Scales of War #1 Rescue at Rivenroar IC

OOC: Short of time for a real post, will edit in appropriate RP later. Yes, I'll provide healing for Spizz. I'll also be keeping an eye on him to watch for honesty in his conversion.


Ah-shahran looks questioningly at Velani, then shrugs. If you really think he'll behave, I suppose I can heal him. Looking to Spizz, Ah-shahran holds a measuring stare before administering to the goblin. You turn on us, that effort will just be wasted, he says. May Dol Arrah--not Gruumsh--truly guide you now.
 
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Freggo frets at the valuable time taken to throw the bodies into the hole, but acquiesces to the experience of Velani. "Hey, this guy says that goblin that got away will warm someone named Deadeye, but if we are quick and jump over these pits, we might still get the drop on Deadeye. I say we press the attack now! We can go back to the front room and sift through those vermin later, no offense Spizz."

Freggo will proceed to secure a safety rope with the climber's kit, so that if anyone fails to make it across the first jump, they'll dangle from the rope and can climb back out. He'll then attempt to leap across whilst attached thusly.

OOC: Short of time for a real post, will edit in appropriate RP later. Yes, I'll provide healing for Spizz. I'll also be keeping an eye on him to watch for honesty in his conversion.

And so... the intrepid adventurers head on, across the first pit.

With the right precautions, and Freggo manages to make things safe (I take it the safety rope is attached to whoever is crossing the pit) then you all make it across without any great struggle, a few wobbles here and there but... you're between the pits- you stop look and listen some more...

Across the other side the passage continues on, another pit- likewise kitted out with a dangling rope to swing across. However there's also a passage that heads west.

Velani, towards the front is certain she can hear voices ahead- across the second pit, the passage turns hard right, there's also the trace of a light coming from that direction- perhaps it's Deadeye and his friends, you may have to be quiet as you get over the next pit then.

Kali sees a short corridor to the west, it ends in a pair of doors (same type as seen previously), one of the doors is ajar, and there's the faintest hint of a light- although no sound at all- Viator concurs with Kali's observations.

Spizz has now been healed, the Goblin scuttles around Viator, getting as close as he can without touching- always watching Viator- Spizz looks suitably cowed, and perhaps a little in awe of the mentalist.

Tixter's body reveals a few more coins- 18cp and 18sp, 3 serviceable daggers (hidden away in various places), a suit of leather armour, a light shield and a short sword; all of the creatuire's kit seem of mundane manufacture.

And so the new questions are...

1. Do you head north, towards where Spizz indicated Deadeye lurks, if so you need to come up with a plan to cross the second pit that is safe and is silent- and I will require skill checks to get across, failures may also generate Stealth checks. Obviously if your method is safe then no-one is going to fall in the pit, but it may tie a few PCs up- busy keeping you out of the pit.

Or,

2. Do you head west to the open door- Eggnog the Goblin who ran away must have headed off in this direction, after watching the Gimp fall in to the first pit it's doubtful he decided to try to jump, swing across the second pit.

And,

3. What do you do with Tixter's body?

You are not limited to these questions, if there's something else you want to do then- go for it.

New Map-

http://gallery.rptools.net/v/contri...Castle+Rivenroar-+Over+the+first+pit.jpg.html
 
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Spizz, I hope you continue to behave, I would hate to deal with a misbehaving goblin, do you hear?

He tilts his head to one side briefly and then turns to his companions.

Freggo, I am a little worried that we didn't check the cloaked goblin. He seemed to be linked to some of the arcane around here. I am, however, in agreement with your need for haste to prevent further resistance. As long as we remember to return.

Looking at the shattered body of the last goblin he muses.

It's a shame we don't have a poison to coat or infuse this body with. We could have weakened them or at the least given them a bad stomach when they fed on it.
 

