Deadeye
Suddenly a scream from behind you (Kyalia, Kali & Ah-shahran)- you recognise the voice, Viator's Goblin friend (?) Spizz- Deadeye slams in to the back of Spizz, and... Spizz is sent spinning backwards, somehow the tenacius Goblin manages to kick off the wall and lurch back on to solid ground (Spizz Fort 12- whew!).
Taken unawares Spizz screams loud enough to wake the dead.
"Help's us. Help's us- Bad Deadeye killing Spizz..."
Followed by- "MASTER VIATOR!"
Clearly the little guy is in trouble.
GM: | I've added Spizz to Init, note neither of the Goblinoids have any weapons... | |
[sblock=Combat]
Encounter #10 Rampaging Drakes
Turn: 3
Initiative (* = Next to play)
23 Spizz
22 Drake #1
22 Drake #2
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru
7 Ah-shahran
6 Deadeye
5 Freggo*
HP & Conditions
PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/18 Surges 9/5. All have Combat Advantage.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. +2 on all Defences. Defender Aura.
Viator 26/26 Surges 8/7
Monsters
Drake #1- 55 HP damage taken- Bloodied.
Drake #2- 75 HP damage Taken- Bloodied. Quarry (Kyalia).
Actions To Date
Turn #1 (Surprise)
Drake #1- Charge Von Jallach Crypt door- No effect.
Drake #2- Double Move to S8.
Viator- Move (Jump) first Pit- Success on to H9. Move M7.
Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.
Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.
Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.
Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.
Freggo- Double Move up stairs towards Entrance Chamber after Velani.
Turn #2
Drake #1- Move?
Drake #2- Move X8. Charge West doors...
Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.
Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.
Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.
Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.
Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...
Freggo- Move (Run) C5. Ready Luring Strike.
Turn #3
Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.
Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.
Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.
Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.
Velani- Move C6. Ready Valiant Strike.
Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.
Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.
Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.
Freggo-
[/sblock]
New Map to follow.
Next up Freggo & Velani.