Scales of War #1 Rescue at Rivenroar IC

Listening to the voices, Kyalia follows Deadeye and Spizz into the crypts, her bow ready to strike any moment.


[SBLOCK=OOC]Standard: Move to I13 (I suppose Deadeye is in E13, then?)[/SBLOCK]

Kyalia steps out...

New Map-

123 Drake Chase- Deadeye

GM: AP? Why are we moving this one frame at a time (LOL)? Is... this... the... slow... motion... bit... where... the... last... shot... is... taken?
 

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Kyalia

OOC: Sorry! :)


As she spots Deadeye on the edge of the stairway, Kyalia stops, raises her bow and aims to end this hunt once and for all.

[SBLOCK=OOC]ACTION POINT: Hunt's End[/SBLOCK]
 


As Kyalia disappears around the corner, Ah-shahran sends Gorm chasing after. Help her take him down, boy! he calls as he hopes for a dead hobgoblin.

OOC: This may not be necessary (go go quarry die!), but in case it is....


[sblock=Mechanics]Move: Gorm to J13, Ah-shahran chooses not to press his pit-jumping luck
Standard: Spirit Infusion on Kyalia
Minor: Call Spirit Companion at M9[/sblock]

[sblock=Combat Status]HP: 25/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 7
Passive Insight: 19 Passive Perception: 19
Action Points: 3 2 [x][][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 
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OOC: Sorry! :)


As she spots Deadeye on the edge of the stairway, Kyalia stops, raises her bow and aims to end this hunt once and for all.

[SBLOCK=OOC]ACTION POINT: Hunt's End[/SBLOCK]

OOC: Geez, what kind of pathetic damage is that! :lol:

Hopefully it will be enough. Go, Hunter's Quarry! :D

And Kyalia's arrow slams in to the back of the fleeing Deadeye, who slumps forward and the rides the spiral stairs all the way down, using his face as brakes- the Hobgoblin lies still at the bottom.

Spizz gets a run up and gives the corpse an almighty wallop.

Then looks around at Kyalia, a little frightened by the nasty Elf Lady, fixes a strangled smile on his face and gives the thumbs up sign.

"All gone dead..." He sing-songs.

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 5

Initiative (* = Next to play)

23 Spizz
20 Viator
19 Kyalia
14 Velani
12 Kalimaru
7 Ah-shahran
6 Deadeye
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 (4 Temp HP) Surges 1/0.

Monsters

Drake #1- 77 HP damage taken- DEAD.
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 41 HP damage taken (in total)- DEAD.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator- Move C5. Force Punch Drake #1- Hit 9 damage- DEAD.

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani- Double Move (Run) AA8.

Kali- Move R8. Drop Axe. Draw Bow. Longbow Deadeye- Miss.

Ah-shahran- Call Spirit Companion I9. Spirit Infusion Kyalia Longbow Deadeye- Miss. Call Spirit Companion B0 & 4 Temp HP Spizz.

Deadeye- Move (Run). Opportunity Attack Spizz Kick CA Deadeye- Miss. Move (Run).

Freggo- Double Move (Run) X9.

Turn #5

Spizz- Delay for further orders... Move (Run) J13. Charge CA Deadeye- Miss.

Viator- Double Move (Run) X8.

Kyalia- Move B10. Move I13. Action Point. Hunt's End CA Deadeye- Hit 14 damage- DEAD.

Velani-

Kali-

Ah-shahran-

[/sblock]

[sblock=AP, HP & XP]

That's the tenth encounter so far, six today- so another Action Point each...

1= Freggo
2= Kyalia, Velani & Viator
3= Ah-shahran & Kali

After a brief bout of Healing-

PCs
Ah-shahran 30/30 Surges 8/7
Freggo 27/26 Surges 9/4.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 Surges 11/3.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

As to XPs, that was another 66 XP each there-

Total 826 XP each.

[/sblock]

And so the gang head back and gather in the Mushroom Chamber, remembering back Deadeye said something about here.

The chamber itself has seen better times- the walls, and floor- tiles and flags have crumbled to dust in places, or else been bent and warped out of shape by tree roots and other plant-life.

The chamber is humid and damp- hence the great stands of fungi.

The door to the east, another of the metal variety, is shut, but seemingly unlocked...

[sblock= Scales of War To Do List]

IMMEDIATE CONCERN- SEE 6. & 1. (Zerriksa & below)

The Big Picture

1. Rescue the Prisoners-

Prisoners Rescued 2 out of 7


Jelissa- down stairs, lower level- Adronsius knows the way (see 5.).

Sertanian- he can identify the treasures (see 2.)

Thurann-

Kartenix-

Mirtala- the cook. Infected with Filth Fever. FOUND- Von Jallach Crypt with Gnomes.

Adronsius- the Dwarven Alchemist, FOUND- Von Jallach Crypt with Gnomes.

Zerriksa- mad witch woman, in with Drakes... (Deadeye said so, see 6.)

And-

"old man prisoner in crypt- through spider chamber, in cells there..." (Deadeye said so, see 6.)

2. Rescue the Treasures taken from the Hall of Great Valour.

Number and type not known.
Sertanian (see 1.) knows what is missing- find him.
Derek, the Gnome, thinks Sinruth not happy with his 'treshure'.

3. The Red Hand & Sinruth?

What is it all about?
Why are the Goblinoids wearing the insignia?
Who is Sinruth?

At The Moment

4. Tasks for Derek.

Rescue Doofus and Stubby the Gnomes.
Kill Lord Frazzle.

5. Adronsius' story.

They brought us here blindfolded, this I have told- the large beasts that we were shackled too were herded roughly across the entrance chamber and in to a chamber straight ahead.

Understand a blindfold is no hindrance to the Dwarfs, we see and hear in the dark, and are used to making our way thusly in life.

