Scales of War #1 Rescue at Rivenroar IC

Kali

Kali retrieves his axes then heads to the ajar western door, and opens it gently and quietly and takes a stealthy step through to ensure that there are no new arrivals imminent. If not he pulls the door to and places one of the crates in front of it - that should at least alert us if anyone tries to come that way.

That done he'll take another couple of crates, preferably with help, to sit on the near edge of the pit, making it trickier still for anyone trying to either jump or swing across to this side. Following this he'll pull the left hand door part closed, enough to offer some cover but still see down the corridor.

Kali keeps one eye on the corridor and one on his companions, one or more of which will hopefully be questioning Spizz. And its whilst keeping watch that the thought comes to him ..... he could go fishing with a goblin body as worm, and some unknown pit creature as fish. 'Hmmm, maybe a later'.

OOC: If you want to amuse Goonalan, can I suggest someone considers disposing of the bodies by burning them on a pyre!!


 

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Kali retrieves his axes then heads to the ajar western door, and opens it gently and quietly and takes a stealthy step through to ensure that there are no new arrivals imminent. If not he pulls the door to and places one of the crates in front of it - that should at least alert us if anyone tries to come that way.

That done he'll take another couple of crates, preferably with help, to sit on the near edge of the pit, making it trickier still for anyone trying to either jump or swing across to this side. Following this he'll pull the left hand door part closed, enough to offer some cover but still see down the corridor.

Kali keeps one eye on the corridor and one on his companions, one or more of which will hopefully be questioning Spizz. And its whilst keeping watch that the thought comes to him ..... he could go fishing with a goblin body as worm, and some unknown pit creature as fish. 'Hmmm, maybe a later'.

OOC: If you want to amuse Goonalan, can I suggest someone considers disposing of the bodies by burning them on a pyre!!



Kali assures himself that all is silent to the west, as stated previous the passage only travels a short distance and then heads north, but nothing stirs.

To the north, well... nothing stirs again- Kali has a good vantage point however, he certainly would see anything coming, particularly if the somebodies had light sources, which would be needed in the dark(-ish) corridors.

Down the pit... well, there's nothing much to see, although every now and then the sounds of things crunching, or snapping- Kali is in no doubt after a while listening to this. The things crunching, and indeed snapping, are bones- the pit clearly drops in to another chamber, and within the chamber...

Whatever it is it's been recently fed- thanks to Eggnog's acrobatics skills, or lack off.

GM: Don't get me started on pyres...
 

Freggo takes a breather

"Well done friends, we have them on the run now! I imagine just another handful and some rescued prisoners and we'll return triumphant!"

Freggo will hold his sword over the items the enemies possessed, as well as the loot from the barrells and such. Regardless of whether he detects any hint of magic on anything, he will try on the leather. He'll assure his friends that he'll return it to the rightful owner should they be discovered, but it seems prudent to look as dashing as possible while heroism is afoot. He also grab a spare longsword.

Freggo will recomend taking the coin but leaving the bodies where they fell for now. He will then turn his attention to their prisoner.

"Mr. Goblin? No, you can stay in the barrel if you wish, I just want to talk. I know your situation seems bad, but you've actually done a very smart thing by surrendering. And now you've got a chance to make some new friends. What do you think, want to work for us? Let me tell you a story about two goblin brothers who found a new career..."

Freggo will tell the story of Ory and Gory again, as that worked pretty well last time. He'll then try to find out how mant goblins, monsters, and captives there are and rough directions to each. He further offer the little fellow the job of guiding them if he wants it.
 

Ah-shahran nods approvingly at Kali's precautions, then turns his attention to Spizz and Freggo. Chuckling at the swordmage's clumsy attempt to befriend the goblin, he claps a hand to Freggo's shoulder and says, Son, I don't think he's likely to trust us too far, given the mincemeat we just made of his companions. It's going to take more than a story to calm him down, I think. Look, you can tell by the way his hands are shaking, and that tic in his cheek. He's figured out that he's completely at our mercy--and he knows nothing about how merciful we might be. Ah-shahran pauses, then cackles. Heck, I'm not sure how merciful we are!

