Scales of War #1 Rescue at Rivenroar IC

Kali sees the oppurtunity that Freggo has provided, and takes a side step before swinging his axe at Gung Ho's head.

OOC: Move - Shift to G7
Standard - Melee basic attack, to be followed by Dual attack (free), if hits


The axe swings well wide, but with the need to get the goblins down Kali dances out of the way.

OOC: Cunning Fox - shift 2 to G5

Kali follows Freggo's lead, swinging hard- but alas missing the Hobgoblin and then moving to get close to the departing Goblins...

[sblock=Combat]
Encounter #6 The Entrance to the Katykoombs

Turn: 3

Initiative (* = Next to play)

26 Kyalia
25 Goblin #1
25 Goblin #2
18 Velani
18 Freggo
12 Kalimaru
12 Viator*
7 Hobgoblin #1
6 Ah-shahran

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/11 Surges 9/9- Bloodied.
Kalimaru 25/16 Surges 8/8
Kyalia 26/26 Surges 8/8
Velani 28/20 Surges 11/9 +2 all Defences.
Viator 26/26 Surges 8/8

Monsters

Hobgoblin #1- 21 HP damage taken. Aegis Ensnarement (Freggo). Dazed (Velani).
Hobgoblin #2- 49 HP damage taken- DEAD.
Cloaked Goblin- 29 HP damage taken- DEAD.
Goblin #1- 26 damage taken- Bloodied. Quarry Kyalia.
Goblin #2

Actions To Date

Turn #1 (Surprise)

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo- Charge Hobgoblin #2- Hit 10 damage.

Kali- Assassin's Shroud Unholy Jeff. Charge Hobgoblin #2- Hit 9 damage.

Viator- Dimensional Scramble Hobgoblin #1- Miss.

Ah-shahran- Spirit Infusion Kyalia RBA Hobgoblin #2- Hit 10 damage- Bloodied.

Turn #2

Kyalia- Move M6. Quarry Hobgoblin #1. Twin Strike Hobgoblin #1- Hit 5 damage & Hobgoblin #2- Miss.

Goblin #1- Move F2- Cover (Hide). Hand Crossbow Freggo- Hit 8 damage.

Goblin #2- Move D7- Cover, cower behind Unholy Jeff. Hand Crossbow Kali- Hit 9 damage.

Velani- Defender's Aura (CB1). Charge Unholy Jeff. AoO Hobgoblin #2 Flail Velani- Crit 14 damage- Bloodied, Slowed & Marked. Change Charge to Hobgoblin #2- Hit 7 damage.

Freggo- Aegis Ensnarement Hobgoblin #1. Shift H6. Luring Strike (Shift G7) CA Hobgoblin #2- Hit 5 damage and Pulled (see Map).

Kali- Aspect of the Cunning Fox. Assassin's Shroud Unholy Jeff. Shift H6. Battleaxe CA Hobgoblin #2- Miss. Shift F6. Action Point. Battleaxe with Power Strike Unholy Jeff- Hit 29 damage- DEAD. Shift G8.

Viator- Move K6. Dimensional Scramble Goblin #1- Miss & Hobgoblin #1- Miss.

Hobgoblin #1- Shift G5. Formation Strike (CA but -2 Aegis) Velani- Hit 15 damage- dying. Aegis Teleported to F7, and all Combat Advantage.

Hobgoblin #2- Phalanx Soldier +2 AC. Formation Strike Kali- Miss. Shift F6.

Ah-shahran- Move I4. Inspiring Word +2 HP Velani- Bloodied. Twin Panthers Grouch- Miss and Hit 8 damage- DEAD.

Turn #3

Kyalia- Move G4. Hunter's Quarry Goblin #1. Twin Strike Goblin #1- Crit & Hit 26 damage- Bloodied.

Goblin #1- Hand Crossbow Kyalia- Miss. Run- screaming.

Goblin #2- Hand Crossbow Freggo- Crit 12 damage- Bloodied. Move E1. Draw Short sword.

Velani- Stand. Vengeful Strike CA with Heroic Effort Hobgoblin #2- Hit 16 Radiant damage & Dazed (with Holy Smite). Action Point. Second Wind- no longer Bloodied, +2 all Defences.

Freggo- Shift G7. Luring Blade CA Hobgoblin #1- Miss & Shift F6.

