Goblin #3
It's worth noting at this point that Tixter does not look like a Goblin that will give up easily, the creatures armour is in fine fettle, its weapons cleaned and kept free of blemish. It's entire visage from its rows of sharpened teeth to its beady eyes- Tixter is a bastard, a nasty bastard.
Tixter feints left, then right, and stabs out his short sword, time to make the big-eared one pay-alas the blow is just wide (with Second Wind bonus), time for a re-think perhaps.
Tixter turns and leaps for the rope...
Freggo lashes out and slices in to Tixter's back- opening up another wound, the Goblin has met its match, time to get the hell out of here.
Tixter grabs on to the rope, the creatures forward momentum swinging him across- the Goblin lands safely on the other side, and runs...
[sblock=Combat]
Encounter #6 The Entrance to the Katykoombs
Turn: 6
Initiative (* = Next to play)
26 Kyalia
25 Goblin #2- Surrendered.
18 Velani
18 Freggo
14 Goblin #3
12 Kalimaru*
12 Viator
6 Ah-shahran
HP & Conditions
PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/16 Surges 9/7
Kalimaru 25/22 (4 Temp HP) Surges 8/7
Kyalia 26/26 Surges 8/8
Velani 28/0 Surges 11/9 Ko'd
Viator 26/15 Surges 8/8
Monsters
Hobgoblin #1- 48 HP damage taken- DEAD.
Hobgoblin #2- 49 HP damage taken- DEAD.
Cloaked Goblin- 29 HP damage taken- DEAD.
Goblin #1- 39 HP damage taken- DEAD.
Goblin #2- 27 HP damage taken- Bloodied. Aegis of Ensnarement (Freggo). Quarry (Kyalia). Surrendered.
Goblin #3- 20 HP damage taken- Bloodied.
Goblin #4- DEAD probably.
Goblin #5- Fled.
Hobgoblin #3- 9 HP damage taken- DEAD.
Hobgoblin #4- 5 HP damage taken- DEAD.
Hobgoblin #5- 3 HP damage taken- DEAD.
Hobgoblin #6- 6 HP damage taken- DEAD.
Hobgoblin #7- 51 HP damage taken- DEAD.
Actions To Date
Turn #1 (Surprise)
Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.
Velani- Move K5.
Freggo- Charge Hobgoblin #2- Hit 10 damage.
Kali- Assassin's Shroud Unholy Jeff. Charge Hobgoblin #2- Hit 9 damage.
Viator- Dimensional Scramble Hobgoblin #1- Miss.
Ah-shahran- Spirit Infusion Kyalia RBA Hobgoblin #2- Hit 10 damage- Bloodied.
Turn #2
Kyalia- Move M6. Quarry Hobgoblin #1. Twin Strike Hobgoblin #1- Hit 5 damage & Hobgoblin #2- Miss.
Goblin #1- Move F2- Cover (Hide). Hand Crossbow Freggo- Hit 8 damage.
Goblin #2- Move D7- Cover, cower behind Unholy Jeff. Hand Crossbow Kali- Hit 9 damage.
Velani- Defender's Aura (CB1). Charge Unholy Jeff. AoO Hobgoblin #2 Flail Velani- Crit 14 damage- Bloodied, Slowed & Marked. Change Charge to Hobgoblin #2- Hit 7 damage.
Freggo- Aegis Ensnarement Hobgoblin #1. Shift H6. Luring Strike (Shift G7) CA Hobgoblin #2- Hit 5 damage and Pulled (see Map).
Kali- Aspect of the Cunning Fox. Assassin's Shroud Unholy Jeff. Shift H6. Battleaxe CA Hobgoblin #2- Miss. Shift F6. Action Point. Battleaxe with Power Strike Unholy Jeff- Hit 29 damage- DEAD. Shift G8.
Viator- Move K6. Dimensional Scramble Goblin #1- Miss & Hobgoblin #1- Miss.
Hobgoblin #1- Shift G5. Formation Strike (CA but -2 Aegis) Velani- Hit 15 damage- dying. Aegis Teleported to F7, and all Combat Advantage.
Hobgoblin #2- Phalanx Soldier +2 AC. Formation Strike Kali- Miss. Shift F6.
Ah-shahran- Move I4. Inspiring Word +2 HP Velani- Bloodied. Twin Panthers Grouch- Miss and Hit 8 damage- DEAD.
Turn #3
Kyalia- Move G4. Hunter's Quarry Goblin #1. Twin Strike Goblin #1- Crit & Hit 26 damage- Bloodied.
Goblin #1- Hand Crossbow Kyalia- Miss. Run- screaming.
Goblin #2- Hand Crossbow Freggo- Crit 12 damage- Bloodied. Move E1. Draw Short sword.
Velani- Stand. Vengeful Strike CA with Heroic Effort Hobgoblin #2- Hit 16 Radiant damage & Dazed (with Holy Smite). Action Point. Second Wind- no longer Bloodied, +2 all Defences.
