Scales of War #1 Rescue at Rivenroar IC

Kali steps into the combat with the blobby creature, slicing at it with his axes, and then dancing away again.

OOC: Take on Aspect of Cunning Fox, Move to F8, Melee basic on Blob, Dual attack if first hits, shift out to G6

Keep you eyes peeled- lots of things happen.

Kali steps up to plate and slices hard and... that's not what he wanted to happen...

The Ooze shudders and flails its pseudopod, and then- down the line where Kali's blade hit, the rent gets larger and finally...

<RRRIIPPP>

Tears itself in to two separate Blobs, each a smaller version of the first- complete with flailing pseudopods. The second Blob however is all action, with no negative effects.

This however does not phase Kali- who slashes with his hand axe and digs another great gouge in the first Blob, which seems to be leaking profusely- it's not long for this world.

Kali, job done, slips back in to the second row, away from the Blobs.

Meanwhile on the screen behind you the small creatures are back about their business- they seem to be transferring small barrels out of the boat to the waiting creatures on the river bank...

One barrel, two barrels, three...

Suddenly one of the small creatures slips, throws the barrel he is carrying up in the air as he falls- the second creature on the riverbank fumbles the barrel, it drops towards the two in the boat.

The first of whom grabs for the barrel, catches it- for a second, and then spills it again- the last of the small creatures looks up- the barrel is heading right for its face...

[sblock=Combat]
Encounter #11 Slime

Turn: 1

Initiative (* = Next to play)

20 Split Ooze #1
20 Split Ooze #2
17 Velani
17 Kyalia
17 Grey Ooze
11 Ah-shahran
8 Kali
7 Viator*
2 Freggo*

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/7
Freggo 27/26 (4 Temp HP) Surges 9/4.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Grey Ooze- FLED
Big Ooze- 66 HP damage taken. Dazed (Velani Turn #2)- SPLITS IN TWO-
Split Ooze #1- 11 HP damage taken- Bloodied. Marked (Velani). Dazed (Velani Turn #2).
Split Ooze #2- Bloodied.

Actions To Date

Surprise Action

Freggo- Luring Strike Big Ooze- Hit 7 damage.

Turn #1

Big Ooze- Slam Spizz- Miss. Shift E7.

Velani- Move E6. Defender Aura Big Ooze. Vengeful Strike CA Big Ooze- Hit 10 damage & Holy Smite +5 damage = 15 & Dazed.

Kyalia- Hunter's Quarry Big Ooze. Evasive Strike Shift K7 Attack Big Ooze- Hit 10 damage.

Grey Ooze- Move through eastern door- and keep on moving.

Ah-shahran- Spirit Infusion Kyalia Longbow CA Big Ooze- Hit 9 damage. Call Spirit Companion- Freggo 4 Temp HP. Ah-shahran Move E12 & Grom F7. Action Point. Spirit Infusion Velani Longsword CA Big Ooze- Hit 9 damage.

Kali- Aspect of the Cunning Fox. Move F8. Longsword Big Blob- Hit 16 damage and the Big Blob splits in to two separate Blobs & Dual Attack Blob #1- Hit 11 damage.

Viator-

Freggo-

[/sblock]

New Map-

135 The Portal Chamber- One Blob two Blob

Next up Viator and then Freggo...

You're destroying this guy.
 

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Freggo has concerns

Freggo continues to glance nervously both toward the closed door behind him and to the strange goings-ons on the magic wall. "Friends... I fear for the safety of those we have hidden away. Might we insure that the departed slime is not dissolving them as we speak? It seems to have no trouble with doors."

Wishing to end the strange monster quickly, Freggo summons forth the green flame of his sword, and lets loose a strike up on the nearest of the the halves, connecting solidly. The sword lights up, and the flames singe the other half as well. Hoping that is the end of one or both of them, Freggo turns and heads out of the room, following his own advice.

[sblock=Mechanics]
Standard: Greenflame blade vs. Jelly 2, hitting for 8 damage and also dealing 3 damage to Jelly 1
Move and minor: Move to C:13 plus 2 steps, opening the door (if an OA is prompted, Freggo gains +2 to defenses)
[/sblock]
 
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OOC: Passive Perception = 17. My actions will depend on what I see

GM: Remember your turn is before Freggo's so until we're done with Viator then Freggo's attack has not taken place- sorry if you knew this already, just making it clear.

