"Well done friends, we have them on the run now! I imagine just another handful and some rescued prisoners and we'll return triumphant!"
Freggo will hold his sword over the items the enemies possessed, as well as the loot from the barrells and such. Regardless of whether he detects any hint of magic on anything, he will try on the leather. He'll assure his friends that he'll return it to the rightful owner should they be discovered, but it seems prudent to look as dashing as possible while heroism is afoot. He also grab a spare longsword.
Freggo will recomend taking the coin but leaving the bodies where they fell for now. He will then turn his attention to their prisoner.
"Mr. Goblin? No, you can stay in the barrel if you wish, I just want to talk. I know your situation seems bad, but you've actually done a very smart thing by surrendering. And now you've got a chance to make some new friends. What do you think, want to work for us? Let me tell you a story about two goblin brothers who found a new career..."
Freggo will tell the story of Ory and Gory again, as that worked pretty well last time. He'll then try to find out how mant goblins, monsters, and captives there are and rough directions to each. He further offer the little fellow the job of guiding them if he wants it.
Ah-shahran nods approvingly at Kali's precautions, then turns his attention to Spizz and Freggo. Chuckling at the swordmage's clumsy attempt to befriend the goblin, he claps a hand to Freggo's shoulder and says,
Son, I don't think he's likely to trust us too far, given the mincemeat we just made of his companions. It's going to take more than a story to calm him down, I think. Look, you can tell by the way his hands are shaking, and that tic in his cheek. He's figured out that he's completely at our mercy--and he knows nothing about how merciful we might be. Ah-shahran pauses, then cackles.
Heck, I'm not sure how merciful we are!
While he talks, Ah-shahran is also thinking about the goblin who ran off, how much he saw before running, and what the likely response of the encampment is.
[sblock=Mechanics]Insight to soothe over the low Diplomacy roll, and grant a bonus to an Intimidate check--or another Diplomacy check, if we must
And, Nature to gain information to help decide our next move.[/sblock]
Shaken by his comrade falling in battle and the arcane magics seeming to restrict his powers in these dungeons, Viator begins to feel nervous. The chomping sounds only serve to remind him of the danger the townfolk are in.
The sense of frustration overwhelms him and he storms over to the goblin stuffed barrel.
Why are you being so nice to this pathetic creature, Freggo?
His eyes lock on to the goblins as he strides over. The air around him seems to vibrate and small bit of debris shudder on the floor. The space between him and the goblin warps until his face is almost touching the goblins.
His voice begins in a low, dangerous tone.
You are an embarrassment, goblin. And that's saying something for one of your kind. You and your friends have cause us a small deal of inconvenience and we don't intend on being further inconvenienced. Now you are going to tell me, and my friends here, what we want to know or I will disassemble every molecule of your body, starting from the bottom up. And I won't even use my hands.
His eyes flash and although he doesn't raise his voice, his words boom in the the goblins head.
Now...WHERE ARE THE TOWN FOLK?! AND WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?! WHO ELSE IS IN THIS DUNGEON! TELL ME EVERYTHING AND TELL ME NOW!!
The swirling, crackling air subsides.
I won't ask twice.
“If I got this right, two of his friends have escaped. One left through the door, and the other... well... left to feed the beast that lives below this chamber. It's one of those dragons, right? Or is it something else? Maybe we could draw some more conclusions, if we give it something more to chew on... like him!” Kyalia says (making sure the goblin can hear her), standing near Viator and pointing at the goblin in the barrel.
And so, working our way through the various questions and points...
The Armour
Freggo- the armour is well made, as per previous, a suit of +1 Leather Armour, and has been made ready for further enchantments to be placed upon it, an excellent find.
Spizz- The Goblin
Spizz pops his head out of the barrel and listens to Freggo's story, alas part the way through the Goblin's lids begin to droop- he stirs himself, manages to stay awake, and at the end... looks non-plussed, it seems at some point his mind has wandered off, lost the plot.
"An' which one are you- Ory or Gory?" He asks of Freggo at the end of the story...
Spizz listens to Ah-shahran and shrugs, the mumbler thinks that Diplomacy could be used but perhaps, at this point, Spizz would better respond to a more threatening approach- Intimidate at this point would better serve than kindness, there seems to be a semblance of a hierachical structure. Spizz would perhaps respect power and threat.
Viator is next in to the fray, Spizz is instantly wide-eyed, and terrified- he gibbers and mumbles, makes mewling noises and attempts to cover his ears. He is eager to answer as many of Viator's questions he can.
WHERE ARE THE TOWN FOLK?!
"In crypts, from main entrance- both downstairs- Fat Dwarf in one, Witch in other..." Spizz gibbers and gulps, again trying to protect himslef from Viator's mental magic.
WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?!
"To Deadeye, Deadeye and guards to the north, over pits- Gimp go long way round- creepy way round- not nice, try to get to Deadeye, warn him... warn him you have come. Quick way to Deadeye north."
WHO ELSE IS IN THIS DUNGEON!
"Sinruth. Sinruth somewhere... Undeadies somewhere... Dungeon full of creepies and nasties." Spizz shivers violently- genuinely scared.
Soon after Kyalia comes over and adds her support, and Spizz is further terrified- it is a well known fact that Elves eat Goblins.
It's one of those dragons, right? Or is it something else? Kyalia asks.
"Drake- two Drakes, big Drakes, angry Drakes- Sinruth's ride. Sinruth's pets." Spizz volunteers, working towards a brownie point.
"Spizz helpful, Spizz good Goblin. Spizz go now?" Spizz asks.
The Gimp- The Goblin that escaped
Ah-shahran is rightly concerned, the Gimp, the Goblin that ran would of course head for friendlies, he is certain that soon after such an event the 'lair' such as it is would be put on alert- perhaps even the possibilities of patrols.
That said Ah-shahran also notes that the Goblins seem unorganised, no watchers out side of the lair, no traps- he assumes that they are new to this lair (or fairly new), and are perhaps disjointed- afterall a good number of them fell in the raid on Fallcrest.
Weighing up the evidence Ah-shahran believes that the threat has just increased but that the threat itself is perhaps not so great at present.
Just to remind you of the questions et al-
Questions-
1) What, if anything are you going to do with the dead bodies?
2) What's happening with the leather goods, in particular the armour?
3) What are you going to do with Tixter's body- recover it?
4) Are you taking a look down the any of the passages- North or West?
5) What about Spizz?
Do not think you are limited to only the above questions- any you think of then don't hesitate to ask, and make rolls to accompany your asking (I like rolls).
Just to remind you, here's the map again-
http://gallery.rptools.net/v/contrib...amber.jpg.html
Over to you... and we 'll head back to the first chamber when you've done here, provided that is good for you...