Kali

"Nice idea Viator. We may not have poison, but I suspect that a high dose of either salt or candy may at least upset the beasts, and we have some of each in the crates. I would be happy to open our friend Tixter up and fill him with either or both.

Kali grins at the idea of the rather grim and bloody task.

"Anyone have any thoughts on which would be most effective?"

OOC: Kali tries to think of anything he can recal re: animal biology and diet.
 

"Nice idea Viator. We may not have poison, but I suspect that a high dose of either salt or candy may at least upset the beasts, and we have some of each in the crates. I would be happy to open our friend Tixter up and fill him with either or both.

Kali grins at the idea of the rather grim and bloody task.

"Anyone have any thoughts on which would be most effective?"

OOC: Kali tries to think of anything he can recal re: animal biology and diet.

Alas Kali is no expert in the field... however he's fairly certain that whatever beast is down there then its digestive tract would have to pretty tough to snack on Goblin in the first instance.

Salt would perhaps make the beast thristy, inextremis it may even kill the beast- but the flavour itself would possibly cause the creature to either stop eating or else gag and wretch.

Sugar (candy) on the other hand would be much more palatable, as to untoward effects- an energy boost? That's probably not good.

The best suggestion that Kali can come up with is a mixture of both, the sweet candy to hide the taste of the salt... even then- Kali is really not sure.
 

Ah-shahran grins at Kali's suggestion before shaking his head. *I like how you think,* he says quietly, *but if the point of pushing on is to surprise those goblins up ahead, that'll have to wait for later. Let's rig that pit and see if we can lop the "eye" off of Deadeye.* He turns expectantly to Freggo, looking significantly at the ropes.

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2)
Passive Insight: 19 Passive Perception: 19
Action Points: 2 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 

Kali

With the decision clearly made to go on to find Deadeye, Kali moves towards the second pit and takes a swing across intending to drop lightly and quietly on the other side. Once there he will fade into the shadows and scout out ahead.

OOC: Ooooh, not good, Kali is mostly clumsy and clunky
 

With the decision clearly made to go on to find Deadeye, Kali moves towards the second pit and takes a swing across intending to drop lightly and quietly on the other side. Once there he will fade into the shadows and scout out ahead.

OOC: Ooooh, not good, Kali is mostly clumsy and clunky

Kali is across pit in an instant, a raggedy approach but no problems, he turns back and grins at his compainions, and then almost trips as he rounds the corner, and immediately regrets his mistake.

Ahead is a crypt, well lit by a large lantern perched on the top of one of the tombs, Kali can see three tombs- each a solid stone object around about four feet high. The tombs are not the problem however- the four Hobgoblins, two of which have just turned to observe his entrance.

The Hobgoblins wear leather armour, tote light shields and have sheathed longswords at present.

Further in to the chamber Kali spots a Drake, the creature is some five feet long from the tip of its snout to the end of its tail- like some chunky compact crocodile, with an equally tooth-filled maw, the Drake also sports a jagged crest from top to tail. It hisses and flops its tail down upon the cold flagstone floor.

No sign of Deadeye though... but that's not the real concern.

Gudrun, the nearest Hobgoblin shouts, and points- at Kali...

Kali, obviously, calls back to his colleagues- the encounter has begun.

Remember it takes 2 squares movement, and a Acrobatics check to get over the pit- either way, obviously jumping across is an Athletics check, best achieved via a running jump (2 squares run up).

NOTE THOSE DOWN THE CORRIDOR CAN START AT ANY SQUARE ON THE WRONG SIDE (SOUTH) OF THE PIT.

