Scales of War #1 Rescue at Rivenroar IC

I guess Deadeye has opted to stare death in the face. Gorm flickers as he seems to bound down the hall, first allowing Kyalia to make an extra attack, then taking a blocking position on the other side of the errant hobgoblin.

[sblock=Mechanics]Minor: Call Spirit Companion at I9
Standard: Spirit Infusion on Kyalia
Move-->Minor: Call Spirit Companion at B9, 4 temp HP to Spizz

Sadly Gorm doesn't have an OA (yet), but he might give Deadeye a pause, and at least will cost him a square of movement.[/sblock]

[sblock=Combat Status]HP: 25/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 7
Passive Insight: 19 Passive Perception: 19
Action Points: 3 2 [x][][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]

Gorm appears, but only for a second- Kyalia lets loose, but she too is off target...

Seconds latter Gorm appears again and barks at Deadeye, who almost jumps out of his skin.

At the same moment Spizz is filled with good health and cheer- he struggles with a smile, turns briefly and gives Ah-shahran the thumbs up... endearing little scamp.

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 4

Initiative (* = Next to play)

23 Spizz
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru
7 Ah-shahran
6 Deadeye*
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 (4 Temp HP) Surges 1/0.

Monsters

Drake #1- 77 HP damage taken- DEAD.
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 26 HP damage taken (in total)- Bloodied. Quarry Kyalia.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator- Move C5. Force Punch Drake #1- Hit 9 damage- DEAD.

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani-

Kali- Move R8. Drop Axe. Draw Bow. Longbow Deadeye- Miss.

Ah-shahran- Call Spirit Companion I9. Spirit Infusion Kyalia Longbow Deadeye- Miss. Call Spirit Companion B0 & 4 Temp HP Spizz.

Deadeye-

Freggo-

[/sblock]

New Map- to follow.

Next up Deadeye...
 

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Deadeye

That's enough for the Hobgoblin- he bolts, which of course causes Spizz to lash out with a kick... but too late- Deadeye is off and running...

And around the corner and out of sight...


[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 5

Initiative (* = Next to play)

23 Spizz*
20 Viator
19 Kyalia
14 Velani*
12 Kalimaru
7 Ah-shahran
6 Deadeye
5 Freggo*

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 (4 Temp HP) Surges 1/0.

Monsters

Drake #1- 77 HP damage taken- DEAD.
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 26 HP damage taken (in total)- Bloodied. Quarry Kyalia.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator- Move C5. Force Punch Drake #1- Hit 9 damage- DEAD.

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani-

Kali- Move R8. Drop Axe. Draw Bow. Longbow Deadeye- Miss.

Ah-shahran- Call Spirit Companion I9. Spirit Infusion Kyalia Longbow Deadeye- Miss. Call Spirit Companion B0 & 4 Temp HP Spizz.

Deadeye- Move (Run). Opportunity Attack Spizz Kick CA Deadeye- Miss. Move (Run).

Freggo-

Turn #5

Spizz-

Viator-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...enroar/120+Drake+Chase-+Deadeye+Runs.jpg.html

Map showing where Deadeye isn't any more...

Next up- Velani and Freggo please, then...

Spizz looks at Ah-shahran, points in the direction of the fleeing Deadeye and shrugs... the unsaid question is 'do you want him to go after Deadeye?' Spizz awaits Ah-shahran's response.

After Spizz, Viator and then Kyalia...
 
Last edited:

[sblock=to chase or not to chase]
I think we should resist the urge to immediately give chase to Deadeye. We are FAR spread out, with plenty of opportunity to make it worse by people failing athletics checks to jump over the pits. I hate the idea of him going and getting reinforcements. He knows where the prisoners are and that the Sewer Rats have turned on their former masters.

We need to regroup...and at the same time, I'm loathe to even leave the entrance chamber. Worse, should Deadeye be alerting his buddies, they may start slaying others, run away, bolster defenses, etc.

That said, I say we place our faith in the magic door of the VonJallick crypt to protect those we've already rescued and then make a press forward. It'll take a few rounds, but my vote is to gather with Gorm and Spizz (waiting until we're all grouped up) and then move as a unit. If we're lucky, maybe we catch him fiddling with a broken door handle before he can sound the klaxons. Thoughts?
[/sblock]
 


Ah-shahran shakes his head at Spizz. Best wait on the elf lady. Don't want you running into a group with no backup. Turning his attention to Kyalia, he adds See if you can bring him down! But don't get too far ahead of us.

OOC: I think it's worth Kyalia seeing if she can target him from the corner (which she can easily reach assuming she makes the swing). Between Evasive Strike and action points (I think she has both left), she might even be able to get a shot off past two corners. If he's visible from this corner, I can Spirit Infusion for an extra shot (and maybe even around the corner--I'll have to check the rules on line of effect). If we can't bring him down this round, I think we should follow larryfinnjr's suggestion and regroup.