While he talks, Ah-shahran is also thinking about the goblin who ran off, how much he saw before running, and what the likely response of the encampment is.

[sblock=Mechanics]Insight to soothe over the low Diplomacy roll, and grant a bonus to an Intimidate check--or another Diplomacy check, if we must ;)

And, Nature to gain information to help decide our next move.[/sblock]
 

Teenage hormones

Shaken by his comrade falling in battle and the arcane magics seeming to restrict his powers in these dungeons, Viator begins to feel nervous. The chomping sounds only serve to remind him of the danger the townfolk are in.

The sense of frustration overwhelms him and he storms over to the goblin stuffed barrel.

Why are you being so nice to this pathetic creature, Freggo?

His eyes lock on to the goblins as he strides over. The air around him seems to vibrate and small bit of debris shudder on the floor. The space between him and the goblin warps until his face is almost touching the goblins.

His voice begins in a low, dangerous tone.

You are an embarrassment, goblin. And that's saying something for one of your kind. You and your friends have cause us a small deal of inconvenience and we don't intend on being further inconvenienced. Now you are going to tell me, and my friends here, what we want to know or I will disassemble every molecule of your body, starting from the bottom up. And I won't even use my hands.

His eyes flash and although he doesn't raise his voice, his words boom in the the goblins head.

Now...WHERE ARE THE TOWN FOLK?! AND WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?! WHO ELSE IS IN THIS DUNGEON! TELL ME EVERYTHING AND TELL ME NOW!!

The swirling, crackling air subsides.

I won't ask twice.
 
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Kyalia

“If I got this right, two of his friends have escaped. One left through the door, and the other... well... left to feed the beast that lives below this chamber. It's one of those dragons, right? Or is it something else? Maybe we could draw some more conclusions, if we give it something more to chew on... like him!” Kyalia says (making sure the goblin can hear her), standing near Viator and pointing at the goblin in the barrel.
 

"Well done friends, we have them on the run now! I imagine just another handful and some rescued prisoners and we'll return triumphant!"

Freggo will hold his sword over the items the enemies possessed, as well as the loot from the barrells and such. Regardless of whether he detects any hint of magic on anything, he will try on the leather. He'll assure his friends that he'll return it to the rightful owner should they be discovered, but it seems prudent to look as dashing as possible while heroism is afoot. He also grab a spare longsword.

Freggo will recomend taking the coin but leaving the bodies where they fell for now. He will then turn his attention to their prisoner.

"Mr. Goblin? No, you can stay in the barrel if you wish, I just want to talk. I know your situation seems bad, but you've actually done a very smart thing by surrendering. And now you've got a chance to make some new friends. What do you think, want to work for us? Let me tell you a story about two goblin brothers who found a new career..."

Freggo will tell the story of Ory and Gory again, as that worked pretty well last time. He'll then try to find out how mant goblins, monsters, and captives there are and rough directions to each. He further offer the little fellow the job of guiding them if he wants it.

Ah-shahran nods approvingly at Kali's precautions, then turns his attention to Spizz and Freggo. Chuckling at the swordmage's clumsy attempt to befriend the goblin, he claps a hand to Freggo's shoulder and says, Son, I don't think he's likely to trust us too far, given the mincemeat we just made of his companions. It's going to take more than a story to calm him down, I think. Look, you can tell by the way his hands are shaking, and that tic in his cheek. He's figured out that he's completely at our mercy--and he knows nothing about how merciful we might be. Ah-shahran pauses, then cackles. Heck, I'm not sure how merciful we are!

While he talks, Ah-shahran is also thinking about the goblin who ran off, how much he saw before running, and what the likely response of the encampment is.

