Twowolves said:
The FAQ says temporary bonuses are the same as permenant bonuses in one section, and then proceeds with about half a page of examples regarding that particular question. It could easily be said that you are cherry-picking quotes out of context, and applying them universally where there isn't definitive proof it was meant to be so.
The examples are discussing the specific question asked. The general rule is the start of the discussion, and underlies all of the examples. There is no text in any part of the FAQ that even hints that your position is correct.
You say "it doesn't say you can't, so you must be able to", where I say "it doesn't say you can". You say "if they meant it your way, they would have said so", as if they stated everything perfectly the first time they printed any rules. I say "it never occured to them, so they haven't thought about it and made a FAQ entry or ruling on it yet". I think your arguement is not conclusive. Sue me.
It doesn't say you cannot
anywhere. You keep saying the FAQ is flawed, but you don't even have textual support in the core rule books. All you have is "they didn't say you can", which is a losing argument, because where they intended for there to be limitations, they explicitly listed them. That they listed certain limitations
weakens your argument, it doesn't strengthen it, since one would expect them to list something as obvious as "increased ability scores do not allow you to qualify for feats.
Flat out says the subject "casts" the spell.
And in other sections, it makes the recipient's relationship to the spell much more unclear:
The transferred spell’s variable characteristics (range, duration, area, and the like) function according to your level, not the level of the recipient.
Once you cast imbue with spell ability, you cannot prepare a new 4th-level spell to replace it until the recipient uses the imbued spells or is slain, or until you dismiss the imbue with spell ability spell. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put.
The spell does not function according to their character level, but yours, They aren't descirbed as "casting" the spell, but "using" it. You can revoke their ability to use it at will. That doesn't seem like they are the caster of the imbued spell at all.
Regarding Divine Power = Fine, the specifics of that particular example are flawed, but not the arguement. Try instead an 8th level cleric (BAB=+6), with enough xp to hit 9th lvl, cast the spell, the BAB "becomes equal to character level", +8, the cleric levels up immediately and then takes his 9th level feat as Improved Critical. Same basic arguements, but now the semantics are properly observed.
I'm okay with that. Any time the cleric does not have BAB +8, he cannot use his feat. If he wants to have a feat that he can only use when he is under the influence of
divine power, that's not really a problem that I can see.
But what it comes down to is that you FINALLY answered my question; you have no problem letting magic items and spells meet requirements for PrCs or feats, and you freely (now) admit that.
I don't think this was a secret to anyone but you.
I don't believe that it was the designers' intent that it work that way. In fact, it just reeks of twisting rules to get something a character doesn't deserve, and pouting "but that's what it saaaaaaayyyysss" when common sense would dictate otherwise.
Your "common sense" requires that you insert not one, but two new rules into the text of the books. First you have to have a rule that defines what effects are 'temporary" and what effects are "permenent" (neither of which is defined in the rules as of this time), and secondly, you need to insert a rule that says "temporary bonuses to ability scores can only provide temporary effects, and not permanent ones". My interpretation of the rules requires no new rules be added, but merely that the rules as written be applied.
Your version is clearly a house rule.
I posed the initial question, saw compelling evidence on both sides, and have choosen how it will work in my game. You don't have to like it, you can call it a house-rule (even though others would disagree), you can call me anything you like (just not late for supper), I don't really care. Until such time as you play in my game or I in yours, I couldn't really care less what you think. All you have proven to me is that you would argue with a brick wall. And to what end? To convince me, personally, that I'm somehow wrong? To "win" an arguement online? LoL! Whatever makes you happy....
Yours is clearly a house rule. If you want to use such a rule, that doesn't bother me, but it is contrary to the actual text of the rules. I play with several house rules - ones which I make clear to my players ahead of time. I do think your house rule really unduly limits options of characters and removes a lot of potential fun from the game: a character who relies upon
gloves of Dexterity to qualify for Two-Weapon Fighting finding himself subject to a
dispel magic spell and losing his feat tree for example.