[sblock=Combat]
Encounter #7 Deadeye's Domain

Turn: 1

Initiative (* = Next to play)

22 Kalimaru
19 Viator
17 Kyalia
15 Velani
14 Ah-shahran
11 Hobgoblin #1
11 Hobgoblin #2
11 Hobgoblin #3
11 Hobgoblin #4
9 Freggo
5 Drake

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/25 Surges 9/5
Kalimaru 25/24 Surges 8/7
Kyalia 26/26 Surges 8/8
Velani 28/27 Surges 11/6
Viator 26/26 Surges 8/7

Monsters
Hobgoblin #1
Hobgoblin #2
Hobgoblin #3
Hobgoblin #4
Drake

Actions To Date

Turn #1

Kali-

Viator-

Kyalia-

[/sblock]

This is a full round, they spotted you, and you spotted them.

Kali, then Viator, then Kyalia please.

New Map-

http://gallery.rptools.net/v/contri...2+Castle+Rivenroar-+Deadeye_s+Domain.jpg.html
 
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Kali

'No time to be faint hearted' thinks Kali as takes in everyone's positions and the chances of being left exposed, and heads straight for Gudrun. 'Lets see if we can improve the odds'.

Kali is up onto the tomb and throws a quick glance at the drake before slicing at Gudrun's bonce.

OOC: Minor: change to aspect of the cunning fox.
Move: to M12 (on the upper map - ie SW of Gudrun). I'm assuming its just an extra move to get onto the tomb, similar to the bar previously)
Free: assassin's shroud onto the drake.
Standard: Melee basic on Gudrun, followed by dual attack if 1st hits.


After a couple of quick, and hopefully effective swipes, Kali dances backwards.

OOC: Shift 2 from Cunning Fox toM10
 
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'No time to be faint hearted' thinks Kali as takes in everyone's positions and the chances of being left exposed, and heads straight for Gudrun. 'Lets see if we can improve the odds'.

Kali is up onto the tomb and throws a quick glance at the drake before slicing at Gudrun's bonce.

OOC: Minor: change to aspect of the cunning fox.
Move: to M12 (on the upper map - ie SW of Gudrun). I'm assuming its just an extra move to get onto the tomb, similar to the bar previously)
Free: assassin's shroud onto the drake.
Standard: Melee basic on Gudrun, followed by dual attack if 1st hits.


After a couple of quick, and hopefully effective swipes, Kali dances backwards.

OOC: Shift 2 from Cunning Fox toM10

Kali is straight in to the action...

He leaps on top of the nearest tomb, casts a beady eye on the Drake nearby and marks it for destruction later, from his new position the room opens out a little. To the north a stone spiral staircase heads upwards in to a chamber above- there's light in the chamber above too. On the southern wall another set of the metal doors- tight shut. To the east Kali can see (just) an altar, with candles, and incense burning...

Now to take care of the Hobgoblin, Kali's axe slashes out and scores a terrible blow, cutting and severing Gudrun's neck- the Hobgoblin flops to the floor in an instant- blood pools and spurts, as Kali dances back and makes ready for the inevitable charge of his foes.

[sblock=Combat]
Encounter #7 Deadeye's Domain

Turn: 1

Initiative (* = Next to play)

22 Kalimaru
19 Viator*
17 Kyalia
15 Velani
14 Ah-shahran
11 Hobgoblin #1
11 Hobgoblin #2
11 Hobgoblin #3
9 Freggo
5 Drake

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/25 Surges 9/5
Kalimaru 25/24 Surges 8/7
Kyalia 26/26 Surges 8/8
Velani 28/27 Surges 11/6
Viator 26/26 Surges 8/7

Monsters
Hobgoblin #1
Hobgoblin #2
Hobgoblin #3
Hobgoblin #4- 9 HP damage taken- DEAD.
Drake

Actions To Date

Turn #1

Kali- Aspect of Cunning Fox. Move M12. Assassin's Shroud Drake. Battleaxe Hobgoblin #4- Hit 9 damage- DEAD & Shift M10.

Viator-

Kyalia-

[/sblock]

Viator to follow, then Kyalia...

New Map-

073 Castle Rivenroar- First Blood Kali

See Previous map for position of corridor and pit etc.

Also error on the map, Kali should be in M10, not N10- sorry, my bad.
 
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