So sick of 2E fans bashing 3E

Krieg said:
Fallacious argument.

REM always sucked.

:D

Amen Brother Kreig, preach it! ;)

And yeah, while I don't agree with the sentiment behind it, the term "3tard" is a pretty funny jab. I enjoyed 1e, 2e, and 3e, for different reasons. 1e and 2e were simple to run, a breeze to prepare for, and were great fun, even if they weren't always logically consistent. 3e/3.5 is better for rules consistency and variety of characters, but it lacks a LOT of the flavor of 1e/2e, and its a pain in the butt to stat out NPCs for. No system is superior, they each try to accomplish different things in slightly different ways
 

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Honestly, it all reminds me of the majority/minority thing in general.

The majority says that the minority is bad, so they can thus feel superior.

The minority says that the majority is bad, so they can make the majority feel bad about their loss, even though they had nothing to do with it.

Besides, D&D is just a degenerate rip-off of both Chess and Knuckle Bones.
 

It's always hard for me to get involved in 2E vs. 3(.5)E debates. I think 3(.5)E has the better mechanics system, but I strongly prefer 2E for everything flavorful, since it seemed to be more involved in the worlds it supported.

If only there was some way to blend the two...homebrews notwithstanding. ;)
 

Alzrius said:
It's always hard for me to get involved in 2E vs. 3(.5)E debates. I think 3(.5)E has the better mechanics system, but I strongly prefer 2E for everything flavorful, since it seemed to be more involved in the worlds it supported.

Aha!

I think Alzrius might have hit just the point of the problem here between 2e and 3e fans.

There are very few IMXP (although there still are...) who say "2e has a better mechanic", everyone who hates 3e or prefers older version is mostly displeased by what? By the flavor or lack of it. What is exactly "flavor"? In theory it should be totally up to you, the DMs, to make up your setting just as you like it, but the PHB alone is already dictating or railroading A LOT of the setting flavor.

To make an example, look at the Monk. Oh... it's a core class. A CORE CLASS! This fact on one side is good because it provides a playable character that many like. On the other hand, because it's a core class... paf! You suddenly have that ALL following supplements just HAVE to support the Monk, and here comes the flood of martial-arts weapon, feats, prestige classes, etc... suddenly your setting automatically includes some oriental stuff and has a distinctive flavor. You can choose to ban the Monk and everything oriental if you want, but you would be the responsible for taking something away from the core material, and the majority of the gaming groups won't follow you.

For this kind of reason, it's not even so clear what 3e "is" when we argue about 2e vs 3e.
If you can think of reducing 3e only to its very core, you can basically leave the combat system, how races work, how classes work, xp, multiclassing, BAB, saving throws, skills as a system, feats (in general, not necessarily the specific ones), how weapons & armors work, the spellcasting system, and more...
Which are the specific races, classes, feats, weapons/armors, spells, magic items, etc. is kind of up to the setting. But still there is a core group of them in the PHB to dictate the general flavor of every setting, unless a setting specifically bans something.

This is what I think when I hear people arguing between what's best between 2e and 3e, that most of the time 2e fans actually dislike what 3e has made core or how it was made core and therefore "the standard", even if the very core of the rules itself, with so much more attention to balance, consistency and flexibility, is very hard to honestly think it was better before. :)
 

So, 2e fans like state-imposed parameters, i.e., fenced in. While 3e fans like open space, boundaries only dictated by individual DMs.

Sounds like we got a lot Republicans playing 2e. ;)
 


Li Shenron said:
To make an example, look at the Monk. Oh... it's a core class. A CORE CLASS! This fact on one side is good because it provides a playable character that many like. On the other hand, because it's a core class... paf! You suddenly have that ALL following supplements just HAVE to support the Monk, and here comes the flood of martial-arts weapon, feats, prestige classes, etc... suddenly your setting automatically includes some oriental stuff and has a distinctive flavor. You can choose to ban the Monk and everything oriental if you want, but you would be the responsible for taking something away from the core material, and the majority of the gaming groups won't follow you.
Huh... the Monk has always been part of D&D. In the first ed DMG or PH (don't recall). Granted, he wasn't "core" per say, but he was quite prominent. You could of course have ignored him altogether...

...wait... you still can.

In fact, you can ignore everything you don't like. The designers of 3rd ed had a prime directive when they made 3rd ed: "Options, not restrictions". They did.

