Geron Raveneye
Explorer
Joshua Dyal said:I'm open to being proved wrong on this, but for the most part, nobody ever comes up with anything convincing (assuming they come up with anything at all) to try.
Well, I could try and summarize my thoughts upon hearing Rokugan went d20 a few years back. Basically it went along the lines of:"That won't fit with a large hammer and a monkey wrench."
A few years later, I've still got to say L5R's five rings that represent your attributes, the roll & keep system, especially for damage, and the magic system depending on your elements, and especially the Void Point mechanic, simply are what makes a lot of the whole game fun, and are very characteristic, in my eyes, for the way that game is played and for how the adventures are enjoyed.
WotC and AEG did a lot of work, and good work, to bring Rokugan over and make it work with the D&D rulesystem...but in the process, they created a different game. It's Rokugan d20, not L5R anymore, and it serves more as a backdrop for Oriental Adventures. As such, they took one game, and made it a different one. In my humble opinion.

The same would probably happen if you tried to port Shadowrun over to d20. You'd have the names and the setting, but a different game in the end.
Call of Cthulhu d20, on the other hand, still is the same game, in my eyes...just with slightly different rules.

Does that make any sense to you?