Kali- Shift G7. Battleaxe CA Hobgoblin #1- Miss & Shift G5.

Viator-

[/sblock]

Viator is up next, and then the surrounded Hobgoblin is up for it- and Dazed of course.

New Map-

053 Castle Rivenroar- The Stairs down- In the thick of it
 

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I'm going to be incommunicado for the day... having people over for a cookout starting around noon my time (3 hrs from now) and game night. Assuming I'm still cognizant, I'll check in before bedtime, but it might be in the morning....... (American holiday tomorrow).
 

As he watches the goblin disappear around the corner, Viator shakes off the headache. Spurred to action he rounds the corner infront of the shortsword-wielding goblin.
As the goblin smiles seeing easy prey, Viator disappears in a blur of movement, appearing only a moment later in the corridor.
He looks around, feeling his power surge...

TO BE CONTINUED...

[sblock=Actions]Move = Move to F2
Standard = Fey Step to F-3
READY TO USE ACTION POINT[/sblock][sblock=NOTE]I'll probably act if I see anything around the corner[/sblock][sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 8/8
Power Points: 2/2
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]
 

As he watches the goblin disappear around the corner, Viator shakes off the headache. Spurred to action he rounds the corner infront of the shortsword-wielding goblin.
As the goblin smiles seeing easy prey, Viator disappears in a blur of movement, appearing only a moment later in the corridor.
He looks around, feeling his power surge...

TO BE CONTINUED...

[sblock=Actions]Move = Move to F2
Standard = Fey Step to F-3
READY TO USE ACTION POINT[/sblock][sblock=NOTE]I'll probably act if I see anything around the corner[/sblock]

And this is what you can see...

A screaming limping Goblin, Tomo, rushes on in to a well lit chamber ahead, the jumble of bedding on the floor- in the midst of the chamber a group of Hobgoblins stare at Tomo, all three reaching for their weapons- caught mid-reaction.

Two other Hobgoblins stir as if from slumber...

New Map-

053 Castle Rivenroar- The Stairs down- OMG

Check out the full size version.


Note two maps, different screen shots from maptools, welded together.
 

As he watches the goblin disappear around the corner, Viator shakes off the headache. Spurred to action he rounds the corner infront of the shortsword-wielding goblin.
As the goblin smiles seeing easy prey, Viator disappears in a blur of movement, appearing only a moment later in the corridor.
He looks around, feeling his power surge...

Catching sight of the new foes, he pushes out toward them...

In a storm of movement his mind tears at their bodies attempting to relocate them, throwing towards their rousing companions.

Um...we have more company!

[sblock=Actions]Move = Move to F2
Standard = Fey Step to F-3
Action Point = Dimensional Scramble at X7: HG3 - Miss; HG4 - if hit 5dmg and teleported to V5; HG7 - Crit for 10dmg and teleported to V6[/sblock][sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 8/8
Power Points: 2/2
Action Points: 0
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]
 
Last edited:

Catching sight of the new foes, he pushes out toward them...

In a storm of movement his mind tears at their bodies attempting to relocate them, throwing towards their rousing companions.

Um...we have more company!

[sblock=Actions]Move = Move to F2
Standard = Fey Step to F-3
Action Point = Dimensional Scramble at X7: HG3 - Miss; HG4 - if hit 5dmg and teleported to V5; HG7 - Crit for 10dmg and teleported to V6/sblock]

Viator does a double-take- OMG (Oh More Goblins).

A burst of psionic energy erupts through the Hobgoblins stood in the centre of the chamber, Gonk is completely unaffected, while Ludo groans as the molecules in his body are momentarily disassembled- then slumps to the ground, bleeding from ears, eyes and mouth- dead. The last, Tiswas, is left suitably scrambled and suddenly finds himself teleported further away.

"Wha's goin..." Tiswas mutters and wipes his brow.

Viator notes that three of the Hobgoblins, not Tiswas, are not as heavily armed or armoured- they wear rough leathers and have sheathed longswords at their belt. Tiswas, alas, is armed and armoured the same as the belligerent buggers in the previous chamber- in chain, with a heavy shield and cruelly spiked flail.

"Intrewders!" Tomo continues to scream... now in an 'I told you so' fashion.

