Scales of War #1 Rescue at Rivenroar IC

Kyalia

When my turn comes up...

Kyalia quickly moves along the corridor and past Ah-shahran into the room beyond, finding a position, that will allow her to send some arrows into the pit-ridden corridor and after the fleeing goblin.


[SBLOCK=OOC]Move: Move 7 squares to (approximately) Z8 or Z9
Minor: Hunter's Quarry on Tixter
Standard: Twin Shot on Tixter (with CA)[/SBLOCK]
 

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Kali

Kali knows they can't let Tixter get away, and moves in to get a shot over Velani's unconscious form, dropping his axes (not on Velani), drawing his bow and getting shot off at the retreating Goblin.

OOC: Move to T9, Free to drop axes, Minor to draw bow, Standard ranged basic
 

OOC: Why didn't she attack? Because her handler is a dolt! LOL I mixed up the goblins and thought he (#3) was the one that crawled into the barrel and had given up (#2). Wasn't going to attack what I thought was a non-combatant at that point... but that's what I get for overdosing on chocolate covered hotdogs!.........
OOC: Totally been there. I figured that was the case, but since you took it in stride, I just played it in-character. You're a stronger man than me for not asking for a do-over, kudos.
 

Viator's eyes narrow as Velani falls. She stood for him. He would avenge her.

He surges forward, stopping by his fallen comrade. Looking down he focuses his pain. Throwing his head back and his hands out, he screams.

I said...GET BACK HERE!

His power ripples the air down the corridor, tearing at the goblin, ripping him from reality and back towards Viator who adapts the weave to accelerate the filth into the corridor wall.

[sblock=Actions]Move = Move to T9
Standard = Dimensional Scramble at K9: Tixter - hit, 9dmg and teleport to N9
Minor = Arcana check to slam into wall[/sblock]
[sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/15
Surges: 8/8
Power Points: 2/2
Action Points: 0
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]
 
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Velani (I believe everyone else has posted back around to her and, unless Ah-Shahran pops back in the init order, it should be time for ye olde Death Save)

<Ouch! Ok, this is wearing a bit thin. Did I forget my armor? Have the beasties of the West starting smithing their swords from depleted uranium? Hrm...well, if anything, I'm getting to be quite a study in dungeon floor design....>
 

Kali knows they can't let Tixter get away, and moves in to get a shot over Velani's unconscious form, dropping his axes (not on Velani), drawing his bow and getting shot off at the retreating Goblin.

OOC: Move to T9, Free to drop axes, Minor to draw bow, Standard ranged basic

Kali is quickly on the scene, standing over the fallen Velani to guard her from harm, this time the great hairy man has his longbow in hand, and...

PHWOOM

Followed by...

"Euurrgghh!"

Kali's aim is true, Trixter now sports an arrow in the back, and yet the Goblin drags itself on- continuing its escape attempt.

[sblock=Combat]
Encounter #6 The Entrance to the Katykoombs

Turn: 6

Initiative (* = Next to play)

26 Kyalia
25 Goblin #2- Surrendered.
18 Velani
18 Freggo
14 Goblin #3
12 Kalimaru
12 Viator*
6 Ah-shahran

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/7 Surges 9/7- Bloodied.
Kalimaru 25/22 (4 Temp HP) Surges 8/7
Kyalia 26/26 Surges 8/8
Velani 28/0 Surges 11/9 Ko'd
Viator 26/15 Surges 8/8

Monsters

Hobgoblin #1- 48 HP damage taken- DEAD.
Hobgoblin #2- 49 HP damage taken- DEAD.
Cloaked Goblin- 29 HP damage taken- DEAD.
Goblin #1- 39 HP damage taken- DEAD.
Goblin #2- 27 HP damage taken- Bloodied. Aegis of Ensnarement (Freggo). Quarry (Kyalia). Surrendered.
Goblin #3- 29 HP damage taken- Bloodied.
Goblin #4- DEAD probably.
Goblin #5- Fled.
Hobgoblin #3- 9 HP damage taken- DEAD.
Hobgoblin #4- 5 HP damage taken- DEAD.
Hobgoblin #5- 3 HP damage taken- DEAD.
Hobgoblin #6- 6 HP damage taken- DEAD.
Hobgoblin #7- 51 HP damage taken- DEAD.