As for not having the masses play your games if you don't use all the core: who in here uses everything with no tweak, change, or house rule at all ?

Yeah. Me neither. In fact, by your statement, very few people actually play the game because most DM's (like me) eventually modify and house rule the rules. I'm sure WotC's sales figures show otherwise.

There are no Druids in my games, and I have yet to hear a single complaint about it from my players.

I guess I don't agree with your stance. For this, I deeply and profoundly apologize. Should it irk you, do tell me and I will commit seppuku. With my computer mouse.

Messy.
 
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Trainz said:
Huh... the Monk has always been part of D&D. In the first ed DMG or PH (don't recall). Granted, he wasn't "core" per say, but he was quite prominent. You could of course have ignored him altogether...

Ok, my bad knowledge of previous editions... :p However inappropriate my specific example was, my point is that the material in PHB, although it is definitely more "generic" than the material in supplementary books, already gives the wholoe game a distinctive feel. Since every edition has different material (or the same stuff but done differently), the result is different feel.
If 4e had samurai and pirates as core classes, plus vogons and Golgafrinchans as core races, it would have a definitely different feel as a whole... ;)

Trainz said:
As for not having the masses play your games if you don't use all the core: who in here uses everything with no tweak, change, or house rule at all ?

Actually me... :D of course not in all the campaigns, but I have played-as-written in at least 2 campaigns.

Even if every DM changes what she doesn't like, the core stuff as written is still going to be the most used (I don't mean altogether, I mean EACH bit of the core stuff), so even if many DMs banned Monks, there would still be more groups with Monks than without.

Trainz said:
I guess I don't agree with your stance. For this, I deeply and profoundly apologize. Should it irk you, do tell me and I will commit seppuku. With my computer mouse.

:D ? Apologize because you disagree? Irk me? OTOH, be careful with computer mouses, they ARE dangerous! ;)
 

Li Shenron said:
Aha!

I think Alzrius might have hit just the point of the problem here between 2e and 3e fans.

There are very few IMXP (although there still are...) who say "2e has a better mechanic", everyone who hates 3e or prefers older version is mostly displeased by what? By the flavor or lack of it. What is exactly "flavor"? In theory it should be totally up to you, the DMs, to make up your setting just as you like it, but the PHB alone is already dictating or railroading A LOT of the setting flavor.

To make an example, look at the Monk. Oh... it's a core class. A CORE CLASS! This fact on one side is good because it provides a playable character that many like. On the other hand, because it's a core class... paf! You suddenly have that ALL following supplements just HAVE to support the Monk, and here comes the flood of martial-arts weapon, feats, prestige classes, etc... suddenly your setting automatically includes some oriental stuff and has a distinctive flavor. You can choose to ban the Monk and everything oriental if you want, but you would be the responsible for taking something away from the core material, and the majority of the gaming groups won't follow you.

I'm afraid you're somewhat missing the point, here.
As far as I'm concerned, "flavour" is anything that fills me with ideas and makes me willing to start playing as soon as possible. I'm talking about descriptions, campaign ideas, paragraphs on obscure elven history facts, an all that jazz.

My 3rd edition 1st printing player's handbook read like a Physic manual. :confused: Boooooooooooooring, but with worse editing. When I finished reading it, I wanted to go to a cinema.
Not so when I read the 1st and 2nd edition PHB, or dark sun, or call of cthulhu, or...
With all due respect, I think that considering flavour putting a rule in one of the core book is somewhat disrespectful to our intelligence and ability to say "I don't care, no monks (or resurrection, or whatever) in my campaign". ;)

Now, I'm not bashing the third edition anymore... I feel it's useless, and, moreover, I got more serious things to do, in my spare time.
I think the whole thing of AD&D vs. d20 is just a way to waste precious time. If you feel the other side is so wrong, and you're happy with what you like, then why starting an argument?
You adore d20, I don't. I still can get good ideas from these forums, and play the odd d20 game when I want (or I need).
Why is it so difficult?
 
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Maybe we should covertly support BADD (Bothered About D&D, prominent anti-D&D association in the 80s), to unite fans of all editions against common enemy! What could go wrong? :lol:

Or is BADD really the covert source of edition wars? Divide and conquer, thats the word on the streets .. :confused:
 

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