[sblock=Mechanics]None in this post.[/sblock]

[sblock=Combat Status]HP: 25/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 7
Passive Insight: 19 Passive Perception: 19
Action Points: 3 2 [x][][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 
Last edited:

OOC: Kyalia still has her Elven Accuracy ... and will use it on this shot, of course! Sorry, for the little redcon. :)

Even with her improved aim, Kyalia's arrow sails just wide, by inches...

Spizz

At the far end of the corridor Spizz acknowledges Ah-shahran's shake of the head to stop his pursuit.

The Goblin slams his fist in to the palm of his other hand, then shakes his fist in the direction of the departed Deadeye.

"Damn you, Deadeye!" The little guy rages.

Next up... we'll see.
 

On the Move...

GM: Hope you don't mind this but taking in to account what has been said- Ah-shahran is correct in his precis, the Hobgoblin is still in range for Kyalia- providing she uses an AP, the creature is not as fast as her and had to go around Gorm.

I have therefore Double Moved (Run) for Velani, Freggo & Viator. Although I'll happily retcon any of these.

Having done this next up is Kyalia... Kali and Ah-shahran may as well try to see where they get, remember another AP is coming your way after this combat-

PC APs at present-
Velani- 1
Viator- 1
Freggo- 0
Kali- 2
Ah-shahran- 2
Kyalia- 2


[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 5

Initiative (* = Next to play)

23 Spizz*
20 Viator
19 Kyalia*
14 Velani
12 Kalimaru
7 Ah-shahran
6 Deadeye
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 (4 Temp HP) Surges 1/0.

Monsters

Drake #1- 77 HP damage taken- DEAD.
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 26 HP damage taken (in total)- Bloodied. Quarry Kyalia.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator- Move C5. Force Punch Drake #1- Hit 9 damage- DEAD.

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani- Double Move (Run) AA8.

Kali- Move R8. Drop Axe. Draw Bow. Longbow Deadeye- Miss.

Ah-shahran- Call Spirit Companion I9. Spirit Infusion Kyalia Longbow Deadeye- Miss. Call Spirit Companion B0 & 4 Temp HP Spizz.

Deadeye- Move (Run). Opportunity Attack Spizz Kick CA Deadeye- Miss. Move (Run).

Freggo- Double Move (Run) X9.

Turn #5

Spizz- Delay for further orders...

Viator- Double Move (Run) X8.

Kyalia-

Velani-

Kali-

Ah-shahran-

[/sblock]

New Map-

121 Drake Chase- In Hot Pursuit

As I said previously if Velani, Viator or Freggo want to change their moves then just message me and I'll re-do, no problems.
 

Kyalia

Cursing silently, Kyalia immediately begins to chase the fleeing hobgoblin, knowing that she is very likely faster than him, there is still a chance to catch him.

“Come, Spizz, we won't let him get away! What direction did he flee?”


[SBLOCK=OOC]Move: Move to B10 (Acrobatics to swing back over the pit)

Remaining action really depends on what she can perceive then...[/SBLOCK]
 

Cursing silently, Kyalia immediately begins to chase the fleeing hobgoblin, knowing that she is very likely faster than him, there is still a chance to catch him.

“Come, Spizz, we won't let him get away! What direction did he flee?”


[SBLOCK=OOC]Move: Move to B10 (Acrobatics to swing back over the pit)

Remaining action really depends on what she can perceive then...[/SBLOCK]

Spizz & Kyalia

That's all the encouragement the Goblin needs- Spizz is on his way... chasing after Deadeye, and in to the Rivenroar Crypt...

"For Viola, for Ah... Ah... Ah-Choo, and the nasty elf Lady!"

Spizz charges in to Deadeye, on the first step of the stairs, and attempts to bite the Hobgoblin Archer...

Alas Deadeye just kicks out and stops the snarling Spizz in his tracks...

"Traitor!" Deadeye screams.

Which causes Spizz to stop and think...

Behind the Goblin Kyalia skids to a halt- behind a wall which conceals all of the action ahead, one more square on and all would be revealed.

[sblock=Combat]
Encounter #10 Rampaging Drakes

Turn: 5

Initiative (* = Next to play)

23 Spizz
20 Viator
19 Kyalia*
14 Velani
12 Kalimaru
7 Ah-shahran
6 Deadeye
5 Freggo

HP & Conditions

PCs
Ah-shahran 30/25 Surges 8/8
Freggo 27/18 Surges 9/5.
Kalimaru 25/24 (4 Temp HP) Surges 8/6
Kyalia 26/26 (4 Temp HP) Surges 8/8
Velani 28/28 Surges 11/3. Defender Aura.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 (4 Temp HP) Surges 1/0.

Monsters

Drake #1- 77 HP damage taken- DEAD.
Drake #2- 88 HP damage taken- DEAD.
Deadeye- 26 HP damage taken (in total)- Bloodied. Quarry Kyalia.