Actions To Date

Turn #1 (Surprise)

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo- Charge Hobgoblin #2- Hit 10 damage.

Kali- Assassin's Shroud Unholy Jeff. Charge Hobgoblin #2- Hit 9 damage.

Viator- Dimensional Scramble Hobgoblin #1- Miss.

Ah-shahran- Spirit Infusion Kyalia RBA Hobgoblin #2- Hit 10 damage- Bloodied.

Turn #2

Kyalia- Move M6. Quarry Hobgoblin #1. Twin Strike Hobgoblin #1- Hit 5 damage & Hobgoblin #2- Miss.

Goblin #1- Move F2- Cover (Hide). Hand Crossbow Freggo- Hit 8 damage.

Goblin #2- Move D7- Cover, cower behind Unholy Jeff. Hand Crossbow Kali- Hit 9 damage.

Velani- Defender's Aura (CB1). Charge Unholy Jeff. AoO Hobgoblin #2 Flail Velani- Crit 14 damage- Bloodied, Slowed & Marked. Change Charge to Hobgoblin #2- Hit 7 damage.

Freggo- Aegis Ensnarement Hobgoblin #1. Shift H6. Luring Strike (Shift G7) CA Hobgoblin #2- Hit 5 damage and Pulled (see Map).

Kali- Aspect of the Cunning Fox. Assassin's Shroud Unholy Jeff. Shift H6. Battleaxe CA Hobgoblin #2- Miss. Shift F6. Action Point. Battleaxe with Power Strike Unholy Jeff- Hit 29 damage- DEAD. Shift G8.

Viator- Move K6. Dimensional Scramble Goblin #1- Miss & Hobgoblin #1- Miss.

Hobgoblin #1- Shift G5. Formation Strike (CA but -2 Aegis) Velani- Hit 15 damage- dying. Aegis Teleported to F7, and all Combat Advantage.

Hobgoblin #2- Phalanx Soldier +2 AC. Formation Strike Kali- Miss. Shift F6.

Ah-shahran- Move I4. Inspiring Word +2 HP Velani- Bloodied. Twin Panthers Grouch- Miss and Hit 8 damage- DEAD.

Turn #3

Kyalia- Move G4. Hunter's Quarry Goblin #1. Twin Strike Goblin #1- Crit & Hit 26 damage- Bloodied.

Goblin #1- Hand Crossbow Kyalia- Miss. Run- screaming.

Goblin #2- Hand Crossbow Freggo- Crit 12 damage- Bloodied. Move E1. Draw Short sword.

Velani- Stand. Vengeful Strike CA with Heroic Effort Hobgoblin #2- Hit 16 Radiant damage & Dazed (with Holy Smite). Action Point. Second Wind- no longer Bloodied, +2 all Defences.

Freggo- Shift G7. Luring Blade CA Hobgoblin #1- Miss & Shift F6.

Kali- Shift G7. Battleaxe CA Hobgoblin #1- Miss & Shift G5.

Viator- Move F2. Fey Step F-3. Action Point. Dimensional Scramble Hobgoblin #3- Miss & Hobgoblin #4- Hit 5 damage- DEAD & Hobgoblin #7- Crit 10 damage and Teleported V6.

Hobgoblin #1- Dazed. Flail Freggo- Hit 14 damage- Dying & Slowed & Marked.

Ah-shahran- Call Spirit Companion, 4 Temp HP Freggo. Healing Spirit Freggo- no longer dying, +3 HP Velani. Spirit Infusion Velani Longsword CA Gung Ho- Hit 16 damage- Bloodied.

