Drake #2
The beast is not entirely stupid, or so it seems, it turns tail- rattling both doors as it manouevers around- and then scurries back the way it came, only...
The Drake stops- looks right.
A shiny pair of metal doors.
Like a matador's cape- it turns, bellows and charges.
<SPRUNG>
With effect, the doors hold- there's not the crashing sound, but the charge seems to have weakened the structure.
To reiterate the 2nd Drake is in the Goblin Restroom, smashing the doors to the west... have fun.
[sblock=Combat]
Encounter #10 Rampaging Drakes
Turn: 2
Initiative (* = Next to play)
22 Drake #1
22 Drake #2
20 Viator*
19 Kyalia
14 Velani
12 Kalimaru
7 Ah-shahran
5 Freggo
HP & Conditions
PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/27 Surges 9/5
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/19 Surges 11/4. Combat Advantage for all.
Viator 26/26 Surges 8/7
Monsters
Drake #1-
Drake #2- 36 HP damage Taken. Quarry (Kyalia).
Actions To Date
Turn #1 (Surprise)
Drake #1- Charge Von Jallach Crypt door- No effect.
Drake #2- Double Move to S8.
Viator- Move (Jump) first Pit- Success on to H9. Move M7.
Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.
Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.
Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.
Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.
Freggo- Double Move up stairs towards Entrance Chamber after Velani.
Turn #2
Drake #1- Move?
Drake #2- Move X8. Charge West doors...
Viator-
Kyalia-
Velani-
Kali-
Ah-shahran-
Freggo-
[/sblock]
Next up Viator, then Kyalia.
No Map needed- the beasts are out of sight...
The beast is not entirely stupid, or so it seems, it turns tail- rattling both doors as it manouevers around- and then scurries back the way it came, only...
The Drake stops- looks right.
A shiny pair of metal doors.
Like a matador's cape- it turns, bellows and charges.
<SPRUNG>
With effect, the doors hold- there's not the crashing sound, but the charge seems to have weakened the structure.
To reiterate the 2nd Drake is in the Goblin Restroom, smashing the doors to the west... have fun.
[sblock=Combat]
Encounter #10 Rampaging Drakes
Turn: 2
Initiative (* = Next to play)
22 Drake #1
22 Drake #2
20 Viator*
19 Kyalia
14 Velani
12 Kalimaru
7 Ah-shahran
5 Freggo
HP & Conditions
PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/27 Surges 9/5
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/19 Surges 11/4. Combat Advantage for all.
Viator 26/26 Surges 8/7
Monsters
Drake #1-
Drake #2- 36 HP damage Taken. Quarry (Kyalia).
Actions To Date
Turn #1 (Surprise)
Drake #1- Charge Von Jallach Crypt door- No effect.
Drake #2- Double Move to S8.
Viator- Move (Jump) first Pit- Success on to H9. Move M7.
Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.
Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.
Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.
Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.
Freggo- Double Move up stairs towards Entrance Chamber after Velani.
Turn #2
Drake #1- Move?
Drake #2- Move X8. Charge West doors...
Viator-
Kyalia-
Velani-
Kali-
Ah-shahran-
Freggo-
[/sblock]
Next up Viator, then Kyalia.
No Map needed- the beasts are out of sight...