Goumindong said:
The definition of "supply and demand" is neither the definition for supply nor the definition for demand.
In a feudalistic society finding folks with money would be easy. This is your target audience to sell stuff to. Now you just need to find out who likes your crap, and you are golden. This is not hard to do it you are in the crap industry.
Goumindong said:
Transactions costs. Do you understand them? "the Marble encrusted toilet" is not an aberration of supply and demand, but a factor of it. It has a low supply because its expensive to create. This low supply means that no one will be willing to sell one unless they get a lot of money for it.
I am saying selling a marble jewel encrusted toilet would be the exception to the rule. Selling a jewel encrusted ring would be the rule. The rule feels like everything is a marble jewel encrusted toilet.
Goumindong said:
Good. Now figure out what demand is. You stated that "people who have money will demand expensive stuff" and it is not true. Stuff is expensive because either supply is low or demand is high. In the case of magic items its because supply is low and transaction costs high.
I happen to be a person who is in the top 17% of the wealth in America. I also drive a Toyota Corolla, live in a small home, do not own a cell phone, and shop at Aldi. I understand people who do not buy crap exist. I am one of them. However those with money drive demand for high cost items. Those people are easy to spot in a feudalistic economy. Finding out who is buying magical armor and weapons in such a small percentage of the population is not out of the reach of anyone who gives it a try.
Goumindong said:
A Pawn Shop. The only place to go when you want to sell anything fast.
But one can use eBay, and get the cash fast. I have done it.
Goumindong said:
A video game store. Used games are often way way way worse than 20%.
But one can use eBay, and get video games cheap and fast. I have done it.
Goumindong said:
Ever sold a car to a used car salesman? Every seen how they get those cars?
I make salesmen cry, or storm away. Really.
Goumindong said:
1. There is no presumption of this. There is only the presumption of the presumption because the person making the presumption hasn't a clue what he is talking about.
2. It is. That is why its not assumed. It is simply assumed that the amount of people who want these magic items is very low compared to the amount of cost it takes to produce them.
3. Really? And how do you know other heroic individuals. Isn't that up to your DM?
4. They can, its a skill challenge. And it takes time, you don't just look up a table and get it over with. Which you cannot accept.
It is really clear in black and white that one can only sell goods for 20% of there crafting cost. One could certainly house rule it so that it could be otherwise and use a skill challenge. However, doing so could imbalance the treasure package system by giving one character too much wealth . . . I would be fine with that, but it would break the system none the less. I would be fine with a 1st level character with 10,000 gold.
Goumindong said:
That you do not know the difference between politics and economics. Political systems are systems by which public decisions are made. Economics is a study of how people make decisions.
Politics is a system to force what decisions can be made. Just like religion.
Goumindong said:
So what you are saying is that you want it to be a skill challenge and you want to role play it?
I do it all the time. Make a roll, and role-play the result.
Goumindong said:
No, it ruins it for people who want to break the game to get stuff they would otherwise have by playing the system. But they ruin it for everyone else so frankly i don't care if they get their fun spoiled.
If you care about playing the game to be a crafter or to be a merchant then expect to role play being a crafter and merchant. Its a role playing game that is what you do. Just as you do not start a combat then look up on a table for who has the best combination to win and then skip right to the end (you meet some goblins, lose 2 healing surges, and one encounter power, but you defeat them and gain 100 gold and a +1 dagger) you do not gloss over someone wanting to be a merchant or crafter. If you want to gloss over it then you get your money fast and you get 20% of the market price.
It keeps you from ruining the game.
Don’t tell me how to play.
In my legends of the five rings game I play a hero, who kicks ass with the sword, and has an astronomically high craft sword skill. His swords can sell for a lot of Koku, and he has a lot of Koku. A whole lot. He is no more important to the story, and is no more powerful in the story than the other characters are. He buys his wife, and children expensive things on his travels, and outfits whoever wants to be outfitted in the party.