Turn #4

Kyalia- Move E-2 Stealth 15. OA Goblin #2 Short sword (-5)- Miss. Twin Strike CA Goblin #1- Hit 13 damage- DEAD & CA Hobgoblin #5- Hit 3 damage- DEAD. Quarry Goblin #2.

Goblin #2- Move C-4. Move (2nd Map) ??.

Velani- Vengeful Strike CA Hobgoblin #1- Hit 11 damage- DEAD. Move F-1. Defender's Aura.

Freggo- Stand. Move F0.

Kali- Second Wind +2 AC. Move E-1.

Viator- Move F-4. Forceful Push Hobgoblin #7 to W7. Dimensional Scramble Hobgoblin #7- Miss & Hobgoblin #3- Hit 9 damage- DEAD.

Hobgoblin #6- Stand. Draw Longsword. Move A-3 (Map #1).

Hobgoblin #7- Shout orders. Move A-4 (Map #1). Charge Viator- Hit- Immediate Interrupt Velani Righteous Shield- 10 damage & Slowed & Marked.

Ah-shahran- Move E0. Call Spirit Companion F-2- 4 Temp HP Velani. Spirit Infusion Kyalia Longbow Hobgoblin #7- Hit 17 damage- Bloodied.

Turn #5

Kyalia- Hunter's Quarry Hobgoblin #7. Twin Strike Hobgoblin #7- Miss & Miss. Move F1.

Goblin #2- Drop Short sword. Move barrel (2 squares). Hand Crossbow Viator- Hit 11 damage- Bloodied.

Velani- Move E-3. Vengeful Strike Hobgoblin #7- Hit 14 damage.

Freggo- Brawling Warrior +1 AC. Second Wind +2 All Defences. Move B-3 OA Hobgoblin #7 (-2 To Hit) Flail Freggo- Righteous Radiance Hobgoblin #7 6 Radiant damage- DEAD. Aegis of Ensnarement Goblin #2. Action Point. Luring Strike Hobgoblin #6- Hit 6 damage- DEAD. Stop barrel rolling.

Goblin #3- Move U9. Move (out of the door and out of sight).

Kali- Move A-3. Battleaxe Goblin #2- Hit 10 damage. Dual Attack Goblin #2- Miss & Shift Z7.

Viator- Move AA8. Far Hand the doors. Dimensional Scramble Goblin #3- Miss.

Ah-shahran- Move AD8. Call Spirit Companion AA6 Kali 4 Temp HP. Spirit Infusion Kali Battleaxe CA Goblin #2- Miss.

Turn #6

Kyalia- Move E-2. Hunter's Quarry Goblin #2. Twin Strike Goblin #2- Hit & Hit 17 damage- Bloodied.

Goblin #2- Surrendered.

Goblin #4- Move in to chamber. Acrobatics Check- '1' Fail- “Aaaarrrggghhh!”

Goblin #5- Flee (out of sight).

Velani- Move (Run) Z8. Move (Run) T8. OA Goblin #3 Short Sword CA Velani- Crit 17 damage Dying & Tixter Shift R8.

Freggo- Move V3. Charge Goblin #3- Crit 11 damage.

Goblin #3- Short Sword Freggo- Hit 9 damage- Bloodied. Leap for Rope to swing across opening. OA Freggo Longsword Goblin #3- Hit 9 damage- Bloodied. Leap for Rope and swing across- continue movement (Run) J8.

Kali- Move T9. Drop Axes. Draw & Load Longbow. Longbow Goblin #3- Hit 9 damage.

Viator-

Ah-shahran-

[/sblock]

Viator next, already posted.

New Map to follow.
 

Viator's eyes narrow as Velani falls. She stood for him. He would avenge her.

He surges forward, stopping by his fallen comrade. Looking down he focuses his pain. Throwing his head back and his hands out, he screams.

I said...GET BACK HERE!