[sblock=Combat]
Encounter #6 The Entrance to the Katykoombs

Turn: 3

Initiative (* = Next to play)

26 Kyalia
25 Goblin #1
25 Goblin #2
18 Velani
18 Freggo
12 Kalimaru
12 Viator
7 Hobgoblin #1*
6 Ah-shahran

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/11 Surges 9/9- Bloodied.
Kalimaru 25/16 Surges 8/8
Kyalia 26/26 Surges 8/8
Velani 28/20 Surges 11/9 +2 all Defences.
Viator 26/26 Surges 8/8

Monsters

Hobgoblin #1- 21 HP damage taken. Aegis Ensnarement (Freggo). Dazed (Velani).
Hobgoblin #2- 49 HP damage taken- DEAD.
Cloaked Goblin- 29 HP damage taken- DEAD.
Goblin #1- 26 damage taken- Bloodied. Quarry Kyalia.
Goblin #2
Hobgoblin #3
Hobgoblin #4- 5 HP damage taken- DEAD.
Hobgoblin #5
Hobgoblin #6
Hobgoblin #7- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo- Charge Hobgoblin #2- Hit 10 damage.

Kali- Assassin's Shroud Unholy Jeff. Charge Hobgoblin #2- Hit 9 damage.

Viator- Dimensional Scramble Hobgoblin #1- Miss.

Ah-shahran- Spirit Infusion Kyalia RBA Hobgoblin #2- Hit 10 damage- Bloodied.

Turn #2

Kyalia- Move M6. Quarry Hobgoblin #1. Twin Strike Hobgoblin #1- Hit 5 damage & Hobgoblin #2- Miss.

Goblin #1- Move F2- Cover (Hide). Hand Crossbow Freggo- Hit 8 damage.

Goblin #2- Move D7- Cover, cower behind Unholy Jeff. Hand Crossbow Kali- Hit 9 damage.

Velani- Defender's Aura (CB1). Charge Unholy Jeff. AoO Hobgoblin #2 Flail Velani- Crit 14 damage- Bloodied, Slowed & Marked. Change Charge to Hobgoblin #2- Hit 7 damage.

Freggo- Aegis Ensnarement Hobgoblin #1. Shift H6. Luring Strike (Shift G7) CA Hobgoblin #2- Hit 5 damage and Pulled (see Map).

Kali- Aspect of the Cunning Fox. Assassin's Shroud Unholy Jeff. Shift H6. Battleaxe CA Hobgoblin #2- Miss. Shift F6. Action Point. Battleaxe with Power Strike Unholy Jeff- Hit 29 damage- DEAD. Shift G8.

Viator- Move K6. Dimensional Scramble Goblin #1- Miss & Hobgoblin #1- Miss.

Hobgoblin #1- Shift G5. Formation Strike (CA but -2 Aegis) Velani- Hit 15 damage- dying. Aegis Teleported to F7, and all Combat Advantage.

Hobgoblin #2- Phalanx Soldier +2 AC. Formation Strike Kali- Miss. Shift F6.

Ah-shahran- Move I4. Inspiring Word +2 HP Velani- Bloodied. Twin Panthers Grouch- Miss and Hit 8 damage- DEAD.

Turn #3

Kyalia- Move G4. Hunter's Quarry Goblin #1. Twin Strike Goblin #1- Crit & Hit 26 damage- Bloodied.

Goblin #1- Hand Crossbow Kyalia- Miss. Run- screaming.

Goblin #2- Hand Crossbow Freggo- Crit 12 damage- Bloodied. Move E1. Draw Short sword.

Velani- Stand. Vengeful Strike CA with Heroic Effort Hobgoblin #2- Hit 16 Radiant damage & Dazed (with Holy Smite). Action Point. Second Wind- no longer Bloodied, +2 all Defences.

Freggo- Shift G7. Luring Blade CA Hobgoblin #1- Miss & Shift F6.

Kali- Shift G7. Battleaxe CA Hobgoblin #1- Miss & Shift G5.

Viator- Move F2. Fey Step F-3. Action Point. Dimensional Scramble Hobgoblin #3- Miss & Hobgoblin #4- Hit 5 damage- DEAD & Hobgoblin #7- Crit 10 damage and Teleported V6.

Hobgoblin #1-

Ah-shahran-

Turn #4

Kyalia-

[/sblock]

New Map- to follow Hobgoblin. Note the creatures in the next chamber are surprised.
 