[sblock=Mechanics]Insight to soothe over the low Diplomacy roll, and grant a bonus to an Intimidate check--or another Diplomacy check, if we must ;)

And, Nature to gain information to help decide our next move.[/sblock]

Shaken by his comrade falling in battle and the arcane magics seeming to restrict his powers in these dungeons, Viator begins to feel nervous. The chomping sounds only serve to remind him of the danger the townfolk are in.

The sense of frustration overwhelms him and he storms over to the goblin stuffed barrel.

Why are you being so nice to this pathetic creature, Freggo?

His eyes lock on to the goblins as he strides over. The air around him seems to vibrate and small bit of debris shudder on the floor. The space between him and the goblin warps until his face is almost touching the goblins.

His voice begins in a low, dangerous tone.

You are an embarrassment, goblin. And that's saying something for one of your kind. You and your friends have cause us a small deal of inconvenience and we don't intend on being further inconvenienced. Now you are going to tell me, and my friends here, what we want to know or I will disassemble every molecule of your body, starting from the bottom up. And I won't even use my hands.

His eyes flash and although he doesn't raise his voice, his words boom in the the goblins head.

Now...WHERE ARE THE TOWN FOLK?! AND WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?! WHO ELSE IS IN THIS DUNGEON! TELL ME EVERYTHING AND TELL ME NOW!!

The swirling, crackling air subsides.

I won't ask twice.

“If I got this right, two of his friends have escaped. One left through the door, and the other... well... left to feed the beast that lives below this chamber. It's one of those dragons, right? Or is it something else? Maybe we could draw some more conclusions, if we give it something more to chew on... like him!” Kyalia says (making sure the goblin can hear her), standing near Viator and pointing at the goblin in the barrel.

And so, working our way through the various questions and points...

The Armour

Freggo- the armour is well made, as per previous, a suit of +1 Leather Armour, and has been made ready for further enchantments to be placed upon it, an excellent find.

Spizz- The Goblin

Spizz pops his head out of the barrel and listens to Freggo's story, alas part the way through the Goblin's lids begin to droop- he stirs himself, manages to stay awake, and at the end... looks non-plussed, it seems at some point his mind has wandered off, lost the plot.

"An' which one are you- Ory or Gory?" He asks of Freggo at the end of the story...

Spizz listens to Ah-shahran and shrugs, the mumbler thinks that Diplomacy could be used but perhaps, at this point, Spizz would better respond to a more threatening approach- Intimidate at this point would better serve than kindness, there seems to be a semblance of a hierachical structure. Spizz would perhaps respect power and threat.

Viator is next in to the fray, Spizz is instantly wide-eyed, and terrified- he gibbers and mumbles, makes mewling noises and attempts to cover his ears. He is eager to answer as many of Viator's questions he can.

WHERE ARE THE TOWN FOLK?!

"In crypts, from main entrance- both downstairs- Fat Dwarf in one, Witch in other..." Spizz gibbers and gulps, again trying to protect himslef from Viator's mental magic.

WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?!

"To Deadeye, Deadeye and guards to the north, over pits- Gimp go long way round- creepy way round- not nice, try to get to Deadeye, warn him... warn him you have come. Quick way to Deadeye north."

WHO ELSE IS IN THIS DUNGEON!

"Sinruth. Sinruth somewhere... Undeadies somewhere... Dungeon full of creepies and nasties." Spizz shivers violently- genuinely scared.

Soon after Kyalia comes over and adds her support, and Spizz is further terrified- it is a well known fact that Elves eat Goblins.

It's one of those dragons, right? Or is it something else? Kyalia asks.

"Drake- two Drakes, big Drakes, angry Drakes- Sinruth's ride. Sinruth's pets." Spizz volunteers, working towards a brownie point.

"Spizz helpful, Spizz good Goblin. Spizz go now?" Spizz asks.

