Scales of War #1 Rescue at Rivenroar IC

OOC: Sorry, I meant the trigger to happen when the drake moved into range, which is close enough to what you did to make no difference. Thanks for firing off the power for me! Gorm does not disappear from Twin Panthers--and it seems he's quite strong against these creatures, since it takes 10 damage on a single attack to dispel him, and they're built to stack up damage through multiple attacks.

Re: readied action interrupting a charge, you handled that correctly by RAW. After Freggo interrupts the Drake's action, and attacks and shifts, the Drake can resume its action. If the Drake was out of movement when it came adjacent, shifting away would invalidate the rest of its action. Since it still has movement, it can continue.
 

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Kali

Kali draws his axes and step up beside the strange dog to see if he can help bring down the charging beast.

OOC: Minor: draw axes
Move: to T9
Standard: Basic melee, with power att if hits
 
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Velani (retcon)

Move: to either C6 or C7, not sure where exactly Thanee wants her for Freggo to flank with... ( @Thanee when Freggo goes, just call out where you wanted Velani to be)

Standard: ready Valiant Strike to go when Freggo presents flank/CA

oops: add +1 dmg for magic Fallcrest blade :)
 
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OOC: Freggo will end up in F5, so either C5 or C6 works. Just through the door and right in front of the Drake (from Velani's point of view :)).
 

Velani (retcon)

Move: to either C6 or C7, not sure where exactly Thanee wants her for Freggo to flank with... ([MENTION=478]Thanee[/MENTION] when Freggo goes, just call out where you wanted Velani to be)

Standard: ready Valiant Strike to go when Freggo presents flank/CA

Velani shuffles forward, nods at Freggo, and readies her attack- all the time making faces at the ponderous, and very wounded Drake...

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 3

Initiative (* = Next to play)

22 Drake #1
22 Drake #2
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru*
7 Ah-shahran
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/18 Surges 9/5. All have Combat Advantage.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. +2 on all Defences. Defender Aura.
Viator 26/26 Surges 8/7

Monsters

Drake #1- 55 HP damage taken- Bloodied.
Drake #2- 58 HP damage Taken- Bloodied. Quarry (Kyalia).

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali-

Ah-shahran-

Freggo-

[/sblock]

New Map to follow.

Next up Kali...
 

Kali draws his axes and step up beside the strange dog to see if he can help bring down the charging beast.

OOC: Minor: draw axes
Move: to T9
Standard: Basic melee, with power att if hits

Kali is quickly in to position, and about his business- the Drake barely registers the Shifter's movement before Kali's battleaxe digs deep- almost severes the beasts right foreleg- the Rage Drake moans and thrashes, but all it does is dig the blade in deeper.

It eventually pulls free, staggers, its leg failing to find purchase- skidding in a slick of blood- one more hit and it should be over...

The beast bellows and grunts- blood and snot mix with a panicked foam, the beast is about to enter its death throes- one more hit...


[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 3

Initiative (* = Next to play)

22 Drake #1
22 Drake #2
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru
7 Ah-shahran*
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/18 Surges 9/5. All have Combat Advantage.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. +2 on all Defences. Defender Aura.
Viator 26/26 Surges 8/7

Monsters

Drake #1- 55 HP damage taken- Bloodied.
Drake #2- 75 HP damage Taken- Bloodied. Quarry (Kyalia).

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran-

Freggo-

[/sblock]

New Map-

116 Drake Chase-Kali connects

Next up Ah-shahran and then Freggo...

Excellent play- I think you've got them...
 

Seeing the drake falter, Ah-shahran straightens up, points a dramatic finger, and calls out in a deep voice, FINISH HIM! At his words, Gorm dissolves, empowering Kali to strike.

[sblock=Mechanics]Standard: Spirit Infusion on Kali
other actions pending the result of the attack...

edit: looks like we've had a 17 hit and a 15 miss--so we're about to find out their exact AC. If 16 hits, killing it, Ah-shahran moves toward the other chamber. If it misses, he resummons Gorm next to Kali.[/sblock]

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 7
Passive Insight: 19 Passive Perception: 19
Action Points: 3 2 [x][][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[x]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 
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Freggo

“I really hope this is going to work...” Freggo says, half to Velani and half to himself. Then he dances around the drake's massive body, carefully avoiding its sharp claws ... “One... Two... Now!” ... and finally lashes out at him with his blade, at the same time as Velani.


[SBLOCK=OOC]Shift to D4
Luring Strike with initial Shift to F5 (A 1. Yay! Hopefully Velani will roll better. :))
Aegis of Ensnarement on the Drake

Does Freggo still have an Action Point to use? This might be a good opportunity to do so. :D[/SBLOCK]
 
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Seeing the drake falter, Ah-shahran straightens up, points a dramatic finger, and calls out in a deep voice, FINISH HIM! At his words, Gorm dissolves, empowering Kali to strike.

[sblock=Mechanics]Standard: Spirit Infusion on Kali
other actions pending the result of the attack...

edit: looks like we've had a 17 hit and a 15 miss--so we're about to find out their exact AC. If 16 hits, killing it, Ah-shahran moves toward the other chamber. If it misses, he resummons Gorm next to Kali.[/sblock]

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 7
Passive Insight: 19 Passive Perception: 19
Action Points: 3 2 [x][][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[x]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]

Alas Kali's battleaxe passes inches wide of the Rage Drake, which is still floundering- although now in position to attack again.

Gorm reappears next to Kali- blocking the doorway...

The Drake fights on!

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 3

Initiative (* = Next to play)

22 Drake #1
22 Drake #2
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru
7 Ah-shahran
5 Freggo*

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/18 Surges 9/5. All have Combat Advantage.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. +2 on all Defences. Defender Aura.
Viator 26/26 Surges 8/7

Monsters

Drake #1- 55 HP damage taken- Bloodied.
Drake #2- 75 HP damage Taken- Bloodied. Quarry (Kyalia).

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Comapnion T8.

Freggo-

[/sblock]

New Map to follow.

Next up- you'll see.
 

Deadeye

Suddenly a scream from behind you (Kyalia, Kali & Ah-shahran)- you recognise the voice, Viator's Goblin friend (?) Spizz- Deadeye slams in to the back of Spizz, and... Spizz is sent spinning backwards, somehow the tenacius Goblin manages to kick off the wall and lurch back on to solid ground (Spizz Fort 12- whew!).

Taken unawares Spizz screams loud enough to wake the dead.

"Help's us. Help's us- Bad Deadeye killing Spizz..."

Followed by- "MASTER VIATOR!"

Clearly the little guy is in trouble.

GM: I've added Spizz to Init, note neither of the Goblinoids have any weapons...


[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 3

Initiative (* = Next to play)

23 Spizz
22 Drake #1
22 Drake #2
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru
7 Ah-shahran
6 Deadeye
5 Freggo*

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/18 Surges 9/5. All have Combat Advantage.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. +2 on all Defences. Defender Aura.
Viator 26/26 Surges 8/7

Monsters

Drake #1- 55 HP damage taken- Bloodied.
Drake #2- 75 HP damage Taken- Bloodied. Quarry (Kyalia).

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo-

[/sblock]

New Map to follow.

Next up Freggo & Velani.
 
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