I take it your looking at the screen with your Perception.


The barrel thumps hard in to the small creature- straight in its face... sending it tumbling back- windmilling its arms furiously... too little, too late-

<SPLOOOSH>

The creature is in the river... panic washes over the riverbank and its inhabitants- one of the small creatures dives to the rescue, misses its step- treading perhaps on its cloak, and faceplants the rowboat.

<THUNK>

The two smaller creatures left standing turn statue for a second- then both begin to strip off their cumbersome and voluminous cloaks...

Viator strains in to see- remember the river Nentir is nearly fifty feet wide, and you're watching from the near bank activity going on on the far bank... and its evening- dusk. And yet... the four creatures look to be Halflings.

The small barrel that now needs to be rescued, it's floating out in to mid-stream, has a triple XXX on it- Moonshine.

What's next?
 

Viator watches the separation of the ooze, at the same time as the halflings struggle in the background, and steps into action.

Sending out his power to disrupt the jelly, he reaches into his well to shape the static around his team mate. Unfortunately he is too distracted by the scene in the background and loses focus.

Looking at the distressed bodies in the water, Viator redirects the flow towards the portal, hoping his power will travel through. He pushes out with his right hand, reflecting a shove of power to get the drowning halfling closer to shore. At the same time his left makes a scooping action, hoping the extension of his power will push the barrel closer to the small ones.

Finally, he concentrates on the portal, thinking of the training ground he spent most of his young life in. The thought of the jelly heading back to Fallcrest is too much to bear.

A trickle of blood runs from his nose.

[sblock=Actions]Standard = Dimensional Scramble at D7 (Aug 1 to target only enemies): MoJ#1 - Miss; MoJ#2 - Miss
Minor = Far Hand on barrel if possible
Free = Forceful Shove on drowning halfling - push closer to shore
Move = Arcana Skill Check to change the view in the portal[/sblock][sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 7/8
Power Points: 1/2
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]
OOC: I will spend another Power Point if necessary to get my powers to help the halflings
 
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The two smaller creatures left standing turn statue for a second- then both begin to strip off their cumbersome and voluminous cloaks...

The small barrel that now needs to be rescued, it's floating out in to mid-stream, has a triple XXX on it - _________

"EXPLOSIVES! They're going to blow up the bridge! Hurry, there's no time to lose!"

"Yeah, Viator! Blast 'em!"


OOC: yeah, passive insight 9 oughta do it.... :)
 

Viator watches the separation of the ooze, at the same time as the halflings struggle in the background, and steps into action.

Sending out his power to disrupt the jelly, he reaches into his well to shape the static around his team mate. Unfortunately he is too distracted by the scene in the background and loses focus.

Looking at the distressed bodies in the water, Viator redirects the flow towards the portal, hoping his power will travel through. He pushes out with his right hand, reflecting a shove of power to get the drowning halfling closer to shore. At the same time his left makes a scooping action, hoping the extension of his power will push the barrel closer to the small ones.

Finally, he concentrates on the portal, thinking of the training ground he spent most of his young life in. The thought of the jelly heading back to Fallcrest is too much to bear.

A trickle of blood runs from his nose.

[sblock=Actions]Standard = Dimensional Scramble at D7 (Aug 1 to target only enemies): MoJ#1 - Miss; MoJ#2 - Miss
Minor = Far Hand on barrel if possible
Free = Forceful Shove on drowning halfling - push closer to shore
Move = Arcana Skill Check to change the view in the portal[/sblock][sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 7/8
Power Points: 1/2
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]
OOC: I will spend another Power Point if necessary to get my powers to help the halflings


Lots of nothings happen at once...

A hazy furze appears momentarily around the two Blobs- and then nothing happens.

On the screen the Halflings continue to struggle in the water- Viator reaches out with his Far Hand, and finds himself unable to penetrate the screen, at least nothing happens of note.

Viator attempts his Forceful Shove, and again, nothing happens.

His nose bleed picks up pace, Viator raises his hand to staunch the flow.

He concentrates...

And the screen goes dead... blackness- inky blackness... which slowly swims in to focus.

