barabelsftw
First Post
Ok this is going to be a long and somewhat complicated question. Apologies in advance:
I have a player who rolled up a minotaur battlerager fighter in my campaign. Normally temporary hit points don't stack but because he took the battlerager class feature, he gets temporary health points equal to his Con modifier everytime he's hit by a melee or a close attack. He also can stack temporary health points from his battlerager class feature with the temporary health points he gets from invigorating powers. He has a Con mod of +4 and took the feat that allows him to add 1 temp hp to the battlerager and invigorating features so whenever he gets hit or when he hits with an invigorating power he gets 5 temp hp and they stack with each other!
My question is when the player has 10 temp hp (5 from invigorating and 5 from the battlerager feature) and takes less than 10 damage, which area of temporary hp is reduced first? I know this may not seem like a big deal but it can make a big difference depending on what the fighter was damaged with.
Lets say the fighter takes 7 damage from a melee attack:
If he reduces 5 from battlerager and 2 from invigorating, he'll get the 5 back and have 8 temp health points.
If he reduces 5 from invigorating and 2 from battlerager he'll still get 5 more temp hp from his battlerager ability but it replaces the 3 so he'll only have 5 temporary hp.
If the 7 damage came from an area attack his battlerager doesn't trigger but if he hits with an invigorating power on his next turn he could either have 8 hp if he reduced from invigorating first, or 5 if he reduced from battlerager first.
My thought is to reduce the temp hp in the order it was gained. If he got 5 temp hp from battlerager, then 5 from invigorating, and then took 8 damage then battlerager's temp hp would be reduced first. It would seems too overpowered to me to always allow the player to decide which of the two to reduce first. Am I understanding this correctly?
I have a player who rolled up a minotaur battlerager fighter in my campaign. Normally temporary hit points don't stack but because he took the battlerager class feature, he gets temporary health points equal to his Con modifier everytime he's hit by a melee or a close attack. He also can stack temporary health points from his battlerager class feature with the temporary health points he gets from invigorating powers. He has a Con mod of +4 and took the feat that allows him to add 1 temp hp to the battlerager and invigorating features so whenever he gets hit or when he hits with an invigorating power he gets 5 temp hp and they stack with each other!
My question is when the player has 10 temp hp (5 from invigorating and 5 from the battlerager feature) and takes less than 10 damage, which area of temporary hp is reduced first? I know this may not seem like a big deal but it can make a big difference depending on what the fighter was damaged with.
Lets say the fighter takes 7 damage from a melee attack:
If he reduces 5 from battlerager and 2 from invigorating, he'll get the 5 back and have 8 temp health points.
If he reduces 5 from invigorating and 2 from battlerager he'll still get 5 more temp hp from his battlerager ability but it replaces the 3 so he'll only have 5 temporary hp.
If the 7 damage came from an area attack his battlerager doesn't trigger but if he hits with an invigorating power on his next turn he could either have 8 hp if he reduced from invigorating first, or 5 if he reduced from battlerager first.
My thought is to reduce the temp hp in the order it was gained. If he got 5 temp hp from battlerager, then 5 from invigorating, and then took 8 damage then battlerager's temp hp would be reduced first. It would seems too overpowered to me to always allow the player to decide which of the two to reduce first. Am I understanding this correctly?