Scales of War #1 Rescue at Rivenroar IC

Drake #1

The ferocious beast launches its attack- snapping its great jaws and butting its head at Freggo, who does the best he can to fend off the blow... and somehow it is enough, the beasts jaws close on empty air, Freggo bends like a reed in the wind...

"Ha-ha!" Our young hero declares, and looks at Viator and Velani for a little help.

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 4

Initiative (* = Next to play)

23 Spizz
22 Drake #1
22 Drake #2
20 Viator*
19 Kyalia*
14 Velani
12 Kalimaru
7 Ah-shahran
6 Deadeye
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 11/31 Surges 0/1.

Monsters

Drake #1- 68 HP damage taken- Bloodied. Aegis of Ensnarement (Freggo)
Drake #2- 75 HP damage taken- Bloodied. Quarry (Kyalia).
Deadeye- 22 HP damage taken (in total)- Bloodied.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator-

Kyalia-

Velani-

Kali-

Ah-shahran-

Deadeye-

Freggo-

[/sblock]

New Map- no changes, same as previous.

Next up Viator and then Kyalia.
 
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Kyalia looks behind her, but then focuses on the drake once more. Two arrows leave her bow, aimed to finally fell the monstrous beast.


[SBLOCK=OOC]Standard: Twin Shot

If the first attack is good enough already, the second will go for Deadeye (assuming Spizz counts as an ally, the attack roll will be the same... otherwise +1 from Prime Shot).

Assuming the drake is down afterwards (if not, ignore the rest here):

Move: H9 (one square between her and the pit still)
Minor: Hunter's Quarry on Deadeye[/SBLOCK]

Kyalia is a whirling dervish, all action- and with a sniper's eye.

Her first arrow takes out the Rage Drake, actually penetrates the beast's armoured skull- the thing thrashes for a while but is broken inside, it soon ceases its struggle...

Kyalia spins, and sights.

Her second arrow catches Deadeye in the side, a glancing blow but a warning none the less. Deadeye glances back at the Elf, a steely grimace, he snaps and barks his hurt, makes ready to run...

Kyalia scampers forward, just before the pit- all the while her mind races- calculating angles and trajectories, marking Deadeye as her lastest quarry.

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 4

Initiative (* = Next to play)

23 Spizz
22 Drake #1
20 Viator*
19 Kyalia
14 Velani*
12 Kalimaru*
7 Ah-shahran
6 Deadeye
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Drake #1- 68 HP damage taken- Bloodied. Aegis of Ensnarement (Freggo)
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 26 HP damage taken (in total)- Bloodied. Quarry Kyalia.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator-

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani-

Kali-

Ah-shahran-

Deadeye-

Freggo-

[/sblock]

New Map-

119 Drake Chase- Kyalia the Killer

Next up- back with Drake #1 Viator and then Velani, in this fight Kali and then Ah-shahran- then Deadeye gets to try and get away.
 

Drake #1

The ferocious beast launches its attack- snapping its great jaws and butting its head at Freggo, who does the best he can to fend off the blow... and somehow it is enough, the beasts jaws close on empty air, Freggo bends like a reed in the wind...

And in that moment, the beast realizes its mistake in not attacking Velani as a holy wash of glory from Dol Arrah strikes the creature.

OOC: Defender Aura/Righteous Radiance - 6 pts radiant dmg for not including Velani in the attack (and it was at -2 hit, too!) :)
 

And in that moment, the beast realizes its mistake in not attacking Velani as a holy wash of glory from Dol Arrah strikes the creature.

OOC: Defender Aura/Righteous Radiance - 6 pts radiant dmg for not including Velani in the attack (and it was at -2 hit, too!) :)

GM: He was also Marked with Freggo's Aegis- after your aura. I took it as the Aegis being the last one placed upon it so I went with that...
 


Rushing in to help his friends, Viator leads with his right hand. His power builds behind his outstretched hand and unleashes with a crack. The air between the Drake and the eladrin shimmers briefly and there is a smell of ozone. The drake shudders with the force and it's claws score the ground as it is pushed away.

[sblock=Actions]Move = Move to C5
Standard = Force Punch - Drake (forgot to add CA for flanking so actually 19) if hit 9dmg and pushed to E/F 6/7[/sblock]

[sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 7/8
Power Points: 2/2
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]
 
Last edited:

Kali

Kali steps forward and drops his axes (no, not down the pit), drawing his longbow, takes aim at Deadeye and lets loose an arrow.

OOC: Move to R8, drop axes, missile basic attack
 

I guess Deadeye has opted to stare death in the face. Gorm flickers as he seems to bound down the hall, first allowing Kyalia to make an extra attack, then taking a blocking position on the other side of the errant hobgoblin.

[sblock=Mechanics]Minor: Call Spirit Companion at I9
Standard: Spirit Infusion on Kyalia
Move-->Minor: Call Spirit Companion at B9, 4 temp HP to Spizz

Sadly Gorm doesn't have an OA (yet), but he might give Deadeye a pause, and at least will cost him a square of movement.[/sblock]

[sblock=Combat Status]HP: 25/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 7
Passive Insight: 19 Passive Perception: 19
Action Points: 3 2 [x][][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 

Rushing in to help his friends, Viator leads with his right hand. His power builds behind his outstretched hand and unleashes with a crack. The air between the Drake and the eladrin shimmers briefly and there is a smell of ozone. The drake shudders with the force and it's claws score the ground as it is pushed away.

[sblock=Actions]Move = Move to C5
Standard = Force Punch - Drake (forgot to add CA for flanking so actually 19) if hit 9dmg and pushed to E/F 6/7[/sblock]

[sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 7/8
Power Points: 2/2
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]

Viator steps up to the plate, and...

<CRACK>

The great beasts head suddenly jolts up and back, in an instant- and save the sound of its carcass hitting the stone floor, it dies...

The smell of ozone is overpowering for a second.

Viator claps his hands together... signalling the end of the fight- if only Spizz was here to see it, he'd be in awe.

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 4

Initiative (* = Next to play)

23 Spizz
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru*
7 Ah-shahran*
6 Deadeye
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Drake #1- 77 HP damage taken- DEAD.
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 26 HP damage taken (in total)- Bloodied. Quarry Kyalia.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator- Move C5. Force Punch Drake #1- Hit 9 damage- DEAD.

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani-

Kali-

Ah-shahran-

Deadeye-

Freggo-

[/sblock]

New Map- not needed, there's a dead Drake on the floor- back takes you in to the now empty Mushroom Chamber, otherwise it's a run back through to the other guys... But that should all be over in a moment, maybe.

Next up- Velani- running? Then Freggo.
 

Kali steps forward and drops his axes (no, not down the pit), drawing his longbow, takes aim at Deadeye and lets loose an arrow.

OOC: Move to R8, drop axes, missile basic attack

Kali is quickly in position, alas his aim is equally rushed, the arrow fails to find its target...

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 4

Initiative (* = Next to play)

23 Spizz
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru
7 Ah-shahran*
6 Deadeye
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Drake #1- 77 HP damage taken- DEAD.
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 26 HP damage taken (in total)- Bloodied. Quarry Kyalia.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator- Move C5. Force Punch Drake #1- Hit 9 damage- DEAD.

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani-

Kali- Move R8. Drop Axe. Draw Bow. Longbow Deadeye- Miss.

Ah-shahran-

Deadeye-

Freggo-

[/sblock]

New Map to follow.

Next Ah-shahran.
 

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