His power ripples the air down the corridor, tearing at the goblin, ripping him from reality and back towards Viator who adapts the weave to accelerate the filth into the corridor wall.

[sblock=Actions]Move = Move to T9
Standard = Dimensional Scramble at K9: Tixter - hit, 9dmg and teleport to N9
Minor = Arcana check to slam into wall[/sblock]
[sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/15
Surges: 8/8
Power Points: 2/2
Action Points: 0
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]

GM: I could only get you to U9, not T9- you have a Move of 6- right, and you were in AA8. Also T9 is coccupied by Kali, no matter still get your DS in.


Viator quickly moves in to position, sighting ahead down the corridor he lets loose his powers, the Goblin, Tixter, is plucked up- shaken like a rag doll and then slammed down.

The Goblin does not stir.

Dead.

Encounter over- breath again, more details to follow, but first (hope you don't mind but some attempts to save Velani from taking her Death Save- still in Init order.

[sblock=Combat]
Encounter #6 The Entrance to the Katykoombs

Turn: 6

Initiative (* = Next to play)

26 Kyalia
25 Goblin #2- Surrendered.
18 Velani
18 Freggo
14 Goblin #3
12 Kalimaru
12 Viator
6 Ah-shahran*

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/7 Surges 9/7- Bloodied.
Kalimaru 25/22 (4 Temp HP) Surges 8/7
Kyalia 26/26 Surges 8/8
Velani 28/0 Surges 11/9 Ko'd
Viator 26/15 Surges 8/8

Monsters

Hobgoblin #1- 48 HP damage taken- DEAD.
Hobgoblin #2- 49 HP damage taken- DEAD.
Cloaked Goblin- 29 HP damage taken- DEAD.
Goblin #1- 39 HP damage taken- DEAD.
Goblin #2- 27 HP damage taken- Bloodied. Aegis of Ensnarement (Freggo). Quarry (Kyalia). Surrendered.
Goblin #3- 37 HP damage taken- DEAD.
Goblin #4- DEAD probably.
Goblin #5- Fled.
Hobgoblin #3- 9 HP damage taken- DEAD.
Hobgoblin #4- 5 HP damage taken- DEAD.
Hobgoblin #5- 3 HP damage taken- DEAD.
Hobgoblin #6- 6 HP damage taken- DEAD.
Hobgoblin #7- 51 HP damage taken- DEAD.

Actions To Date

Turn #1 (Surprise)

Kyalia- Twin Shot Hobgoblin #1- Miss & Hobgoblin #2- Miss.

Velani- Move K5.

Freggo- Charge Hobgoblin #2- Hit 10 damage.

Kali- Assassin's Shroud Unholy Jeff. Charge Hobgoblin #2- Hit 9 damage.

Viator- Dimensional Scramble Hobgoblin #1- Miss.

Ah-shahran- Spirit Infusion Kyalia RBA Hobgoblin #2- Hit 10 damage- Bloodied.

Turn #2

Kyalia- Move M6. Quarry Hobgoblin #1. Twin Strike Hobgoblin #1- Hit 5 damage & Hobgoblin #2- Miss.

Goblin #1- Move F2- Cover (Hide). Hand Crossbow Freggo- Hit 8 damage.

Goblin #2- Move D7- Cover, cower behind Unholy Jeff. Hand Crossbow Kali- Hit 9 damage.

Velani- Defender's Aura (CB1). Charge Unholy Jeff. AoO Hobgoblin #2 Flail Velani- Crit 14 damage- Bloodied, Slowed & Marked. Change Charge to Hobgoblin #2- Hit 7 damage.

Freggo- Aegis Ensnarement Hobgoblin #1. Shift H6. Luring Strike (Shift G7) CA Hobgoblin #2- Hit 5 damage and Pulled (see Map).