The Gimp- The Goblin that escaped

Ah-shahran is rightly concerned, the Gimp, the Goblin that ran would of course head for friendlies, he is certain that soon after such an event the 'lair' such as it is would be put on alert- perhaps even the possibilities of patrols.

That said Ah-shahran also notes that the Goblins seem unorganised, no watchers out side of the lair, no traps- he assumes that they are new to this lair (or fairly new), and are perhaps disjointed- afterall a good number of them fell in the raid on Fallcrest.

Weighing up the evidence Ah-shahran believes that the threat has just increased but that the threat itself is perhaps not so great at present.

Just to remind you of the questions et al-

Questions-

1) What, if anything are you going to do with the dead bodies?

2) What's happening with the leather goods, in particular the armour?

3) What are you going to do with Tixter's body- recover it?

4) Are you taking a look down the any of the passages- North or West?

5) What about Spizz?

Do not think you are limited to only the above questions- any you think of then don't hesitate to ask, and make rolls to accompany your asking (I like rolls).

Just to remind you, here's the map again-

http://gallery.rptools.net/v/contrib...amber.jpg.html

Over to you... and we 'll head back to the first chamber when you've done here, provided that is good for you...
 

Velani

(first back in time a hair) <groan> "Ungh. Thank you again, my long-lived friend. Seems I've managed to tax your healing abilities today, which are amazing might I add."

Standing up and shaking off the cobwebs of near death, Velani eyes the corpses that could have had her company in the afterlife. "No sense letting the rest of the place know exactly where we are...I recommend we feed them to the beasts below. A full belly makes for a sleepy beast - in the event we should have to face them, I would rather them sated than hungry." Spying Tixter's body across the gap, she asks the party, "Would someone slightly more agile than I be willing to collect the dearly departed over there as well?"

"Freggo, that new suit, well, suits you. Nice lines, very slimming. Wear it in good health!"

Now, to Spizz. Keying in on the already spooked goblin, Velani intends to put the final fear of the gods into this one. Kneeling by his side, she draws her Widow's knife and lays the point by his neck, and in goblin speaks, "Yes, Spizz, you've told us what we wanted to know, but that does not make up for stealing and kidnapping. All you have done is earned a quick death!" Jerking her hand up, eyes wide with anger, she lunges at the scrawny beast. The tip finds its mark and draws blood, but her arm halts any forward progress. "Unless..... unless you truly wish to atone. Dol Arrah commands that evil be destroyed where it stands, but also to bring light to the dark places. Will you shine? Or be snuffed out?"

[sblock=mechanics]
Yet another intimidate check to really get Spizz to heel, hoping the previous success further aid her.

On the hope she's successful, she'll 1) ask Ah-Shahran to heal Spizz, 2) have him take lead w/ Velani and Freggo (or whomever our lead Perception character is) as we progress. I want to use him as a divining rod for traps, locations, etc. If we can totally win him over, maybe even use him as an NPC on our side of the screen in combat.
[/sblock]

"We've barely had a moment to get our bearings in here, and the entrance still has need of clearing. Shall we head back to the stairs and ask our new 'friend' here where those other doors lead?"
 
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Velani

(first back in time a hair) <groan> "Ungh. Thank you again, my long-lived friend. Seems I've managed to tax your healing abilities today, which are amazing might I add."

Standing up and shaking off the cobwebs of near death, Velani eyes the corpses that could have had her company in the afterlife. "No sense letting the rest of the place know exactly where we are...I recommend we feed them to the beasts below. A full belly makes for a sleepy beast - in the event we should have to face them, I would rather them sated than hungry." Spying Tixter's body across the gap, she asks the party, "Would someone slightly more agile than I be willing to collect the dearly departed over there as well?"

"Freggo, that new suit, well, suits you. Nice lines, very slimming. Wear it in good health!"

