Twowolves said:
The "general rule" only applies to the question at hand. Extrapolating it further is your interpretation.
No, the general rule applies across the board. The specific examples detail the application of the general rule to the question at hand. You have yet to show any evidence that the general rule is for enhancement bonuses to ability scores to provide anything other than the normal benefits of an increased score except where specifically noted.
The FAQ also says you can polymorph into a templated creature, when the RAW specifically says you can't. I agree that it would have been simple enough to say something to the effect of "increased ability scores do not allow you to qualify for feats", but they didn't. Doesn't prove to me that they meant it and just didn't think it was an often enough occurance to warrant mentioning. They also made LOTS of other omisions and mistakes, otherwise there wouldn't be a FAQ nor Errata.
You keep saying the FAQ is in error. Yet you always fail to point out how the FAQ is in error in
this case. I can also see an argument that you can use
polymorph to assume a templated form - the text that prohibits this is contained in the
alter self spell description, which does not allow you to change creature type as a result of casting the spell.
Polymorph is a broader spell that does allow type changes. In any event, the fact that the FAQ may or may not be wrong on something else does not demonstrate that it is wrong here. You need to show how the FAQ actually contradicts some core rule related to ability score enhancements to demonstrate it is wrong on this issue. You have not.
So, in one case, the text supports your idea and in another it supports mine. I can agree with that. No clear answer = do it however you feel is right. You obviously would let it serve as a prerequisite for a PrC, and I would not. Can't we all just get along?
Actually, I would not, since my interpretation of the text of
imbue with spell ability would mean that the imbued character is not casting the spell.
Well, I'm not ok with it. I see it as trying to exploit an ambiguous wording of the rules.
The rules actually aren't ambiguous. You just don't like what the rules say.
Except you would never answer ANY of my hypothetical questions leading up to your admission, instead arguing semantics and avoiding the question. Polymorph isn't an enhancement bonus, Divine Power doesn't key on caster level, blah blah blah. I only kept coming up with scenarios to get you to answer the basic question, and it took forever.
You mean my saying "I woudl allow the use of ability score enhancing items to allow a character to qualify for a feat" wasn't clear enough for you? I think the problem here is that you like to read ambiguity into things that aren't actually ambiguous.
So, in your view, a DM must specifically insert a rule that defines the word "temporary"?? Then further, you need a rule that says that temporary bonuses provide temporary effects? Noooo, you have no need for "common sense", obvioiusly.
No. First you have to have a rule that defines what a "temporary effect" is, and differentiate it from a "permanent effect". What attributes granted by an ability score are "temporary" and what ones are "permanent" must be defined - something that the core rules don't do as written. Next, you have to insert a rule that says that temporary bonuses to ability scores only grant those temporary effects, which is also not stated in the core rules. That is two new rules you need to insert into the core rules to make your version work, and inserting rules is the definition of a house rule.
It's fun to lose a feat in an Anti-magic Shell? It's fun to lose access to the benefits of a PrC because you rolled a "1" on a save and fried your Gauntlets of Ogre Power?
Risk is fun. If a character wants to build a character with such an inherent risk in his advancement, that's up to him. I'll be sure to let him or her know the risk he's running ahead of time, but that's part of what makes the game interesting - without risk to the characters, then the game become dull.