Scales of War #1 Rescue at Rivenroar IC

Velani

What does the stonework look like in the picture? Is it the same as what we've seen all throughout the catycoombs? (Dungeoneering 16... no idea why/how a 2nd roll was made)

Also - is there a compliment of dwarves in Fallcrest that may have gone missing that Velani may know about? (Streetwise 12)

Motioning to the portal, Velani askes alound, "Any chance that's happening here? Or even now? While I'm not one to shirk helping those in need, we must determine if that picture is even something we can do anything about, or move on with our current mission."

Wiping the sprectral goo from her sword, Velani makes her way over to Viator. "Sorry about your gob...er, about Spizz." Stammering something about watermelons, she recovers her widow's blade from Spizz' belt. "Also - did anyone see where that first blob of ick went?" (-I- know it slithered under the east door, but I'm sure Velani never saw it... :) )

The stonework in the image is... odd, very black rock, it's hard to make out details but certainly it's a type of stone you are unfamiliar with- if you were to guess then you'd say some volcanic basalt perhaps. You'd have to check but you're fairly certain that the image is nowhere in the Nentir Vale, it's a feeling you have.

As to Dwarves going missing- not in Fallcrest, you'd know about that- but see my reply to Ah-shahran (#830)- you recognise the rebel Dwarf when he gets up close.
 

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Freggo has a sad

Panting, Freggo wipes at the goo furiously. "Good question, Ah-shahran. I'm not sure what's going on with this picture window here. But I really think we should go check on our friends before we mess with it any more. I'm still worried about that first slimy..." Freggo trails off as Velani offers kind words and Viator arranges poor Spizz's remains.

Freggo's eyes fill up and overflow as the tragedy hits home yet again. They'd saved a soul... and now lost him. Fregoo turns away in embarrassment, but loud sniffling makes it plain that he's having himself a cry.

Freggo turns back after a few seconds of sniffling and wiping away goo, and catches sight of the action on the screen. "Schmendrick's pointy hat, that's Magnus! I'm coming my grumpy friend!" Freggo's sword is out, and he leaps toward the image, probing with hand and sword for a way through.
 
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Panting, Freggo wipes at the goo furiously. "Good question, Ah-shahran. I'm not sure what's going on with this picture window here. But I really think we should go check on our friends before we mess with it any more. I'm still worried about that first slimy..." Freggo trails off as Velani offers kind words and Viator arranges poor Spizz's remains.

Freggo's eyes fill up and overflow as the tragedy hits home yet again. They'd saved a soul... and now lost him. Fregoo turns away in embarrassment, but loud sniffling makes it plain that he's having himself a cry.

Freggo turns back after a few seconds of sniffling and wiping away goo, and catches sight of the action on the screen. "Schmendrick's pointy hat, that's Magnus! I'm coming my grumpy friend!" Freggo's sword is out, and he leaps toward the image, probing with hand and sword for a way through.

<THWONGGGG!>

Freggo lands on his back on the floor.

The screen goes black.

The light around the screen slowly fades... until it is finally gone.

[sblock= Hit Points & Surges]

I think there's more than enough to go on- reapplied the 4 Temp for Velani, as per usual.

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/27 Surges 9/3.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

[/sblock]
 

Freggo at a loss

As the group takes a few minutes to catch their breath, Freggo just sits on the floor and... well... sulks. Seeing two allies die right in front of him is clearly not what Freggo had expected.

Finally he stands up, looking miserable. "I'm going to check on the rescued folks... at least they're still alive..."

Freggo walks miserably out of the screen room over to the crypt where their allies are hidden, keeping an eye out for the departed ooze.
 

Kyalia

“Probably not what you intended, but at least you seem to have turned it off. That's a good thing, right?”

Kyalia isn't exactly sure about it, but considering how many more monsters could jump out of this 'picture', it seems to be good to have it turned off.

“We better do not tinker with it further and move on! There are townsfolk to be rescued!”
 

Velani

“We better do not tinker with it further and move on! There are townsfolk to be rescued!”

"I couldn't agree more. We've no idea who or what or where that was in the portal... wait, do you good people know that dwarf?" It finally seems to dawn on Velani that there's some sort of collective knowledge of the chest-spear-catching 'Magnus' from on screen. (As you've seen, she's not the quickest on the uptake most times....)

"I, er, um... well I'm sorry for your loss... I... I hope he's in a better place now." Obviously torn between giving people time for grief and the job at hand, Velani simply sits down and rests against the wall for a spell.

"Oh, and thank you yet again, Ah-shahran for your minstrations. I suppose a couple dozen lifetimes'll give you the healing skills you need to survive. Or, wait... to have lifetimes, you must've died... that doesn't make any sense, now does it..... hrm....."

While Velani tackles the conumdrum that is a deva's existance, she waits for the cue to either hunt down the errant ooze, or move on and find more prisoners. She will not wait long however, as, at least, her bond with her Fallcrest citizens is strong.
 

Ah-shahran lays a comforting hand on Viator's shoulder, and nods to Freggo as he heads out. That...was not fun to watch, he says quietly. Looking to Velani as she runs herself down in confusion, he advises, Don't think about it too much. I did, and look where it got me! He cackles at this statement, but his laughter seems subdued and forced. Sighing, he looks around, then nods at the western door. Through there next?

[sblock=Combat Status]HP: 28/30 Surges: 6/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2)
Passive Insight: 19 Passive Perception: 19
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Readied action

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Viator stands slowly, tear tracks showing clearly and unashamedly down his dust covered face. His childish frame comes to attention, his ice blue eyes clear.

Let us proceed with our mission. Those responsible for the deaths of our companions and the kidnap of the townsfolk will pay. Starting with this "Sinruth" and through anyone else involved.

Lead the way. Death and destruction follow in my wake.
 

Velani

"Good. Forward motion will do us all good and allow us to cleanse the hatred from our veins. Oh, evil, if ye be hidden here, our terrible might will soon be upon you!"

Moving to and opening the western door with abandon, bravado, and, likely foolishness, Velani steps through the door like she owns the place...
 

And so cautiously you head on, the doors west lead in to a short corridor, which as soon as it has started turns to head north- but not far, ahead- spotted quickly by Kali and Kyalia is a flickering flame, and the smell of smoke- fire.

Cautiously you press on, hugging both sides of the passage, until finally Kali can see to where the corridor turns back on itself- east, and in to another chamber.

The room is clearly a crypt- sarcophagi line the north wall, further in another pair of metal doors- ever present within the crypt. But that's not what makes the big man suck in air.

In the centre of the chamber, a blue-ish black insect creature- like some terrible scorpion, although lacking a stinger, stands over the charred remains of a Goblin- the Gimp, the Goblin that got away much earlier.

Every now and then areas on the strange scorpions carapace suddenly flare and ripple with flame. The joints of the creature, where its hard chitinous plates fail to overlap, are seemingly made from some strange solidified lava.

What's worse a second creature- much smaller, but composed entirely of flame, flickers and dances watching its compatriot feast on the smouldering meat.

All of you can hear the sound of the insect creature dissecting and digesting its prey...

Also present on the floor of the chamber is some stylised design, etched in to the floor, not Kali's speciality- he's not sure what he is seeing.

GM: Note this is as close as you can get without needing to make Stealth checks, in fact getting here was based on me already making a successfull Stealth check with Kali's +13 roll. Any movement- swapping places et al would require a Stealth check be attached.


New Map-

144 Another Crypt- Fire in the Hold

GM: It's busy around here... isn't it.


What next?
 

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