Now, to Spizz. Keying in on the already spooked goblin, Velani intends to put the final fear of the gods into this one. Kneeling by his side, she draws her Widow's knife and lays the point by his neck, and in goblin speaks, "Yes, Spizz, you've told us what we wanted to know, but that does not make up for stealing and kidnapping. All you have done is earned a quick death!" Jerking her hand up, eyes wide with anger, she lunges at the scrawny beast. The tip finds its mark and draws blood, but her arm halts any forward progress. "Unless..... unless you truly wish to atone. Dol Arrah commands that evil be destroyed where it stands, but also to bring light to the dark places. Will you shine? Or be snuffed out?"

[sblock=mechanics]
Yet another intimidate check to really get Spizz to heel, hoping the previous success further aid her.

On the hope she's successful, she'll 1) ask Ah-Shahran to heal Spizz, 2) have him take lead w/ Velani and Freggo (or whomever our lead Perception character is) as we progress. I want to use him as a divining rod for traps, locations, etc. If we can totally win him over, maybe even use him as an NPC on our side of the screen in combat.
[/sblock]

"We've barely had a moment to get our bearings in here, and the entrance still has need of clearing. Shall we head back to the stairs and ask our new 'friend' here where those other doors lead?"

Again, in answer to various points-

The Hobgoblin bodies

The bodies are slung down the pit- unless anyone objects in the next 12 or so hours. A brief glimpse down below confirms the presence of at least two large creatures- voracious in their appetite.

Tixter's body

Is there anyone who wants to go and get Tixter, any precautions being taken- who's it going to be. And remember- getting over the pit, a leap is an Athletics check, using the rope is an Acrobatics check- neither too difficult you sumise.

Spizz gets Intimidated (again)

Spizz is not use he understands all that Velani has asked, certainly the Goblin is shaking his head furiously at the thought of moving with the front of the company- he's a Sharpshooter by trade, he's not a front-line soldier.

Also he's not keen on the company- Freggo and/or Velani.

"The general... The general..." He screeches, and clings on to Viator, he seems to think that Viator is the nastiest, loudest and therefore the power of your group. He's happy to stick around Viator, and help out where he can.

"Spizz not know lots, Spizz only been few places- this place dangerous, Goblins go bye-bye, nasties about- Undeadies and brrrrrr..." The last part of the statement, the 'brrrrrr' is Spizz's fear manifested- he's clearly not sure what is out there, but some of it is bad- apparently.

He is keen to get any healing that is going- note this will also count as a success to getting him on-side.

The Entrance chamber

Spizz has already answered this question, or at least as much as he knows-

WHERE ARE THE TOWN FOLK?!

"In crypts, from main entrance- both downstairs- Fat Dwarf in one, Witch in other..." Spizz gibbers and gulps, again trying to protect himslef from Viator's mental magic.

And...

It's one of those dragons, right? Or is it something else? Kyalia asks.

"Drake- two Drakes, big Drakes, angry Drakes- Sinruth's ride. Sinruth's pets." Spizz volunteers, working towards a brownie point.

Spizz confirms that the north passage heads downstairs in to a chamber with two Drakes in it (which you presume are the creatures down the pits here), also the Witch prisoner (Zurriksa) is down there.

Spizz confirms that the Dwarf prisoner (Adronsius) is to the west, down stairs again.

More info about the entrance chamber will be available when we finish this area- Tixter's body recovery or...
 

Freggo is impatient

Freggo frets at the valuable time taken to throw the bodies into the hole, but acquiesces to the experience of Velani. "Hey, this guy says that goblin that got away will warm someone named Deadeye, but if we are quick and jump over these pits, we might still get the drop on Deadeye. I say we press the attack now! We can go back to the front room and sift through those vermin later, no offense Spizz."

Freggo will proceed to secure a safety rope with the climber's kit, so that if anyone fails to make it across the first jump, they'll dangle from the rope and can climb back out. He'll then attempt to leap across whilst attached thusly.
 

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