Hobgoblin #2

Gung Ho shakes his head violently, trying to dislodge the angry bees that buzz there, he cannot- he remains out of sorts- dazed.

That said Gung Ho sticks to his task, and smashes his flail in to Freggo, smashing the Swordmage in to the ground, Freggo lies still and bleeds profusely.

"All Die!" Gung Ho adds, and swats his flail about limply.

[sblock=Hobgoblin #2 Mechanics]
Dazed
Standard: Flail Freggo- Hit 14 damage- Dying, Slowed & Marked.
[/sblock]

[sblock=Combat]
Encounter #6 The Entrance to the Katykoombs

Turn: 3

Initiative (* = Next to play)

26 Kyalia
25 Goblin #1
25 Goblin #2
18 Velani
18 Freggo
12 Kalimaru
12 Viator
7 Hobgoblin #1
6 Ah-shahran*

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/-3 Surges 9/9- Dying. Slowed & Marked (Hobgoblin #1).
Kalimaru 25/16 Surges 8/8
Kyalia 26/26 Surges 8/8
Velani 28/20 Surges 11/9 +2 all Defences.
Viator 26/26 Surges 8/8

Monsters

Hobgoblin #1- 21 HP damage taken. Aegis Ensnarement (Freggo). Dazed (Velani).
Hobgoblin #2- 49 HP damage taken- DEAD.
Cloaked Goblin- 29 HP damage taken- DEAD.
Goblin #1- 26 damage taken- Bloodied. Quarry Kyalia.
Goblin #2
Hobgoblin #3
Hobgoblin #4- 5 HP damage taken- DEAD.
Hobgoblin #5
Hobgoblin #6
Hobgoblin #7- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo- Charge Hobgoblin #2- Hit 10 damage.

Kali- Assassin's Shroud Unholy Jeff. Charge Hobgoblin #2- Hit 9 damage.

Viator- Dimensional Scramble Hobgoblin #1- Miss.

Ah-shahran- Spirit Infusion Kyalia RBA Hobgoblin #2- Hit 10 damage- Bloodied.

Turn #2

Kyalia- Move M6. Quarry Hobgoblin #1. Twin Strike Hobgoblin #1- Hit 5 damage & Hobgoblin #2- Miss.

Goblin #1- Move F2- Cover (Hide). Hand Crossbow Freggo- Hit 8 damage.

Goblin #2- Move D7- Cover, cower behind Unholy Jeff. Hand Crossbow Kali- Hit 9 damage.

Velani- Defender's Aura (CB1). Charge Unholy Jeff. AoO Hobgoblin #2 Flail Velani- Crit 14 damage- Bloodied, Slowed & Marked. Change Charge to Hobgoblin #2- Hit 7 damage.

Freggo- Aegis Ensnarement Hobgoblin #1. Shift H6. Luring Strike (Shift G7) CA Hobgoblin #2- Hit 5 damage and Pulled (see Map).

Kali- Aspect of the Cunning Fox. Assassin's Shroud Unholy Jeff. Shift H6. Battleaxe CA Hobgoblin #2- Miss. Shift F6. Action Point. Battleaxe with Power Strike Unholy Jeff- Hit 29 damage- DEAD. Shift G8.

Viator- Move K6. Dimensional Scramble Goblin #1- Miss & Hobgoblin #1- Miss.

Hobgoblin #1- Shift G5. Formation Strike (CA but -2 Aegis) Velani- Hit 15 damage- dying. Aegis Teleported to F7, and all Combat Advantage.

Hobgoblin #2- Phalanx Soldier +2 AC. Formation Strike Kali- Miss. Shift F6.

Ah-shahran- Move I4. Inspiring Word +2 HP Velani- Bloodied. Twin Panthers Grouch- Miss and Hit 8 damage- DEAD.

Turn #3

Kyalia- Move G4. Hunter's Quarry Goblin #1. Twin Strike Goblin #1- Crit & Hit 26 damage- Bloodied.

Goblin #1- Hand Crossbow Kyalia- Miss. Run- screaming.

Goblin #2- Hand Crossbow Freggo- Crit 12 damage- Bloodied. Move E1. Draw Short sword.

