tiornys
Explorer
One creature gone rogue, strange shifts in that picture, and ghostly undead? And who knows what manner of strangeness is going on in that scene! While Ah-shahran considers the identities of the new creatures, Gorm once again comes to Freggo's aid, doing what he can to mitigate the acid before helping Freggo try to destroy its source. Then, as Ah-shahran sees Velani draw the attention of the undead, he sends Gorm to her side. Kali! Help bring this one down. Ah-shahran indicates the sagging undead near Velani. Gorm will aid you!
[sblock=Mechanics]Minor: Call Spirit Companion at B15, temp HP to Freggo
Standard: Spirit Infusion on Freggo
Move-->Minor: Call Spirit Companion at F11, temp HP to Velani
Action Point: Ready an action to Spirit Infusion Kali when he moves to E10
Of course, I'm relying on Kali to actually move to E10 so I don't waste the action point
Assuming he does--hairychin, go ahead and roll the extra attack. It goes off before your standard action, gives you +2 hit and +4 damage, and if it hits you can add Power Strike and/or Dual Weapon Attack. Just remember that you don't get a second instance of DWA if your normal attack also hits.
I wish I had more actions. I could shift to C13 to give Freggo a flank for trying to finish off the Ooze--or to E12 to give Kali a flank--or both would be awesome! But I decided on temp HP over flanking bonuses, which I may regret as soon as I make my attack roll....[/sblock]
[sblock=Combat Status]HP: 19/30 Surges: 7/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 11
Passive Insight: 19 Passive Perception: 19
Action Points:3 2 [x][x][] Usage this encounter
[] Second Wind
[][][] Failed Death Saves
Current Status: Readied action
Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate
Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word,Speak with Spirits, Spirit of the Healing Flood, Potion of Healing
[/sblock]
[sblock=Mechanics]Minor: Call Spirit Companion at B15, temp HP to Freggo
Standard: Spirit Infusion on Freggo
Move-->Minor: Call Spirit Companion at F11, temp HP to Velani
Action Point: Ready an action to Spirit Infusion Kali when he moves to E10
Of course, I'm relying on Kali to actually move to E10 so I don't waste the action point

Assuming he does--hairychin, go ahead and roll the extra attack. It goes off before your standard action, gives you +2 hit and +4 damage, and if it hits you can add Power Strike and/or Dual Weapon Attack. Just remember that you don't get a second instance of DWA if your normal attack also hits.
I wish I had more actions. I could shift to C13 to give Freggo a flank for trying to finish off the Ooze--or to E12 to give Kali a flank--or both would be awesome! But I decided on temp HP over flanking bonuses, which I may regret as soon as I make my attack roll....[/sblock]
[sblock=Combat Status]HP: 19/30 Surges: 7/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 11
Passive Insight: 19 Passive Perception: 19
Action Points:
[] Second Wind
[][][] Failed Death Saves
Current Status: Readied action
Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate
Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word,
[/sblock]
Last edited: