Virtuaalivalo
First Post
I agree with Staffan completely. Increasing a physical trait is different from increasing a mental one. At least my logic says so...
nharwell said:On the other hand, I have a problem with Intelligence being treated differently from every other stat. With Str, Dex, Con, Wis, and Cha, you gain ALL the benefits when you raise them. With Int, you lose out on one of the best benefits -- more skill points. In my current game (running 2 years now), I allow Int increases to give more skill points and I haven't seen any problems...
But the increased Intelligence may allow you grasp concepts - that you have been taught - but that were previously 'over your head'. Thereby awakening additional knowledge in existing skills.Staffan said:I'd just like to chime in with the reasoning behind Int not giving retroactive skill points: it's a measure of how fast you learn. Learning faster now doesn't make you having learned things faster two years ago.
nod...Tellerve said:Yep, i agree with Mikebr99, i think retroactive points would be ok, as it shows a further deeping of knowledge, reasoning, etc. of those skills you already have. Now, i would limit those "older" skill points, the ones from the increase of intelligence from levels previously to skills you already know. If your intelligence goes up and your 10th level and you get 10pts you don't all of a sudden know siegecraft if you didn't previously.
Tellerve
That would be what happens when the higher Int bonus gets applied to existing Int-based skills. The wizard with Int 16 and 10 ranks in Spellcraft (total bonus +13) who puts on a Headband of Intellect +4 would now find that he can grasp concepts he couldn't before - because his Spellcraft bonus is now 2 points higher on account of having Int 20 instead of 16.mikebr99 said:But the increased Intelligence may allow you grasp concepts - that you have been taught - but that were previously 'over your head'. Thereby awakening additional knowledge in existing skills.
But your concept only works with INT based skills... mine works with any existing skill that the character has at the time of improvement to his/her intelligence. YMMVStaffan said:
That would be what happens when the higher Int bonus gets applied to existing Int-based skills. The wizard with Int 16 and 10 ranks in Spellcraft (total bonus +13) who puts on a Headband of Intellect +4 would now find that he can grasp concepts he couldn't before - because his Spellcraft bonus is now 2 points higher on account of having Int 20 instead of 16.
But that's just it. Suddenly getting smarter should not suddenly make you Ride better, or Swim better. You haven't gained any extra training, and you don't use intelligence directly in the applying of those skills. So to some, including myself, it makes sense that a boost in Int only grant an immediate boost to those skills that depend on Int. While it also provides more future skill points to represent the increased effectiveness of current practice.mikebr99 said:But your concept only works with INT based skills... mine works with any existing skill that the character has at the time of improvement to his/her intelligence. YMMV
Mike