The walls, floor, and ceiling of the chamber you can see are made of some jet black stone, a stone door, also black, lies to the west, while a stone arch is on the north wall- the arch leads nowhere, the floor has partially collapsed in the southwest- rubble is scattered about. Along the walls, globes of gray glass give off a dim light.

Though the chamber looks to be deserted, overturned stools and a burning brazier show that it has been recently occupied.

But that's not it...

In the centre of the chamber is a now furiously glowing doorway- the doorway is filled with a greyish flame, the doorway floats a good six inches off the jet black floor.

Something flits by the screen, just for a moment- or at least the sense of movement, you see nothing- except perhaps a general haziness.

A hand- shimmering and hazy, you can see through to the bones beneath the flesh, lurches in to view- almost filling the screen...

The entire screen swirls for a second and then clears again- to reveal the picture as previous.

Standing in the chamber, the same chamber as you, is a shimmering creature- a hazy white translucent outline of a humanoid, it's skeleton clearly visible.

[sblock=Combat]
Encounter #11 Slime

Turn: 1

Initiative (* = Next to play)

20 Split Ooze #1
20 Split Ooze #2
18 Ghostly Creature
17 Velani
17 Kyalia
17 Grey Ooze
11 Ah-shahran
8 Kali
7 Viator*
2 Freggo*

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/7
Freggo 27/26 (4 Temp HP) Surges 9/4.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Grey Ooze- FLED
Big Ooze- 66 HP damage taken. Dazed (Velani Turn #2)- SPLITS IN TWO-
Split Ooze #1- 11 HP damage taken- Bloodied. Marked (Velani). Dazed (Velani Turn #2).
Split Ooze #2- Bloodied.

Actions To Date

Surprise Action

Freggo- Luring Strike Big Ooze- Hit 7 damage.

Turn #1

Big Ooze- Slam Spizz- Miss. Shift E7.

Velani- Move E6. Defender Aura Big Ooze. Vengeful Strike CA Big Ooze- Hit 10 damage & Holy Smite +5 damage = 15 & Dazed.

Kyalia- Hunter's Quarry Big Ooze. Evasive Strike Shift K7 Attack Big Ooze- Hit 10 damage.

Grey Ooze- Move through eastern door- and keep on moving.

Ah-shahran- Spirit Infusion Kyalia Longbow CA Big Ooze- Hit 9 damage. Call Spirit Companion- Freggo 4 Temp HP. Ah-shahran Move E12 & Grom F7. Action Point. Spirit Infusion Velani Longsword CA Big Ooze- Hit 9 damage.

Kali- Aspect of the Cunning Fox. Move F8. Longsword Big Blob- Hit 16 damage and the Big Blob splits in to two separate Blobs & Dual Attack Blob #1- Hit 11 damage.

Viator- Dimensional Scramble Blob #1- Miss & Blob #2- Miss. Far Hand- Fail. Forceful Push- Fail. Arcana Check and the scene changes and the Ghostly Visitor steps through.

Freggo-

Turn #2

Split Ooze #1-

Split Ooze #2-

Ghostly Visitor-

[/sblock]

New Map-

136 The Portal Chamber- Ghostly visitor

To follow Freggo, then the bad guys- who are stacking up...
 

Freggo continues to glance nervously both toward the closed door behind him and to the strange goings-ons on the magic wall. "Friends... I fear for the safety of those we have hidden away. Might we insure that the departed slime is not dissolving them as we speak? It seems to have no trouble with doors."

Wishing to end the strange monster quickly, Freggo summons forth the green flame of his sword, and lets loose a strike up on the nearest of the the halves, connecting solidly. The sword lights up, and the flames singe the other half as well. Hoping that is the end of one or both of them, Freggo turns and heads out of the room, following his own advice.

[sblock=Mechanics]
Standard: Greenflame blade vs. Jelly 2, hitting for 8 damage and also dealing 3 damage to Jelly 1
Move and minor: Move to C:13 plus 2 steps, opening the door (if an OA is prompted, Freggo gains +2 to defenses)
[/sblock]

Freggo slices in to the closest Ooze, which crisps and curls a little- fire fans out and singes the second Ooze. Job done- Freggo heads off...

