Velani
More than pleased at finding another Fallcrest citizen and thankful once again for Ah-shahran's hot butter, Velani addresses the group:
"These are good tidings indeed, as I am now hopefuly we may find more of my people alive. But what do we do now with those we have already secured? We certainly can't ferry them back one and two at a time back to the city, nor can we leave them alone...."
Velani seems to drift for a moment in thought, then snaps back.
"Maybe the Sewer Rats can earn their freedom."
"Tony, love...how would you like to make ammends for the hole you put in my side?"
GM: | Maybe you should have a chat with Derek when you get Mirtala free, and return Big Tony to the fold- there's the start of an idea here, between you and Freggo. Adronsius is keen however to go with you...
Note the Prisoners are not Minions, they have very few Hit Points however, terrible defences and no attacks to speak of... therefore they are a liability. | |
[sblock= Scales of War To Do List]
IMMEDIATE CONCERN- SEE 5. then 4. & 6.
The Big Picture
1. Rescue the Prisoners-
Jalissa-
Sertanian- he can identify the treasures (see 2.)
Thurann-
Kartenix-
Mirtala- in Sewer Rats chamber/crypt, infected with Filth Fever, need to find Big Tony for prisoner exchange (see 4.)- got Big Tony, need to return to Derek.
Adronsius- the Dwarven Alchemist, FOUND.
Zerriksa-
2. Rescue the Treasures taken from the Hall of Great Valour.
Number and type not known.
Sertanian (see 1.) knows what is missing- find him.
3. The Red Hand & Sinruth?
What is it all about?
Why are the Goblinoids wearing the insignia?
Who is Sinruth?
At The Moment
4. Rescue Mirtala by finding Big Tony, the Gnome.
Big Tony is somewhere either North or East of the Entrance Chamber- find him and return to the Sewer Rats for Prisoner exchange.
Big Tony has been found.
5. Adronsius.
The Dwarf is unhappy that Spizz is here- explain, fix this and see below-
What information does Adronsius have about the other prisoners, he is bound to know something.
6. What to do with the Prisoners?.
As simple as that, do you take the prisoners with you, do you hide them somewhere in the complex, or outside the complex- this needs resolving.
7. Areas yet to investigate.
Chamber with the Sewer Rats in.
Entrance Chamber- North doors, no sign, partially dented and broken.
Doors west from Goblin rest room.
Doors west from corridor to the north of Goblin rest room.
Spiral staircase up from Deadeye's domain.
In The Future
More info from Derek & the Sewer Rats
Lord Frazzle
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