Freggo- Shift G7. Luring Blade CA Hobgoblin #1- Miss & Shift F6.
Kali- Shift G7. Battleaxe CA Hobgoblin #1- Miss & Shift G5.
Viator- Move F2. Fey Step F-3. Action Point. Dimensional Scramble Hobgoblin #3- Miss & Hobgoblin #4- Hit 5 damage- DEAD & Hobgoblin #7- Crit 10 damage and Teleported V6.
Hobgoblin #1- Dazed. Flail Freggo- Hit 14 damage- Dying & Slowed & Marked.
Ah-shahran- Call Spirit Companion, 4 Temp HP Freggo. Healing Spirit Freggo- no longer dying, +3 HP Velani. Spirit Infusion Velani Longsword CA Gung Ho- Hit 16 damage- Bloodied.
Turn #4
Kyalia- Move E-2 Stealth 15. OA Goblin #2 Short sword (-5)- Miss. Twin Strike CA Goblin #1- Hit 13 damage- DEAD & CA Hobgoblin #5- Hit 3 damage- DEAD. Quarry Goblin #2.
Goblin #2- Move C-4. Move (2nd Map) ??.
Velani- Vengeful Strike CA Hobgoblin #1- Hit 11 damage- DEAD. Move F-1. Defender's Aura.
Freggo- Stand. Move F0.
Kali- Second Wind +2 AC. Move E-1.
Viator- Move F-4. Forceful Push Hobgoblin #7 to W7. Dimensional Scramble Hobgoblin #7- Miss & Hobgoblin #3- Hit 9 damage- DEAD.
Hobgoblin #6- Stand. Draw Longsword. Move A-3 (Map #1).
Hobgoblin #7- Shout orders. Move A-4 (Map #1). Charge Viator- Hit- Immediate Interrupt Velani Righteous Shield- 10 damage & Slowed & Marked.
Ah-shahran- Move E0. Call Spirit Companion F-2- 4 Temp HP Velani. Spirit Infusion Kyalia Longbow Hobgoblin #7- Hit 17 damage- Bloodied.
Turn #5
Kyalia- Hunter's Quarry Hobgoblin #7. Twin Strike Hobgoblin #7- Miss & Miss. Move F1.
Goblin #2- Drop Short sword. Move barrel (2 squares). Hand Crossbow Viator- Hit 11 damage- Bloodied.
Velani- Move E-3. Vengeful Strike Hobgoblin #7- Hit 14 damage.
Freggo- Brawling Warrior +1 AC. Second Wind +2 All Defences. Move B-3 OA Hobgoblin #7 (-2 To Hit) Flail Freggo- Righteous Radiance Hobgoblin #7 6 Radiant damage- DEAD. Aegis of Ensnarement Goblin #2. Action Point. Luring Strike Hobgoblin #6- Hit 6 damage- DEAD. Stop barrel rolling.
Goblin #3- Move U9. Move (out of the door and out of sight).
Kali- Move A-3. Battleaxe Goblin #2- Hit 10 damage. Dual Attack Goblin #2- Miss & Shift Z7.
Viator- Move AA8. Far Hand the doors. Dimensional Scramble Goblin #3- Miss.
Ah-shahran- Move AD8. Call Spirit Companion AA6 Kali 4 Temp HP. Spirit Infusion Kali Battleaxe CA Goblin #2- Miss.
Turn #6
Kyalia- Move E-2. Hunter's Quarry Goblin #2. Twin Strike Goblin #2- Hit & Hit 17 damage- Bloodied.
Goblin #2- Surrendered.
Goblin #4- Move in to chamber. Acrobatics Check- '1' Fail- “Aaaarrrggghhh!”
Goblin #5- Flee (out of sight).
Velani- Move (Run) Z8. Move (Run) T8. OA Goblin #3 Short Sword CA Velani- Crit 17 damage Dying & Tixter Shift R8.
Freggo- Move V3. Charge Goblin #3- Crit 11 damage.
Goblin #3- Short Sword Freggo- Miss. Leap for Rope to swing across opening. OA Freggo Longsword Goblin #3- Hit 9 damage- Bloodied. Leap for Rope and swing across- continue movement (Run) J8.
Kali-
Viator-
Ah-shahran-
[/sblock]
Note there are two obvious ways across the pits- Jump (Athletics Check, much easier with a running start), or using the rope to swing across (Acrobatics Check). Failure and it's a long way down, and you figure one Goblin (Eggnog) has already perished this way. Either use the pit counts as two squares movement.
Ahead Freggo can make out yet another hole which the Goblin will have to leap over, or so Freggo thinks anyway...
Is it worth the risk...
Can you stop Tixter from getting away...
Kali, followed by Viator, followed by Ah-shahran.
New Map-
http://gallery.rptools.net/v/contri...nroar-+The+Stairs+down-+Tixter+flees.jpg.html
Should have been CA for Freggo but he hit anyway, my bad.