The closest Ooze flails at the departing hero- but he's too quick...

Freggo flings the door open- the corridor beyond, empty- the Small Ooze has departed.

[sblock=Combat]
Encounter #11 Slime

Turn: 1

Initiative (* = Next to play)

20 Split Ooze #1*
20 Split Ooze #2
18 Ghostly Creature
17 Velani
17 Kyalia
17 Grey Ooze
11 Ah-shahran
8 Kali
7 Viator
2 Freggo

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/7
Freggo 27/26 (4 Temp HP) Surges 9/4.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Grey Ooze- FLED
Big Ooze- 66 HP damage taken. Dazed (Velani Turn #2)- SPLITS IN TWO-
Split Ooze #1- 14 HP damage taken- Bloodied. Marked (Velani). Dazed (Velani Turn #2).
Split Ooze #2- 8 HP damage taken- Bloodied.

Actions To Date

Surprise Action

Freggo- Luring Strike Big Ooze- Hit 7 damage.

Turn #1

Big Ooze- Slam Spizz- Miss. Shift E7.

Velani- Move E6. Defender Aura Big Ooze. Vengeful Strike CA Big Ooze- Hit 10 damage & Holy Smite +5 damage = 15 & Dazed.

Kyalia- Hunter's Quarry Big Ooze. Evasive Strike Shift K7 Attack Big Ooze- Hit 10 damage.

Grey Ooze- Move through eastern door- and keep on moving.

Ah-shahran- Spirit Infusion Kyalia Longbow CA Big Ooze- Hit 9 damage. Call Spirit Companion- Freggo 4 Temp HP. Ah-shahran Move E12 & Grom F7. Action Point. Spirit Infusion Velani Longsword CA Big Ooze- Hit 9 damage.

Kali- Aspect of the Cunning Fox. Move F8. Longsword Big Blob- Hit 16 damage and the Big Blob splits in to two separate Blobs & Dual Attack Blob #1- Hit 11 damage.

Viator- Dimensional Scramble Blob #1- Miss & Blob #2- Miss. Far Hand- Fail. Forceful Push- Fail. Arcana Check and the scene changes and the Ghostly Visitor steps through.

Freggo- Greenflame Blade Ooze #2- Hit 8 damage & Ooze #1- 3 damage. Move C13. OA Ooze #2 Slam Freggo- Miss. Move C13. Open the doors- empty.

Turn #2

Split Ooze #1-

Split Ooze #2-

Ghostly Visitor-

[/sblock]

New Map to follow.

Next up the bad guys wail on you...
 
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Ooze #1

Only just alive the creature mindlessly flails at Velani with a pseudopod- to no effect. The creature goes for its secret weapon, it repeats the action- another pseudopod flails at Velani...

Once again with no effect... the creature is burnt, broken and bloodied...

[sblock=Combat]
Encounter #11 Slime

Turn: 1

Initiative (* = Next to play)

20 Split Ooze #1
20 Split Ooze #2*
18 Ghostly Creature
17 Velani
17 Kyalia
17 Grey Ooze
11 Ah-shahran
8 Kali
7 Viator
2 Freggo

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/7
Freggo 27/26 (4 Temp HP) Surges 9/4.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Grey Ooze- FLED
Big Ooze- 66 HP damage taken. Dazed (Velani Turn #2)- SPLITS IN TWO-
Split Ooze #1- 14 HP damage taken- Bloodied. Marked (Velani). Dazed (Velani Turn #2).
Split Ooze #2- 8 HP damage taken- Bloodied.

Actions To Date

Surprise Action

Freggo- Luring Strike Big Ooze- Hit 7 damage.

Turn #1

Big Ooze- Slam Spizz- Miss. Shift E7.

Velani- Move E6. Defender Aura Big Ooze. Vengeful Strike CA Big Ooze- Hit 10 damage & Holy Smite +5 damage = 15 & Dazed.

Kyalia- Hunter's Quarry Big Ooze. Evasive Strike Shift K7 Attack Big Ooze- Hit 10 damage.

Grey Ooze- Move through eastern door- and keep on moving.

