Superheroes of the Trust OOC Thread II


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Ok, posted... had to reroll a terrible shot, but it came out with a 20!!! WOOHOO< Freak Boy is out, (crosses fingers in hopes of deterring a game master fiat...)

For what it's worth, prone gives you -4 Defense against melee attacks and +4 Defense against ranged attacks. That's why I suggested flying up to Control Freak- if you're more or less on top of him, then he shouldn't get the +4 Prone Defense bonus.

But that natural 20 makes the point fairly moot- if his stunned defense was 17 (and it's almost certainly quite a bit lower) he'd still take the full autofire from that attack. 21 damage. Wow. That's got to be the most damage any PC has dealt in a single attack this whole campaign. Don't think he's going to be up after that- but if he rolls a 20 or something and stays up, you can always use Extra Effort to Surge and take another shot. In fact, you could do this anyway even if CF gets KOd- I'd say attack either Battle Bunny (stunned) or Murder Mouse (blinded, but still dangerous).

Edit- forgot this the first time. Control Freak already rerolled an attack roll earlier in the round, so he won't be able to use GM Fiat on this toughness save. As long as he doesn't get a natural 20 we should be pretty set...
 
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Was it a fatigue effect that knocked me out? Hee, I lost track.

The problem with Evil Eye is that it allows two saves...which I didn't think of when I bought it. You get a Reflex to avoid the eye contact...then a Will (damage) save to avoid the damage.

As such, it's a pretty weak attack against just about anything except massive brutish bricks. Though it's good against those.

I could TK someone too...or TK someone INTO someone...which might be the most efficient action.

I'll try to post...though most of the time it seems like I can't get through to Enworld. Is anyone else having that problem? Not just slow, the connection keeps timing out.


It is intermittent for me too, but it goes up and down often enough that its usually fine if I come back like 15 minutes later.
 

Wasn't Murder Mouse also stunned by Star's attacks? Hmm, but he acted after that to throw a grenade. Should Star be getting a much needed HP?
 

Wasn't Murder Mouse also stunned by Star's attacks? Hmm, but he acted after that to throw a grenade. Should Star be getting a much needed HP?

Looks like it to me! If you do get that second HP, I'd consider buying off the fatigue that would KO Star and maybe the stun as well [either conditional on being shot at by a targeted attack or on your next initiative count rolling around]. Another one of her Area Dazzles would probably prove useful (Exhausted makes her attack bonus pretty bad, but no attack roll needed for the Area Attack).
 

Looks like it to me! If you do get that second HP, I'd consider buying off the fatigue that would KO Star and maybe the stun as well [either conditional on being shot at by a targeted attack or on your next initiative count rolling around]. Another one of her Area Dazzles would probably prove useful (Exhausted makes her attack bonus pretty bad, but no attack roll needed for the Area Attack).

Yeah, with the second HP I would want to stay conscious.

Since we've dished out a number of bruises to Murder Mouse but haven't yet finished him off, I think damage is the better route. The whole 3 saves on her dazzle really limit its effectiveness (Ref 1/2, Ref, and then Fort to recover) more than I thought. Plus the Bee won't be bothered by the dazzle with his extra sense, so only the Bunny and Mouse would be possible targets if Control Freak is taken out by Wren's attack.

Even exhausted, her attack bonus isn't bad if I don't use Defensive Attack, but autofire damage drops; she can use Moveby to hit and run them instead of sticking around to get shot since Wren is there to hold the line. And Homing helps with the accuracy too.
 

Yeah, with the second HP I would want to stay conscious.

Since we've dished out a number of bruises to Murder Mouse but haven't yet finished him off, I think damage is the better route. The whole 3 saves on her dazzle really limit its effectiveness (Ref 1/2, Ref, and then Fort to recover) more than I thought. Plus the Bee won't be bothered by the dazzle with his extra sense, so only the Bunny and Mouse would be possible targets if Control Freak is taken out by Wren's attack.

Even exhausted, her attack bonus isn't bad if I don't use Defensive Attack, but autofire damage drops; she can use Moveby to hit and run them instead of sticking around to get shot since Wren is there to hold the line. And Homing helps with the accuracy too.

My mistake on MM. He does not attack.
 




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