skills: so when your INT goes up...?


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On the other hand, I have a problem with Intelligence being treated differently from every other stat. With Str, Dex, Con, Wis, and Cha, you gain ALL the benefits when you raise them. With Int, you lose out on one of the best benefits -- more skill points. In my current game (running 2 years now), I allow Int increases to give more skill points and I haven't seen any problems...
 

nharwell said:
On the other hand, I have a problem with Intelligence being treated differently from every other stat. With Str, Dex, Con, Wis, and Cha, you gain ALL the benefits when you raise them. With Int, you lose out on one of the best benefits -- more skill points. In my current game (running 2 years now), I allow Int increases to give more skill points and I haven't seen any problems...

Two things:

1) I don't have a problem with not getting more spell points when your INT goes up. When STR goes up it represents the PC becoming stronger, thus they can now carry more and hit harder. When DEX goes up it represents a PC becoming more nimble, thus they are now harder to hit and can pick pockets better. When CON goes up it represents the PC becoming more hardy, thus they can now endure more injuries before succumbing to their wounds and are more resistant to poisons and bad cooking. When CHA goes up it represents the PC becoming more personable, thus they can now interact with others better, be more persuasive, and the force of their will becomes more imposing. When WIS goes up it represents the PC becoming wiser, thus they can now be better able to ferret out the hiding places of others, less likely to fall prey to magicks that try to change their perception of things, and are better able to attune themselves with the divine. When INT goes up it represents the PC becoming smarter, they can now learn faster and are better able to perform complex mental tasks.

A Wizards' Spell Save DC's go up when he bumps his INT & INT based skills bonuses go up, but he can't retroactively take advantage of opportunities to learn when he simply couldn't process information that quickly before. Think of it as his study habits improved or he figured out a newer, better way of learning how to do something so that he can now learn more in the same amount of time he would normally have.

2) If you don't have a problem in your home game, then that's cool. I would say that if they retroactively gain skill points when their INT increases then any permanent decrease should take away as well.
 

Staffan said:
I'd just like to chime in with the reasoning behind Int not giving retroactive skill points: it's a measure of how fast you learn. Learning faster now doesn't make you having learned things faster two years ago.
But the increased Intelligence may allow you grasp concepts - that you have been taught - but that were previously 'over your head'. Thereby awakening additional knowledge in existing skills.

YMMV


Mike
 

Yep, i agree with Mikebr99, i think retroactive points would be ok, as it shows a further deeping of knowledge, reasoning, etc. of those skills you already have. Now, i would limit those "older" skill points, the ones from the increase of intelligence from levels previously to skills you already know. If your intelligence goes up and your 10th level and you get 10pts you don't all of a sudden know siegecraft if you didn't previously.

Tellerve
 

Tellerve said:
Yep, i agree with Mikebr99, i think retroactive points would be ok, as it shows a further deeping of knowledge, reasoning, etc. of those skills you already have. Now, i would limit those "older" skill points, the ones from the increase of intelligence from levels previously to skills you already know. If your intelligence goes up and your 10th level and you get 10pts you don't all of a sudden know siegecraft if you didn't previously.

Tellerve
nod...


Mike
 

mikebr99 said:
But the increased Intelligence may allow you grasp concepts - that you have been taught - but that were previously 'over your head'. Thereby awakening additional knowledge in existing skills.
That would be what happens when the higher Int bonus gets applied to existing Int-based skills. The wizard with Int 16 and 10 ranks in Spellcraft (total bonus +13) who puts on a Headband of Intellect +4 would now find that he can grasp concepts he couldn't before - because his Spellcraft bonus is now 2 points higher on account of having Int 20 instead of 16.
 

Either method can be easily justified logically.

In our group, we think the method of granting skill points retroactively is more consistent with other rules and allows one to "reconstruct" what the character should have more easily - making it easier to spot errors in skill point allocations.

We also follow the rule that only permanent changes to intelligence change the skill point totals. This is for ease of administration only - it does not really make "sense," but it would be too hard to have skill point totals changing as the intelligence score changed - that would mean weird things like the rogue could borrow an item and be able to pick locks a while lot better, and the same item could then be borrowed by the paladin to ride a whole lot better - a potential administrative nightmare.
 
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Staffan said:

That would be what happens when the higher Int bonus gets applied to existing Int-based skills. The wizard with Int 16 and 10 ranks in Spellcraft (total bonus +13) who puts on a Headband of Intellect +4 would now find that he can grasp concepts he couldn't before - because his Spellcraft bonus is now 2 points higher on account of having Int 20 instead of 16.
But your concept only works with INT based skills... mine works with any existing skill that the character has at the time of improvement to his/her intelligence. YMMV


Mike
 

mikebr99 said:
But your concept only works with INT based skills... mine works with any existing skill that the character has at the time of improvement to his/her intelligence. YMMV


Mike
But that's just it. Suddenly getting smarter should not suddenly make you Ride better, or Swim better. You haven't gained any extra training, and you don't use intelligence directly in the applying of those skills. So to some, including myself, it makes sense that a boost in Int only grant an immediate boost to those skills that depend on Int. While it also provides more future skill points to represent the increased effectiveness of current practice.
 

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