Ah-shahran- Spirit Infusion Kyalia Longbow CA Big Ooze- Hit 9 damage. Call Spirit Companion- Freggo 4 Temp HP. Ah-shahran Move E12 & Grom F7. Action Point. Spirit Infusion Velani Longsword CA Big Ooze- Hit 9 damage.

Kali- Aspect of the Cunning Fox. Move F8. Longsword Big Blob- Hit 16 damage and the Big Blob splits in to two separate Blobs & Dual Attack Blob #1- Hit 11 damage.

Viator- Dimensional Scramble Blob #1- Miss & Blob #2- Miss. Far Hand- Fail. Forceful Push- Fail. Arcana Check and the scene changes and the Ghostly Visitor steps through.

Freggo- Greenflame Blade Ooze #2- Hit 8 damage & Ooze #1- 3 damage. Move C13. OA Ooze #2 Slam Freggo- Miss. Move C13. Open the doors- empty.

Turn #2

Split Ooze #1- DAZED. Slam Velani-Miss. Action Point. Slam Velani- Miss.

Split Ooze #2-

Ghostly Visitor-

[/sblock]

New Map to follow.

Next up Oooze #2.
 
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Ooze #2

The second Ooze flattens itself to a dark yellow puddle, shimmering in the light of the screen it flows forward- without prompting attacks...

The creature draws itself back together, into a more a solid- if not jelly-like form- and then flails a pseudopod at the hero that blocks its path, Freggo.

The beast smashes in to Freggo, causing him to slump and almost fall- worse still it seems the creatures pseudopod exudes acid- the volatile liquid begins to burn in to Freggo's skin- he screams in fury...


[sblock=Combat]
Encounter #11 Slime

Turn: 1

Initiative (* = Next to play)

20 Split Ooze #1
20 Split Ooze #2
18 Ghostly Creature*
17 Velani
17 Kyalia
17 Grey Ooze
11 Ah-shahran
8 Kali
7 Viator
2 Freggo

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/7
Freggo 27/17 Surges 9/4. 5 Ongoing Acid damage (save ends).
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/7.
&
Spizz 31/11 Surges 1/0.

Monsters

Grey Ooze- FLED
Big Ooze- 66 HP damage taken. Dazed (Velani Turn #2)- SPLITS IN TWO-
Split Ooze #1- 14 HP damage taken- Bloodied. Marked (Velani). Dazed (Velani Turn #2).
Split Ooze #2- 8 HP damage taken- Bloodied.

Actions To Date

Surprise Action

Freggo- Luring Strike Big Ooze- Hit 7 damage.

Turn #1

Big Ooze- Slam Spizz- Miss. Shift E7.

Velani- Move E6. Defender Aura Big Ooze. Vengeful Strike CA Big Ooze- Hit 10 damage & Holy Smite +5 damage = 15 & Dazed.

Kyalia- Hunter's Quarry Big Ooze. Evasive Strike Shift K7 Attack Big Ooze- Hit 10 damage.

Grey Ooze- Move through eastern door- and keep on moving.

Ah-shahran- Spirit Infusion Kyalia Longbow CA Big Ooze- Hit 9 damage. Call Spirit Companion- Freggo 4 Temp HP. Ah-shahran Move E12 & Grom F7. Action Point. Spirit Infusion Velani Longsword CA Big Ooze- Hit 9 damage.

Kali- Aspect of the Cunning Fox. Move F8. Longsword Big Blob- Hit 16 damage and the Big Blob splits in to two separate Blobs & Dual Attack Blob #1- Hit 11 damage.

Viator- Dimensional Scramble Blob #1- Miss & Blob #2- Miss. Far Hand- Fail. Forceful Push- Fail. Arcana Check and the scene changes and the Ghostly Visitor steps through.

Freggo- Greenflame Blade Ooze #2- Hit 8 damage & Ooze #1- 3 damage. Move C13. OA Ooze #2 Slam Freggo- Miss. Move C13. Open the doors- empty.

Turn #2

Split Ooze #1- DAZED. Slam Velani-Miss. Action Point. Slam Velani- Miss.

Split Ooze #2- Flowing Form (Shift 4). Slam Freggo- Crit 13 damage and 5 Ongoing Acid damage (save ends).

Ghostly Visitor-

[/sblock]

New Map to follow.

Next up the Ghostly Visitor.
 
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