Kali- Aspect of the Cunning Fox. Assassin's Shroud Unholy Jeff. Shift H6. Battleaxe CA Hobgoblin #2- Miss. Shift F6. Action Point. Battleaxe with Power Strike Unholy Jeff- Hit 29 damage- DEAD. Shift G8.

Viator- Move K6. Dimensional Scramble Goblin #1- Miss & Hobgoblin #1- Miss.

Hobgoblin #1- Shift G5. Formation Strike (CA but -2 Aegis) Velani- Hit 15 damage- dying. Aegis Teleported to F7, and all Combat Advantage.

Hobgoblin #2- Phalanx Soldier +2 AC. Formation Strike Kali- Miss. Shift F6.

Ah-shahran- Move I4. Inspiring Word +2 HP Velani- Bloodied. Twin Panthers Grouch- Miss and Hit 8 damage- DEAD.

Turn #3

Kyalia- Move G4. Hunter's Quarry Goblin #1. Twin Strike Goblin #1- Crit & Hit 26 damage- Bloodied.

Goblin #1- Hand Crossbow Kyalia- Miss. Run- screaming.

Goblin #2- Hand Crossbow Freggo- Crit 12 damage- Bloodied. Move E1. Draw Short sword.

Velani- Stand. Vengeful Strike CA with Heroic Effort Hobgoblin #2- Hit 16 Radiant damage & Dazed (with Holy Smite). Action Point. Second Wind- no longer Bloodied, +2 all Defences.

Freggo- Shift G7. Luring Blade CA Hobgoblin #1- Miss & Shift F6.

Kali- Shift G7. Battleaxe CA Hobgoblin #1- Miss & Shift G5.

Viator- Move F2. Fey Step F-3. Action Point. Dimensional Scramble Hobgoblin #3- Miss & Hobgoblin #4- Hit 5 damage- DEAD & Hobgoblin #7- Crit 10 damage and Teleported V6.

Hobgoblin #1- Dazed. Flail Freggo- Hit 14 damage- Dying & Slowed & Marked.

Ah-shahran- Call Spirit Companion, 4 Temp HP Freggo. Healing Spirit Freggo- no longer dying, +3 HP Velani. Spirit Infusion Velani Longsword CA Gung Ho- Hit 16 damage- Bloodied.

Turn #4

Kyalia- Move E-2 Stealth 15. OA Goblin #2 Short sword (-5)- Miss. Twin Strike CA Goblin #1- Hit 13 damage- DEAD & CA Hobgoblin #5- Hit 3 damage- DEAD. Quarry Goblin #2.

Goblin #2- Move C-4. Move (2nd Map) ??.

Velani- Vengeful Strike CA Hobgoblin #1- Hit 11 damage- DEAD. Move F-1. Defender's Aura.

Freggo- Stand. Move F0.

Kali- Second Wind +2 AC. Move E-1.

Viator- Move F-4. Forceful Push Hobgoblin #7 to W7. Dimensional Scramble Hobgoblin #7- Miss & Hobgoblin #3- Hit 9 damage- DEAD.

Hobgoblin #6- Stand. Draw Longsword. Move A-3 (Map #1).

Hobgoblin #7- Shout orders. Move A-4 (Map #1). Charge Viator- Hit- Immediate Interrupt Velani Righteous Shield- 10 damage & Slowed & Marked.

Ah-shahran- Move E0. Call Spirit Companion F-2- 4 Temp HP Velani. Spirit Infusion Kyalia Longbow Hobgoblin #7- Hit 17 damage- Bloodied.

Turn #5

Kyalia- Hunter's Quarry Hobgoblin #7. Twin Strike Hobgoblin #7- Miss & Miss. Move F1.

Goblin #2- Drop Short sword. Move barrel (2 squares). Hand Crossbow Viator- Hit 11 damage- Bloodied.

Velani- Move E-3. Vengeful Strike Hobgoblin #7- Hit 14 damage.

