[SBLOCK=OOC]Good question!
I guess both versions are somewhat valid, but I suppose you can use the remaining movement.
This here (esp. the word 'portion') sounds like the drake could still use the remaining movement.
"Interrupting an Enemy: If you want to use a readied action to attack before an enemy attacks, you should ready your action in response to the enemy’s movement. That way your attack will be triggered by a portion of the enemy’s move, and you will interrupt it and attack first."
And this part here refers to 'interrupting'.
"Note that an enemy might use a power that lets it move and then attack. If you readied an action to attack in response to that enemy’s movement, your readied action interrupts the movement, and you can attack before the enemy does."
In the case, that the drake can continue moving, Freggo will use the Shift to go to D4, though, so Velani and Freggo can flank the drake next round (Freggo will then shift to E4 and use the same power, this time shifting to F5 before the attack).
BTW, what does the Brawling Warrior feat do?[/SBLOCK]
[sblock=OOC]
I read it that way too- the act of charging seems to combine the Move and Attack- the creature ceases the Move when it effectively 'hits' the target, obviously if you teleported away at this instant the creature would trundle on its 8 squares (that's it's movement).
Just in case you wondered if I looked for a way around your action- I promise you its not that, the creature has a special power which it uses as part of a charge, in fact half its (four) powers are only instigated when it charges- so... It charge a lot.
Brawling Warrior Feat=
Brawling Warrior [Multiclass Fighter]
Heroic Tier
Prerequisite: Str 13 or Wis 13
Benefit: You gain training in one skill from the fighter’s class skills list.
Once per encounter while you wield a weapon in one hand and have nothing in your other hand, you can use a free action during your turn to gain a +1 bonus to an attack roll you just made or a +1 bonus to AC until the start of your next turn.
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