, in the scrying pool, all that's left is to head in and... well, we'll see.

Chamber ahead as seen through scrying pool-

235 Scryed Chamber #1

PC's at the door New Map-

238 At the door

The doors ahead are not locked... they just need pushing open (Free Action).

GM: All PCs have taken a swig from the Pelorian blessed water, that's an extra +1 (or equivalent) to spend while in the Rivenroar Crypt.

I take it Velani has the extra 4 Temp HP.


Anything you want to do before I roll the initiative?
 


Velani itches for action

Velani shifts impatiently in her armour, readying her shield.

Pull yourself together, girl. Don't run out of puff on me now.

Shall we do this? There's plenty of killing' to be done.


She says confidently to the others.
 

Ah-shahran prepares

Ah-shahran takes a step back, letting Gorm move in front of him as the others prepare to open the doors.

[sblock=Mechanics]Switch Ah-shahran and Gorm.
Also, remember I used Cast Fortune on Freggo, so his first three rolls are predetermined.

Yes, Velani has the 4 temps.[/sblock]
[sblock=Combat Status]HP: 35/35 Surges: 4/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3)
Passive Insight: 20 Passive Perception: 20
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Cast Fortune, Spirit of the Healing Flood, Winged Horde (CBoAM), Potion of Healing, Corellon's Boon of Arcane Might, Minor Boon

[/sblock]
 


The doors ahead a flung open, as wide and as far as they can go- to afford the best view of the room that lies ahead- and what a room.

If it wasn't for the four pillars and the dancing sheets of fire then... well, it'd be another of the filthy chambers that make up the Rivenroar crypt.

The pillars reach from floor to ceiling, sturdily constructed to give the ceiling support, they bare the marks and murk of the centuries that have passed in this dark place. The fire is something else- floor to ceiling curtains of rolling flame that partition off the centre of the chamber- it's possible to see through the flames, however there is nothing within the fenced of area.

The fire is hot, the heat prickles on your skin- passing through the flame would no doubt cause serious harm.

To the light a guttering brazier burns, which seems a little odd, the entire chamber is lit up by the fiery walls. To the east a pillared passage leads out of the chamber, in its entrance (or exit) sits a large rat, on it haunches- seemingly mesmerised by the spectacle.

Over the far side of the chamber a second exiting passage leads north, a swarm of much smaller rats scutter and scurry in the mouth of the opening.

There's a lot of squeaking going on- particularly when the doors clang open.

However the vermin are not quick enough, you have a moment to act.

GM: Surprise round- one action only please.

Blutspitze- Freggo has Cast Fortune cast on him, his next three important D20 rolls (Attacks, Saves or Skill Checks) are- 3,11,4- plus any modifiers of course.


Rolling Init- Not Bad.

[sblock=Combat]

Encounter #18 Rats & Fire

Turn: 1 (Surprise)

Initiative (* = Next to play)

27 Velani*
22 Viator
21 Kali
19 Freggo
18 Kyalia
10 Ah-shahran

HP & Conditions

PCs
Ah-shahran 35/35 Surges 8/4. AP1. PelorBonus.
Freggo 33/33 Surges 9/6. AP1. PelorBonus.
Kalimaru 30/30 Surges 8/5. AP1. PelorBonus.
Kyalia 31/31 Surges 8/8. AP2. PelorBonus.
Velani 39/39 Surges 10/3. AP0. PelorBonus.
Viator 30/30 Surges 8/7. AP1. PelorBonus.

Monsters

Rat #1
Rat Swarm

Actions To Date

Turn #1

Velani-

Viator-

Kali-

Freggo-

Kyalia-

Ah-shahran-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...p_+Rats-+Behold.jpg.html?g2_imageViewsIndex=1

Next up Velani, Viator and then Kali.
 
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