Freggo- Brawling Warrior +1 AC. Second Wind +2 All Defences. Move B-3 OA Hobgoblin #7 (-2 To Hit) Flail Freggo- Righteous Radiance Hobgoblin #7 6 Radiant damage- DEAD. Aegis of Ensnarement Goblin #2. Action Point. Luring Strike Hobgoblin #6- Hit 6 damage- DEAD. Stop barrel rolling.

Goblin #3- Move U9. Move (out of the door and out of sight).

Kali- Move A-3. Battleaxe Goblin #2- Hit 10 damage. Dual Attack Goblin #2- Miss & Shift Z7.

Viator- Move AA8. Far Hand the doors. Dimensional Scramble Goblin #3- Miss.

Ah-shahran- Move AD8. Call Spirit Companion AA6 Kali 4 Temp HP. Spirit Infusion Kali Battleaxe CA Goblin #2- Miss.

Turn #6

Kyalia- Move E-2. Hunter's Quarry Goblin #2. Twin Strike Goblin #2- Hit & Hit 17 damage- Bloodied.

Goblin #2- Surrendered.

Goblin #4- Move in to chamber. Acrobatics Check- '1' Fail- “Aaaarrrggghhh!”

Goblin #5- Flee (out of sight).

Velani- Move (Run) Z8. Move (Run) T8. OA Goblin #3 Short Sword CA Velani- Crit 17 damage Dying & Tixter Shift R8.

Freggo- Move V3. Charge Goblin #3- Crit 11 damage.

Goblin #3- Short Sword Freggo- Hit 9 damage- Bloodied. Leap for Rope to swing across opening. OA Freggo Longsword Goblin #3- Hit 9 damage- Bloodied. Leap for Rope and swing across- continue movement (Run) J8.

Kali- Move T9. Drop Axes. Draw & Load Longbow. Longbow Goblin #3- Hit 9 damage.

Viator- Move U9. Dimensional Scramble Goblin #3- Hit 8 damage- DEAD.

Ah-shahran-

[/sblock]

New Map-

069 Castle Rivenroar- The Stairs down- Encounter over
 
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Healing Velani

GM: Regardless of space and time (and square distant) in this instance I am going to let Ah-shahran and Kyalia attempt to revive, actually stabilise, Velani with Heal checks- the presumption is the two dash to their fallen comrade and... here goes.


Ah-shahran is first on the scene, he crouches over the fallen Velani muttering strange things-

"Pancreas, bobcat, artichoke- eye of newt, wing of bat <chuckles>, and..."

Ah-shahran's eyes roll over to white, in some sort of spirit trance, speaking to his spirit world companions in search of the soon to be departed Velani. (+4 to next Skill Check).

The skill check below does not include the +4 above, I forgot, and yet that's still not enough, but Ah-shahran is still not done, memories come flooding back of his previous lives- the time he served as a ships surgeon in the Great Dwarven Fleet... and success, Velani stirs.

GM: Velani does not have to make a death saving throw, she is stabilised.


More to follow...
 
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Short Rest Healing.

Here's hoping you don't object to this but you have five, or ten, or fifteen minutes to take a breather...

Before the Short Rest you're HP are-

[sblock=HP]

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/7 Surges 9/7- Bloodied.
Kalimaru 25/22 (4 Temp HP) Surges 8/7
Kyalia 26/26 Surges 8/8
Velani 28/0 Surges 11/9 Ko'd
Viator 26/15 Surges 8/8

[/sblock]

However Ah-shahran goes about his business with silent grace and a side salad of crazy mumbling, at the end of which (after 15 minutes)...

[sblock=HP]

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/25 Surges 9/5
Kalimaru 25/24 Surges 8/7
Kyalia 26/26 Surges 8/8
Velani 28/27 Surges 11/6
Viator 26/26 Surges 8/7

Sorry I had a string of crap dice rolls with lots of '1's.

[/sblock]

Note you each gain an Action Point, which puts you all on 1, save Kyalia and Ah-shahran who have 2 each- please confirm.