Velani- Stand. Vengeful Strike CA with Heroic Effort Hobgoblin #2- Hit 16 Radiant damage & Dazed (with Holy Smite). Action Point. Second Wind- no longer Bloodied, +2 all Defences.

Freggo- Shift G7. Luring Blade CA Hobgoblin #1- Miss & Shift F6.

Kali- Shift G7. Battleaxe CA Hobgoblin #1- Miss & Shift G5.

Viator- Move F2. Fey Step F-3. Action Point. Dimensional Scramble Hobgoblin #3- Miss & Hobgoblin #4- Hit 5 damage- DEAD & Hobgoblin #7- Crit 10 damage and Teleported V6.

Hobgoblin #1- Dazed. Flail Freggo- Hit 14 damage- Dying & Slowed & Marked.

Ah-shahran-

Turn #4

Kyalia-

[/sblock]

Ah-shahran is up next... things are gettting- awkward, is that the word?

New Map-

http://gallery.rptools.net/v/contri...airs+down-+More+Goblins_+less+Freggo.jpg.html
 
Last edited:

Oh, Freggo. Ah-shahran shakes his head. I know you like Velani, but really, imitation is kind of inappropriate right now. Gorm, see if you can get him up! Gorm materializes and licks at Freggo's face, then turns to Velani, wags his tail, and leaps across Freggo's body, briefly distracting Gung-Ho as he fades away, allowing Velani to snap off a rapid slash.

[sblock=Mechanics]Minor: Call Spirit Companion at F5, granting 4 temp HP to Freggo.
Move --> Minor: Healing Spirit Freggo, splashing HP to Velani. Freggo regains a surge, Velani gains 1d6 HP without spending a surge.
Standard: Spirit Infusion on Velani, enhanced MBA on Gung-Ho.[/sblock]

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 6
Passive Insight: 19 Passive Perception: 19
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 

Kyalia

Rushing past the other goblin, still not quite sure what is going on around the corner along the way her quarry has fled, Kyalia slows down on Viator's words and tries not to give her presence away too easily.

She pulls out two arrows and aims at the fleeing goblin.

“Uh, oh. Four more of those hobgoblins are down the corridor.”


[SBLOCK=OOC]Move: Move to E-2 (to the corner; on the previous map it kinda looked like the corridor wasn't that broad, but there is plenty room now, so not going too far in), provoking an OA from Spizz (AC 19; there's some hope that he can't make a good attack while holding his crossbow). Use Stealth (at -5) to gain Combat Advantage.

Standard: Twin Shot (on Tomo first, if he goes down with the first shot, the second one goes to Hobgoblin #5 (the one who's name we cannot see, and who seems to be one of the more lightly armoured ones)).

Minor: Hunter's Quarry on Spizz.[/SBLOCK]
 

Oh, Freggo. Ah-shahran shakes his head. I know you like Velani, but really, imitation is kind of inappropriate right now. Gorm, see if you can get him up! Gorm materializes and licks at Freggo's face, then turns to Velani, wags his tail, and leaps across Freggo's body, briefly distracting Gung-Ho as he fades away, allowing Velani to snap off a rapid slash.

[sblock=Mechanics]Minor: Call Spirit Companion at F5, granting 4 temp HP to Freggo.
Move --> Minor: Healing Spirit Freggo, splashing HP to Velani. Freggo regains a surge, Velani gains 1d6 HP without spending a surge.
Standard: Spirit Infusion on Velani, enhanced MBA on Gung-Ho.[/sblock]

Freggo blinks open his eyes, the Swordmage looks angry and frightened, above him the Hobgoblin still rages and swats- this time at Gorm, which proves just enough distraction for Velani to slice once more at the Hobgoblin, the creature staggers, goes to take a step back but steadies itself. Blood pours from a myriad wounds on the beast-

"Sinruthhh", the last of the word a hiss, it fight s on.

