Superheroes of the Trust OOC Thread II

I am open to suggestion on what would be a good course of action to aid the team.

i.e. what is a good thing for Apollo to do, I can see Hope is in trouble we need to get Control Freak, and whatever else is going down.
 

log in or register to remove this ad

I dunno. Player wise, I'm saving yay, save Hope.


But considering her character and where you are at the time (too far away to be really effective in saving her). She'd probably insist that you get Control Freak first. That is, if she was conscious enough to do so. Y'know, that dratted duty thing kicking in. :)
 

I am open to suggestion on what would be a good course of action to aid the team.

i.e. what is a good thing for Apollo to do, I can see Hope is in trouble we need to get Control Freak, and whatever else is going down.

Either you or Star could get back to Nitro/ the KOd Hope in a single move action. At the moment fighting Control Freak is more important, but if Nitro gets KOd it would be really good to already have someone over by the Ship as Guardian just expressed her desire to take Hope's head back as a trophy.

If you send one character back over to Nitro/Hope, it should be Star/Apollo. Wren, being slower, should stick to fighting the enemies you're fighting right now. If we win the fight over there, Nitro can grab Hope and jump over to the base in 3 rounds (he jumps around 200 mph when using both move actions for leaping :))
 

OK, Vanifae, all-out defense (by which I think you mean Total Defense) isn't the right play here. Guardian can't Coup de Grace Hope in a single round from a range and is attacking Nitro at the moment anyway. EDIT- in fact, I used Acrobatic Bluff to try to trick Guardian into attacking Nitro and Leopard will be going after Nitro for sure. So there's nothing to use Total Defense to defend against.

How about, say, dazzling Leopard or shooting either Leopard or Guardian :) Guardian might have some kind of immunity to Light but I doubt it; also, Guardian will be a very tough opponent for Nitro to attack since she's doing fly-by strafings.
 
Last edited:


I doubt that Hope will be up and about any time soon. But on the off chance she does manage to regain consciousness, she will either:

Use an area burst (hail) on whatever super-baddy she can get her metaphysical hands on (assuming that the attack won't hit an ally)

Icy Blast on the nearest super-badguy.

Air control to bring down the nearest flying enemy.

Or
Sit and lookit the pretty stars if she can't make an attack. ;)

Whichever seems the most feasible.
 
Last edited:

Fangor, can I suggest having Wren fly close enough to Control Freak so that he won't get any bonuses from being prone (as prone bonuses depend on angle) and then using that Autofire Blast on him. Though the other characters might be more dangerous in a direct fight, they were protecting Control Freak for a reason; he's the most important one to their plan and he's currently staggered and stunned, so vulnerable and close to KOd.

Alternately, you could fly up and hit Control Freak with your Strike power; then you'd get the +4 bonus from him being prone and with him stunned as well you'd essentially guarantee a hit, but you wouldn't get the bonus autofire damage. Then if you want you can use Extra Effort to get a second attack.
 




Remove ads

Top