Thanks, guys, you've ruined Haste for the rest of us.

Don't forget Aloïsius that there is the 20% (i.e. half ethereal/half corporeal) chance to miss yourself. Spell or attack.

I caught one of my players ignoring this once...:mad:
 
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Aloïsius said:


If I have the choice, I will pick blink : 50% miss chance (that's better than the haste bonus to AC, most of the time, I think), half damage from most spells (except force effect), strike as an invisible attacker (bonus to hit and sneak attacks. Plus, if you have the famous expert tactician, another attack...), ability to quickly escape by passing throug thin wall or barrier, ability to strike pesky ethereal creature... Much more efficient on the defensive department, equally or more efficient in the offensive one, plus bonus abiliy. But YMMV

Assuming you have access to Blink (via a ring or a wand, etc), even if you're comparing Blink to the current Haste, your reasoning has you picking Blink every time. Very little will change in Haste from the non-wizard's standpoint. What many seem to be arguing is that the new Haste is not worth casting at all, and that seems wrong. Yes, it's less powerful from the wizard's POV, but it's still potent for nearly everyone else. Besides, what if you have access to both Blink and Haste? Is Haste that worthless that you wouldn't want it cast at all?
 
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I Come in Peace!

Here's my addendum to 3.5E.

Cast More Than One Spell per Round
Transmutation
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

While under the influence of cast more than one spell per round, you gain an additional action per round that can be used to cast a spell. You use your additional action during your turn, either before or after your regular actions.

There. Problem solved. I am a genius! :)
 


A slight variation for a higher level...

Cast HEAPS More Than One Spell per Round
Transmutation
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

While under the influence of cast HEAPS more than one spell per round, you gain an additional 5 actions per round that can be used to cast spells. You use your additional actions during your turn, either before or after your regular actions. Your DM needs to be a very tired and distracted by the resident rules lawyer.
:p
 

Re: I Come in Peace!

Mark Chance said:
Here's my addendum to 3.5E.

Cast More Than One Spell per Round
Transmutation
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 round/level

While under the influence of cast more than one spell per round, you gain an additional action per round that can be used to cast a spell. You use your additional action during your turn, either before or after your regular actions.

There. Problem solved. I am a genius! :)

They already have this...it's called the Quicken feat :p

Oh, they don't like the Quicken feat? Well, that's a different matter entirely....
 

I'm going to throw this out because I'm astounded no one else seems to have caught it.

If you want a spellcaster to be able to cast 2 spells per round, simply make the Psionic power Schism a arcane spell - problems solved. It's 3rd level and allow 2 powers (spells) to be manifested (cast). It lasts 1 round per level.

Why didn't I think of this before?
 

If the spells were rebalanced (i.e. 4th ed) it would be a good idea for spellcasters to have iterative spells per round. Something like (caster level/spell level)/2 maximum 4 spells per round.

Of course you'd really need to fiddle the spells, like bye bye magic missile.

The quicken feat in the meanwhile should be more attractive, +3 rather then +4 levels. Also an option to prepare more quickened spells for the same round but at an extra +1 spell level each time... Although this could intensify the initiative roll off aspect of higher level combat.
 

FreeTheSlaves said:

The quicken feat in the meanwhile should be more attractive, +3 rather then +4 levels. Also an option to prepare more quickened spells for the same round but at an extra +1 spell level each time... Although this could intensify the initiative roll off aspect of higher level combat.

I agree. I would've said drop Quicken Spell down to only +2 level, but then it would negate the utility of Empower Spell. I also like Sean Reynolds argument that none of these metamagic feats should actually be feats. They should be class abilities for Wizards. The cost of using a metamagic is already factored into the ability, i.e. you're already giving up a 6th level slot to cast a Maximized Fireball so why make the wizard spend a feat in order to have the ability to do it. I think that makes perfect sense.
 

Quinn said:

I also like Sean Reynolds argument that none of these metamagic feats should actually be feats. They should be class abilities for Wizards. The cost of using a metamagic is already factored into the ability, i.e. you're already giving up a 6th level slot to cast a Maximized Fireball so why make the wizard spend a feat in order to have the ability to do it. I think that makes perfect sense.

Ditto
 

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