Twowolves
Explorer
Storm Raven said:No, the general rule applies across the board. The specific examples detail the application of the general rule to the question at hand. You have yet to show any evidence that the general rule is for enhancement bonuses to ability scores to provide anything other than the normal benefits of an increased score except where specifically noted.
It applied across the board....how? Because you say it does? Because you interpret it that way and anyone else who disagrees is wrong? I haven't shown any less evidence than you have. We both quoted rules, used the similar rule analogy, and extrapolated what we each thought was a correct assumption. Only YOU can't let it go. I have shown why I think the way I do, and you just fall back on the same line, ignoring everything else you don't like. I don't see why you still care, seeing as how you already stated that in addition to feats, you'd let spells and magic items to meet prerequisites for PrCs too, no matter how silly, illogical or nonsensical. All in the name of the holy writ of the FAQ
SR said:You keep saying the FAQ is in error. Yet you always fail to point out how the FAQ is in error in this case. I can also see an argument that you can use polymorph to assume a templated form - the text that prohibits this is contained in the alter self spell description, which does not allow you to change creature type as a result of casting the spell. Polymorph is a broader spell that does allow type changes. In any event, the fact that the FAQ may or may not be wrong on something else does not demonstrate that it is wrong here. You need to show how the FAQ actually contradicts some core rule related to ability score enhancements to demonstrate it is wrong on this issue. You have not.
I don't have to show a thing. This isn't a court or trial. I say the FAQ is in error in some places, therefore the ENTIRE DOCUMENT is untrustworthy. Fruit of the poisonous tree. If it's wrong on polymorph, it very well could be wrong here, and therefor you shouldn't take it as gospel.
SR said:Actually, I would not, since my interpretation of the text of imbue with spell ability would mean that the imbued character is not casting the spell.
Ah, I see. "Cast a spell" only really means "cast a spell" when it's convenient for you, even though the SRD says the subject "Casts" the spell, what, 3 times? Talk about ignoring evidence you don't like.
SR said:The rules actually aren't ambiguous. You just don't like what the rules say.
Riiiiight. Kinda like there is no ambiguity in the phrase "casts the spell", and you still interpret that to mean something else, and for no other reason than because it supports your side and no other.
SR said:You mean my saying "I woudl allow the use of ability score enhancing items to allow a character to qualify for a feat" wasn't clear enough for you? I think the problem here is that you like to read ambiguity into things that aren't actually ambiguous.
I think the problem here is not my alleged ambiguity, but your obstinance. I was trying to show correlation between ability score enhancing items enabling feats, and other similar effects enabling other, similar benefits. You gladly shout from the mountaintops all about ehnahncement bonuses to ablitiy scores, but blithely danced around Polymorph and Imbue with Spell Ability for almost 3 pages.
SR said:No. First you have to have a rule that defines what a "temporary effect" is, and differentiate it from a "permanent effect". What attributes granted by an ability score are "temporary" and what ones are "permanent" must be defined - something that the core rules don't do as written. Next, you have to insert a rule that says that temporary bonuses to ability scores only grant those temporary effects, which is also not stated in the core rules. That is two new rules you need to insert into the core rules to make your version work, and inserting rules is the definition of a house rule.
Right. I have to define "temporary effect" and not "temporary". Whatever. Temporary is already defined by Merriam-Webster:
Merriam-Webster said:Main Entry: 1tem·po·rary
Pronunciation: 'tem-p&-"rer-E
Function: adjective
Etymology: Latin temporarius, from tempor-, tempus time
: lasting for a limited time
- tem·po·rar·i·ness noun
So then, I not only have to define a common word, codify it in some rules set to placate you, and then point out the blatantly obvious use of the word in context, all so you can claim I'm inserting a house rule? Nice try. Well, not really.
SR said:Risk is fun. If a character wants to build a character with such an inherent risk in his advancement, that's up to him. I'll be sure to let him or her know the risk he's running ahead of time, but that's part of what makes the game interesting - without risk to the characters, then the game become dull.
Sound to me like you enjoying hosing a player who's munchkin enough to try cheezing his way into a feat or PrC this way. That's not risk, that's ruining another character's build. Would you also warn a rogue that not everything is susceptible to sneak attack damage, then constantly throw undead/constructs/oozes at them? Risk is hanging on in combat for just another round or two, trying to swing the tide of battle, when both sides are near defeat. Risk is being down on spells, healing and hp, but trying just one more door in the dungeon. Risk is trying an unexpected maneuver in combat, changing the tempo of the fight. Having your character gimped by the DM with a Dispel Magic, isn't risk, nor fun. It's unfair.