Kali takes Ah-Sharan's advice and moves in to help kill off the strange creature.
OOC: Move to D11, which should be possible without OAs, Melee basic bs creature with dual att if hits, then shift to d12
Kali takes Ah-shahran's advice, and advances on Spizz's murderer. As he closes with the specter, Gorm puffs into mist that swirls around Kali's axe as he cuts at the ethereal threads holding the ghostly form. Under a flurry of axe blades, the unnatural creature keens as it loses cohesion. Kali spares it no further attention, moving immediately to engage the other specter, but in his haste he swings wildly as he passes around it.
[sblock=New mechanical summary]Using Kali's rolls from his post above to stand in for his Spirit Infusion attack, he hits AC 19 for 23 damage (my earlier total of 25 was a math mistake). That's 11 damage after insubstantial. At this point there are two paths:
[sblock=Specter 2 lives]If you'll let my revisionist tactics stand:
Free action: Aspect of the Cunning Fox, shift to D12, flanking Specter 2
Free action: Dual Weapon Attack, hitting AC 19 for 6 post-insubstantial damage.
That's 17 damage this turn, against a target who was bloodied after taking 17 damage. Therefore, Specter 2 is dead.
Standard: Charge Specter 1, attack from E8. 13 vs. AC (12 rolled + 1 for charging), I assume misses.
Free Action: Aspect of the Cunning Fox, shift to D6.
Turn ends. Specter 2 dead, Specter 1 attacked, Kali's final position at D6[/sblock]
[sblock=Specter 2 is dead]Free Action: Aspect of the Cunning Fox, shift to D8
Standard Action: Melee Basic Attack, 12 vs. AC on Specter 1, missing.
(I also rolled this attack in case the previous attack hit: Free Action: Dual Weapon Attack, 12 vs. AC on Specter 1, also missing)
Free Action: Aspect of the Cunning Fox, Shift to D6
End result: Specter 1 dead, Specter 2 attacked and missed, Kali to D6.[/sblock]
Sorry for the confusion! Also, ignore the second DWA rolls below--in no case are they needed (unless these things have shockingly low AC).[/sblock]
[sblock=Previous Post]Keeping in case we need it.
OOC: I'll use the die rolls from above to be Kali's granted melee basic from Spirit Infusion, adding Power Strike. Attack roll is correct, damage should be increased by 4. Since Velani hit with a 19 earlier, I assume this also hits. So that's 25 damage, halved to 12. It was bloodied at 17, so decent chance it's dead. If not, Dual Weapon Attack!
If that hits, the specter is dead. If a miss (and it lived through the earlier damage), shift to D12 with Aspect of the Cunning Fox, then attack it again. If it died (before or after DWA), shift to D8 and attack the other specter. Lots of conditionals here.
[MENTION=6676224]hairychin[/MENTION]: when you have a functional connection, PM me an in-character description of the turn and I'll edit it in and sblock this massive OOC entry.
[sblock=Mechanics]Move: to E10
No action (Ah-shahran Immediate Reaction): Spirit Infusion granted MBA
No action: Power Strike added to hit
(possible) Free Action: Dual Weapon Attack
Free Action: Shift to D12 or D8, depending on status
Standard: MBA on a specter, maybe with flank
(possible) Free Action: Shift to E7 if attacking Specter 1
(possible) Free Action: Dual Weapon Attack if it wasn't needed earlier AND MBA hits
(possible) Free Action: If attacking Specter 2 AND it dies, shift to F11. If attacking Specter 1, shift to D5
Possible end results: Specters both alive, Kali flanking at D12, OR Specter 1 dead and Kali at F11, OR Specter 1 dead and Specter 2 attacked and Kali at D5[/sblock][/sblock]
Kali crouches low and scurries in- a whirlwind of attacks on the Specter already sliced and diced- his spinning attacks leave the creature a shadowy wisp that slowly fades to nothing...
Still not done the big man strides off at pace and cuts at the second Specter, alas his aim is off, and still he dances around the creature to block one possible point of retreat.
[sblock=Combat]
Encounter #11 Slime
Turn: 2
Initiative (* = Next to play)
18 Ghostly Creature #1
17 Velani
17 Kyalia
11 Ah-shahran
8 Kali
7 Viator*
2 Freggo
HP & Conditions
PCs
Ah-shahran 30/19 Surges 8/7.