From there we were, that is the prisoners were sent in to the complex, we headed west out of the entrance chamber- Sinruth lead us on I believe, we followed a corridor that turned north, waited there a while.

Sinruth gave orders, I do not understand their bastard tongue, but I believe Goblins were left there as guards.

From there we headed west again in to another corridor, which again turned north- in to a larger chamber which... was strange, I remember a crackling sound and an odd smell- the smell of the river.

From there west again in to another corridor, which again turned north and then double back upon itself east- again more discussions and some part of our group departed. We headed on, east again- although the corridor turned north again- we climbed stairs in to a... a... a chamber with a sticky floor- again more of our number departed, one of whom was Mirtala, the cook- I heard her scream as she was hauled off.

Then, and I sense there were few of us left, maybe no more than a dozen of us, we headed down some great stair- it went deep, in to I would suggest a second lower level of the complex.

In to another larger chamber, there Jelissa departed, I remember her scent- the priestess smelt of the church and innocence, she must be saved.

Then finally in the large chamber still, with only the Goblins with me they beat me, again... and again... and again. Sinruth was there, he took part, he was the worst- he seemed angry, determined to take out his anger on my body.

I lost consciousness... but not for long.

I came too, still blindfolded retracing my journey back to the entrance chamber, I could smell the breeze, the fresh air, the grass and the forest- I thought, stupidly, they were going to take me outside- to let me go, or else I would be have the opportunity to run, but no...

They dragged me across the entrance chamber, through metal doors and down, in to a chamber that smelt of the storm...

There..."

Adronsius points at the chamber with the once lit mystical symbols in it.

"And then they beat me again, and manacled me here..."

Adronsius breaths hard.

"I hope this will be of help to you- unless they have moved them then I think that four of the prisoners, including myself, are on this level of the complex- one of whom is Mirtala; and two are on the lower level- one of whom is Jelissa, the priestess."

6. Deadeye's story.

"Deadeye know few places- up roundy stairs (spiral staircase) more tombs; from there creepy place with many spiderlings- there big stairs down to Sinruth or passage to 'nother crypt- Prisoner in crypt, further on room with big pictures on wall- roundyways, make gurggly noise, make Deadeye want pee-pee!"

And that's Deadeye's summation of the chambers that are left to explore on this level- save...

"Oh an' Sinruth Drake room, with mushrooms- 'nother prisoner through there- evil skank witch lady..."

And...

Deadeye, reiterates- "mad witch woman prisoner in chamber beyond Sinruth's Drakes, centre-ways through entrance chamber, she threaten turn Sinruth in to frog, he not happy."

And, "old man prisoner in crypt- through spider chamber, in cells there..."

Also, "other prisoners down stairs- lower parts, with undeadies somewhere..."

7. Areas yet to investigate.

Derek says most prisoners on this level of the complex & Sinruth and more Goblins below.

Entrance Chamber- North doors, no sign, partially dented and broken.
Doors west from Goblin rest room.
Doors west from corridor to the north of Goblin rest room.
Spiral staircase up from Deadeye's domain.

In The Future

Lord Frazzle- Gnome bad guy.
Demon- summoned by Lord Frazzle.
Sinruth- Goblin chief.

[/sblock]

Catch up above.

New Map-

124 Drake Chase- The Mushroom Chamber

What next?
 

Kali

Without getting too close, Kali takes a look at the mushrooms. He's fully aware that not all mushrooms require you to eat them to poison you.
 

Kyalia

“Good boy! You might actually live through this...” Kyalia says to Spizz before meeting up with the others and taking a moment to rest from the strain of combat.


[SBLOCK=OOC]Taking a Short Rest.[/SBLOCK]
 
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As the group regathers, Ah-shahran gives Spizz a respectful nod before taking care of the group's wounds. Once that task is finished, he looks to the doors, saying Zerriksa is supposed to be down here, right? Through there seems a likely place to start. Think there'll be another fight? Moving over to the doors, Ah-shahran checks for signs of danger, then listens for noises of possible creatures beyond.

[sblock=Mechanics]Perception to find traps, then again to listen past the doors.[/sblock]
 

Without getting too close, Kali takes a look at the mushrooms. He's fully aware that not all mushrooms require you to eat them to poison you.

Kali warns the others-

"Stay back..." He points in the general direction of all of the fungi- the big man has identified a number of variants- several dangerous, slumberspores (not good- they send you to sleep with their puffs of dust) and doomspores (cause choking a poison damage)- they're all to be avoided. Both varieties are mixed in with edible fungi...
 

As the group regathers, Ah-shahran gives Spizz a respectful nod before taking care of the group's wounds. Once that task is finished, he looks to the doors, saying Zerriksa is supposed to be down here, right? Through there seems a likely place to start. Think there'll be another fight? Moving over to the doors, Ah-shahran checks for signs of danger, then listens for noises of possible creatures beyond.

[sblock=Mechanics]Perception to find traps, then again to listen past the doors.[/sblock]

The doors are latched, the latch being on your side, they're also not a great fit- they've perhaps taken a battering with the Drakes being in this chamber- there are no traps to be found, or anything else untoward.

Ah-shahran can also see a yellowsh light, seeping through the cracks and gaps- also a slight crackling sound- similar to the Von Jallach crypt.

Pushing slightly against the doors creates a three or four inch gap, through which Ah-shahran tentatively peers.

New Map-

125 Beyond the Mushroom Chamber

The chamber beyond looks dark and dirty, a circular area is enclosed in a shimmering forcefield which runs from floor to ceiling- within an older woman slumped on the floor- Zarriksa, probably.

No other sounds, and no other creatures can be seen, heard or... it looks to be an empty chamber otherwise.
 

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