[sblock=Combat]
Encounter #6 The Entrance to the Katykoombs

Turn: 3

Initiative (* = Next to play)

26 Kyalia*
25 Goblin #1
25 Goblin #2
18 Velani
18 Freggo
12 Kalimaru
12 Viator
7 Hobgoblin #1
6 Ah-shahran

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/6 (4 Temp HP) Surges 9/8- Bloodied. Slowed & Marked (Hobgoblin #1). Prone.
Kalimaru 25/16 Surges 8/8
Kyalia 26/26 Surges 8/8
Velani 28/23 Surges 11/9 +2 all Defences.
Viator 26/26 Surges 8/8

Monsters

Hobgoblin #1- 37 HP damage taken- Bloodied. Dazed (Velani).
Hobgoblin #2- 49 HP damage taken- DEAD.
Cloaked Goblin- 29 HP damage taken- DEAD.
Goblin #1- 26 damage taken- Bloodied. Quarry Kyalia.
Goblin #2
Hobgoblin #3
Hobgoblin #4- 5 HP damage taken- DEAD.
Hobgoblin #5
Hobgoblin #6
Hobgoblin #7- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo- Charge Hobgoblin #2- Hit 10 damage.

Kali- Assassin's Shroud Unholy Jeff. Charge Hobgoblin #2- Hit 9 damage.

Viator- Dimensional Scramble Hobgoblin #1- Miss.

Ah-shahran- Spirit Infusion Kyalia RBA Hobgoblin #2- Hit 10 damage- Bloodied.

Turn #2

Kyalia- Move M6. Quarry Hobgoblin #1. Twin Strike Hobgoblin #1- Hit 5 damage & Hobgoblin #2- Miss.

Goblin #1- Move F2- Cover (Hide). Hand Crossbow Freggo- Hit 8 damage.

Goblin #2- Move D7- Cover, cower behind Unholy Jeff. Hand Crossbow Kali- Hit 9 damage.

Velani- Defender's Aura (CB1). Charge Unholy Jeff. AoO Hobgoblin #2 Flail Velani- Crit 14 damage- Bloodied, Slowed & Marked. Change Charge to Hobgoblin #2- Hit 7 damage.

Freggo- Aegis Ensnarement Hobgoblin #1. Shift H6. Luring Strike (Shift G7) CA Hobgoblin #2- Hit 5 damage and Pulled (see Map).

Kali- Aspect of the Cunning Fox. Assassin's Shroud Unholy Jeff. Shift H6. Battleaxe CA Hobgoblin #2- Miss. Shift F6. Action Point. Battleaxe with Power Strike Unholy Jeff- Hit 29 damage- DEAD. Shift G8.

Viator- Move K6. Dimensional Scramble Goblin #1- Miss & Hobgoblin #1- Miss.

Hobgoblin #1- Shift G5. Formation Strike (CA but -2 Aegis) Velani- Hit 15 damage- dying. Aegis Teleported to F7, and all Combat Advantage.

Hobgoblin #2- Phalanx Soldier +2 AC. Formation Strike Kali- Miss. Shift F6.

Ah-shahran- Move I4. Inspiring Word +2 HP Velani- Bloodied. Twin Panthers Grouch- Miss and Hit 8 damage- DEAD.

Turn #3

Kyalia- Move G4. Hunter's Quarry Goblin #1. Twin Strike Goblin #1- Crit & Hit 26 damage- Bloodied.

Goblin #1- Hand Crossbow Kyalia- Miss. Run- screaming.

Goblin #2- Hand Crossbow Freggo- Crit 12 damage- Bloodied. Move E1. Draw Short sword.

Velani- Stand. Vengeful Strike CA with Heroic Effort Hobgoblin #2- Hit 16 Radiant damage & Dazed (with Holy Smite). Action Point. Second Wind- no longer Bloodied, +2 all Defences.

Freggo- Shift G7. Luring Blade CA Hobgoblin #1- Miss & Shift F6.

Kali- Shift G7. Battleaxe CA Hobgoblin #1- Miss & Shift G5.

Viator- Move F2. Fey Step F-3. Action Point. Dimensional Scramble Hobgoblin #3- Miss & Hobgoblin #4- Hit 5 damage- DEAD & Hobgoblin #7- Crit 10 damage and Teleported V6.

Hobgoblin #1- Dazed. Flail Freggo- Hit 14 damage- Dying & Slowed & Marked.

Ah-shahran- Call Spirit Companion, 4 Temp HP Freggo. Healing Spirit Freggo- no longer dying, +3 HP Velani. Spirit Infusion Velani Longsword CA Gung Ho- Hit 16 damage- Bloodied.

Turn #4

Kyalia-

[/sblock]

New Map- to follow the action.
 

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