Actions To Date

Turn #1 (Surprise)

Drake #1- Charge Von Jallach Crypt door- No effect.

Drake #2- Double Move to S8.

Viator- Move (Jump) first Pit- Success on to H9. Move M7.

Kyalia- Quarry Drake #2. Twin Strike Drake #2- Hit & Hit 10 damage.

Velani- Move (Run) N9. Defensive Aura. Move (Run) Halfway up stairs.

Kali- Stow weapons. Draw Longbow. Longbow Drake #2- Hit 15 damage.

Ah-shahran- Call Spirit Companion- Kali 4 Temp HP. Spirit Infusion Kali RBA Drake #2- Hit 11 damage. Call Spirit Companion- Kyalia 4 Temp HP. Action Point. Spirit Infusion Kali RBA Drake #2- Miss.

Freggo- Double Move up stairs towards Entrance Chamber after Velani.

Turn #2

Drake #1- Move?

Drake #2- Move X8. Charge West doors...

Viator- Move Jump Pit- Fail- caught by Floating Disc- lowered in to Mushroom Chamber. Stand up.

Kyalia- Stow Longbow. Move swing across first pit- success. Move M9.

Velani- Move A6. Second Wind +2 on all Defences. Whistle- get the Drake's attention- Success.

Kali- Move swing across first Pit- success. Move & jump 2nd pit- success.

Ah-shahran- Move Jump second Pit- Success (with Memories) to R9. Call Spirit Companion. Ready Twin Panthers...

Freggo- Move (Run) C5. Ready Luring Strike.

Turn #3

Drake #1- Charge Freggo. Freggo Readied Action- Luring Strike Drake #1- Miss & Shift back 1. Charge Combat Advantage Freggo- Hit & Miss 9 damage.

Drake #2- Move Y8- spot the crowd. Charge Gorm- Raking Charge- Hit & Hit, 8 & 9 damage- need one attack to do 10 damage- no effect on Gorm. Readied Action Ah-shahran Twin Panthers Drake #2- Miss and Crit 12 damage- Bloodied.

Viator- Double Move (Run) to -A6. Action Point (1). Dimensional Scramble Drake #1- Miss.

Kyalia- Twin Strike Quarry Drake #1- Miss & Hit 10 damage.

Velani- Move C6. Ready Valiant Strike.

Kali- Draw Axes. Move T9. Battleaxe with Power Attack Drake #2- Hit 17 damage.

Ah-shahran- Spirit Infusion Kali Battleaxe Drake #2- Miss. Call Spirit Companion T8.

Deadeye- Shift C9. Bull Rush Spizz (with surprise)- Miss.

Freggo- Shift E4. Luring Strike Shift F5. Readied Action Velani Valiant Strike CA Drake #1- Hit 6 damage. Back to Luring Strike CA Drake #1- Miss. Aegis of Ensnarement Drake #1. Action Point. Greenflame Blade CA Drake #1- Hit 7 damage...

Turn #4

Spizz- Shift C8. Punch Deadeye- Hit 4 damage & Bloodied.

Drake #1- Bite Freggo- Miss.

Drake #2- Bite Gorm- Hit- Gorm disappears & Ah-shahran takes 5 damage. Shift W8.

Viator- Move C5. Force Punch Drake #1- Hit 9 damage- DEAD.

Kyalia- Twin Strike Quarry Rage Drake #2- Hit 13 damage- DEAD & Deadeye Hit- 4 damage. Move H9. Quarry Deadeye.

Velani- Double Move (Run) AA8.

Kali- Move R8. Drop Axe. Draw Bow. Longbow Deadeye- Miss.

Ah-shahran- Call Spirit Companion I9. Spirit Infusion Kyalia Longbow Deadeye- Miss. Call Spirit Companion B0 & 4 Temp HP Spizz.

Deadeye- Move (Run). Opportunity Attack Spizz Kick CA Deadeye- Miss. Move (Run).

Freggo- Double Move (Run) X9.

Turn #5

Spizz- Delay for further orders... Move (Run) J13. Charge CA Deadeye- Miss.

Viator- Double Move (Run) X8.

Kyalia- Move B10.

Velani-

Kali-

Ah-shahran-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...r/122+Drake+Chase-+Around+the+Corner.jpg.html

The Map is on 'Player View' therefore it only displays creatures in your line of sight, obviously it shows the whole of the room because you've investigated this area previously- well, see the stairs, the Goblins are over there...

Oh and I replied to you OC post, you can use an Action Point- see the thread.
 
Last edited:

Kyalia

Listening to the voices, Kyalia follows Deadeye and Spizz into the crypts, her bow ready to strike any moment.


[SBLOCK=OOC]Standard: Move to I13 (I suppose Deadeye is in E13, then?)[/SBLOCK]
 

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