Ratskinner
Adventurer
It's true of D&D, though, at least the earlier editions. As far as this thread is concerned, I would say that it is "where" 5E should "aim".
I agree that it seems to have been true of the earliest incarnations of the game. However, even within 1e's lifespan you can see that that uniformity of purpose was beginning to "crack", and there's indications that people started to approach the game differently from very early on.
Not exactly. I'm not after the challenge of it. I want self-determination. I want to take responsibility for my actions. I want to know that, whatever happens to me, I earned it myself, rather than because it was supposed to happen.
...seems to me that that's still part of enjoying the challenge of it. I mean, you're talking about "earning" your character's fate. That sounds like your enjoyment is derived from the "reward" end of the challenge, rather than say the tactical exercise or dice rolling that got you there.
I would rather beat up three kobolds honestly than a hundred biased frost giants.
I have no idea what "honestly" means here, or even could. Does it mean "without fudging the rolls/rules"? If so, then that's (a big) part of what motivated the development of narrative games & mechanics in the first place. If you think that somehow there is a set of statistics or rules that "truly" reflect a kobold or frost giant...then I don't know what that means. They, their behavior, and their statistics are utterly contrived to begin with!