Nilbog
Snotling Herder
Hi
I guess this is a problem generic to most systems, but as I'm playing 4e I thought I'd post here.
I've just started DM'ing my first campaign and I'm using Wizards Dungeon tiles to create encounters for the groups, however I'm having a few problems. I'm trying my best to create interesting terrains that form part of the encounter, however the group never get to experience them.
What generally happens is they hold a choke point, an example being in last nights game the combat took place in a cavern, however instead of moving into the cavern, they waited at the entrance, a 2 square wide cave, blocked it with a defender and a melee cleric and let those with ranged powers pick off the other monsters at a distance, and make the monsters come to them. Not a bad tactic and an effective one, however how can i discourage it? its happened a couple of times now, and I feel that it really takes away from a strong point of 4e?
even if the group in general wins intitiative, they delay waiting for the monsters to go, so it either becomes a mexican standoff or a ranged battle, neither of which are great fun. Any suggestions?
I guess this is a problem generic to most systems, but as I'm playing 4e I thought I'd post here.
I've just started DM'ing my first campaign and I'm using Wizards Dungeon tiles to create encounters for the groups, however I'm having a few problems. I'm trying my best to create interesting terrains that form part of the encounter, however the group never get to experience them.
What generally happens is they hold a choke point, an example being in last nights game the combat took place in a cavern, however instead of moving into the cavern, they waited at the entrance, a 2 square wide cave, blocked it with a defender and a melee cleric and let those with ranged powers pick off the other monsters at a distance, and make the monsters come to them. Not a bad tactic and an effective one, however how can i discourage it? its happened a couple of times now, and I feel that it really takes away from a strong point of 4e?
even if the group in general wins intitiative, they delay waiting for the monsters to go, so it either becomes a mexican standoff or a ranged battle, neither of which are great fun. Any suggestions?