[sblock=XP]

That was a Level 4 Encounter 1177 XP for six players.

That's an additional 196 XP each, for a total of 571 XP each.

Over half way to second level.

[/sblock]

More information to follow.
 

Take a look around you...

First step is for you guys to take a look at the chamber you are in- then decide what you are going to do (specifics), and answer some of the questions I pose at the end of this, after this you can retreat to the first chamber and do the same.

First off you take a look around, trying to be careful and silent- just in case...

To begin with in this chamber are three dead Hobgoblins, they wear beaten up leather armour, carry sturdy-ish light shields and wielded well-kept longswords; they also have a smattering of coin- 27cp, and 14 sp.

There are a number of bedrolls scattered here and there, this place obviously served as a rest room- none of the bedrolls hold anything of value- they're all pretty mangy and worthless.

There are also, scattered about, a fair amount of food- much of which is rank, and not fit for human consumption, some (a little) is slightly better. There's plenty of water- slightly brackish, but drinkable.

There are a number of crates, several of which are marked with familiar trade logos- it's clear the Goblins have been active, either attacking caravans or else perhaps they managed to capture some goods in the recent raids.

One crate in particular catches the eye- the crate is marked "Og's", the Og Brothers are a pair of Half-Orcs (brothers naturally) resident in Fallcrest- one of whom owns a tannery, the other a leather working shop. They are both seriously good at their jobs, in fact Teldorathan, the Dwarven Master Smith of Fallcrest insists on Og's- there was an advert some time back in the Fallcrest Flyer that said as much.

Anyway, the Og crate does indeed contain a dozen or more completed pieces of Leather work- wrist guards, bracers, belts, a beautiful backpack but the prize- a suit of exquisitely made (and stitched) Leather armour, genuinely beautiful work. Freggo notes that the Leather is certainly his size... and as stated, of very fine manufacture, perhaps even...

The other crates contain a myriad of merchant ware- clearly stolen stuff, from rock salt crystals to a consignment of "Mad Derek's Dwarven Candy- it sucks for generations", but little else of real interest.

The double doors to the West are the same as all other doors you have passed so far, a peek through them reveals a corridor that seems to turn to head North, no sound comes from there.

The double doors to the north, already open, down which Tixter fled, and then was killed- there seems to be a passage to the West just over the first pit, other than that the corridor heads north for quite a while, although you can perhaps see that a second pit lies beyond the first.

The first pit, it seems at some point the floor here has simply given way- remember this is an ancient construction, however the reason the floor gave way here becomes apparent. Below is a chamber, of that you're certain, something (lots of things- plant-life, fungi?) glows down there, not enough light to see by but more a hazy furze. At one point Kyalia swears she saw something move, something big... and there are sounds. Sounds of something eating perhaps- you're fairly certain Eggnog the Goblin fell down here.

It also smells below- of rot, and death.

Above the pit, attached to the ceiling some how is a thick rope- a swing, this is the method by which the Goblins traversed the pit- the rope is of good condition, although the pit, with a decent run up could be leapt of course.

Lastly, in a barrel- now with the lid on, is Spizz- you've not done anything with the Goblin so far- not searched him, or spoke to him or...

Remember you can take some time- fifteen minutes have already been spent here with Ah-shahran doing his healing, or else waiting for his powers to recharge.

Questions-

1) What, if anything are you going to do with the dead bodies?

2) What's happening with the leather goods, in particular the armour?

3) What are you going to do with Tixter's body- recover it?

4) Are you taking a look down the any of the passages- North or West?

5) What about Spizz?

Do not think you are limited to only the above questions- any you think of then don't hesitate to ask, and make rolls to accompany your asking (I like rolls).

Just to remind you, here's the map again-

http://gallery.rptools.net/v/contri...e+Rivenroar-+The+Goblin+Rest+Chamber.jpg.html

Over to you... and we 'll head back to the first chamber when you've done here, provided that is good for you...
 
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