Freggo 27/17 (4 Temp HP) Surges 9/4. 5 Ongoing Acid damage (save ends).
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/19 (4 Temp HP) Surges 11/3.
Viator 26/15 Surges 8/7.
&
Spizz 31/0 Surges 1/0- DEAD.
Monsters
Grey Ooze- FLED
Big Ooze- 66 HP damage taken. Dazed (Velani Turn #2)- SPLITS IN TWO-
Split Ooze #1- 27 HP damage taken- DEAD.
Split Ooze #2- 18 HP damage taken- DEAD.
Ghostly Creature #1- 6 HP damage taken. Quarry (Kyalia).
Ghostly Creature #2- 34 HP damage taken- DEAD.
Actions To Date
Surprise Action
Freggo- Luring Strike Big Ooze- Hit 7 damage.
Turn #1
Big Ooze- Slam Spizz- Miss. Shift E7.
Velani- Move E6. Defender Aura Big Ooze. Vengeful Strike CA Big Ooze- Hit 10 damage & Holy Smite +5 damage = 15 & Dazed.
Kyalia- Hunter's Quarry Big Ooze. Evasive Strike Shift K7 Attack Big Ooze- Hit 10 damage.
Grey Ooze- Move through eastern door- and keep on moving.
Ah-shahran- Spirit Infusion Kyalia Longbow CA Big Ooze- Hit 9 damage. Call Spirit Companion- Freggo 4 Temp HP. Ah-shahran Move E12 & Grom F7. Action Point. Spirit Infusion Velani Longsword CA Big Ooze- Hit 9 damage.
Kali- Aspect of the Cunning Fox. Move F8. Longsword Big Blob- Hit 16 damage and the Big Blob splits in to two separate Blobs & Dual Attack Blob #1- Hit 11 damage.
Viator- Dimensional Scramble Blob #1- Miss & Blob #2- Miss. Far Hand- Fail. Forceful Push- Fail. Arcana Check and the scene changes and the Ghostly Visitor steps through.
Freggo- Greenflame Blade Ooze #2- Hit 8 damage & Ooze #1- 3 damage. Move C13. OA Ooze #2 Slam Freggo- Miss. Move C13. Open the doors- empty.
Turn #2
Split Ooze #1- DAZED. Slam Velani-Miss. Action Point. Slam Velani- Miss.
Split Ooze #2- Flowing Form (Shift 4). Slam Freggo- Crit 13 damage and 5 Ongoing Acid damage (save ends).
Ghostly Visitor #1- Shift D7. Spectral Barrage Velani- Hit 13 Psychic damage and Pushed 3 & Ooze #1- Hit 13 Psychic damage- DEAD.
Ghostly Visitor #2- Move E11. Spectral Barrage Ooze #2- Miss & Freggo- Miss & Ah-shahran- Hit 11 Psychic damage- Bloodied and Pushed 1 & Viator- Hit 11 Psychic damage and Pushed 3 & Spizz- Hit 11 Psychic damage- DEAD.
Velani- Move F6. Religion Check- Undead? Charge Ghostly Creature #2- Hit 13 damage- Insubstantial = 6 damage. Action Point. Vengeful Strike Ghostly Creature #2- Hit 12 Radiant damage- Insubstantial = 6 +5 Vulnerable = 11 damage- Bloodied.
Kyalia- Move K8. Hunter's Quarry Ghostly Creature #1. Twin Strike Ghostly Creature #1- Hit & Hit 12 damage- Insubstantial 6 damage.
Ah-shahran- Call Spirit Companion B15- Freggo 4 Temp HP. Spirit Infusion Freggo Longsword Ooze- Hit 10 damage- DEAD. Call Spirit Comapanion F11- Velani 4 Temp HP. Action Point- Readied Action- Spirit Infusion Kali Longsword (with Power Attack) Ghostly Creature #2- Hit 23 damage Insubstantial 11 damage.
Kali- Aspect of the Cunning Fox. Move E11. Then do Readied Action above. Shift D12. Dual Weapon Attack CA Ghostly Creature #2- Hit 13 damage Insubstantial- 6 damage- DEAD. Charge Ghostly Creature #1- Miss & Shift D6.
Viator-
Freggo-
[/sblock]
New Map to follow.
Next up Viator.