I could use some feedback on this idea for a class, as well as thoughts on balance. I tried to avoid "dead levels", while keeping it from being too overpowered and remaining true to the flavor.
Essentially I tried to come up with a monk/fighter hybrid, with a modified version of the rogue's sneak attack.
BRAWLER
In a world of powerful magic and knights, there are those who eschew traditional martial training in favor of a simpler style. One that involves their fists, their wits and the sheer tenacity to never say die. These men and women are Brawlers.
Adventurers: Brawlers love to fight and many live for the thrill of battle. They can be found in all walks of life, from military soldiers to bar owners. Most are self-taught and from cities, where it pays to know how to fight without a weapon.
Characteristics: Brawlers are usually a rowdy bunch, quick to violence. They believe that most any problem can be solved with a few quick punches and a round of drinks afterwards. They excel at being able to hold their own in a one on one fight, though as many a Brawler has learned the hard way, odds are against them if they're fighting a group by themselves.
Alignment: Brawlers can be of any alignment, though many are chaotic. There exist an equal amount of good and evil Brawlers in the world, and probably just as many who are somewhere in between.
Religion: Many, if not all Brawlers pay homage to Kord in one way or another, usually with a tattoo of the god's symbol. Brawlers may worship whomever they wish however.
Background: Brawlers are almost entirely born of large sprawling cities. In the back alleyways and underground pit fights, this is where you'll find them. Some savage tribes have Brawlers, though they're rare.
Races: Half-Orcs and Dwarves make the best Brawlers. Their respective strength and toughness make them naturals and people from both races enjoy a good throw down. Humans also make good Brawlers. Halflings occasionally practice at it, though few follow through. Gnomes, Elves and Half-Elves rarely take up the lifestyle.
Other Classes: Brawlers work well with any class who can either appreciate what they do or compliment it. Primary on this list is Barbarians, Fighters and Rogues. They usually chafe with Paladins and even some Monks, who view Brawlers as pale imitators of the martial prowess they spend years attaining through meditation and training.
Role: Brawlers can be front line combatants, though their limitation to light armor means they can't take hits as well as a Fighter or Barbarian. However, they can dish out damage just as well as the other melee classes.
GAME RULE INFORMATION
Brawlers have the following game statistics.
Abilities: Strength is paramount for Brawlers, followed by either Constitution for hit points or Dexterity for a higher AC. A high Wisdom can help with their poor will saves.
Alignment: Any, though usually chaotic.
Hit Die: d10
Starting Gold: 5d4 x 10
CLASS SKILLS
A Brawler's class skills (and the key ability for each skill) are:
Balance (Dex), Bluff (Cha), Climb (Str), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge [Local] (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Tumble (Dex), Use Rope (Dex)
Skill Points at 1st Level: (4 + Int modifer) x4
Skill Points at Each Additional Level: 4 + Int modifier
CLASS FEATURES
All of the following are class features of the Brawler.
Weapons & Armor Proficiency: Brawlers are proficient with all simple weapons, however many of their abilities are dependant on being unarmed. They are proficient with light armor, but not shields.
Unarmed Damage: Brawlers deal damage while unarmed with the same progression as Monks.
Brutal Strike (Ex): At 1st level, a Brawler gains the ability to make an attack with all of his force behind it. This ability can only be used on a full attack action and the Brawler may add Str + ½ to his damage. This ability can only be used with an unarmed attack and requires both hands to be empty. The Brawler takes a -2 to attack when using this ability. At 5th level the penalty becomes -1 and at 9th level it disappears. At 15th level the Brawler gains a +1 to this attack and at 20th level it becomes a +2.
Dedication (Ex): Brawlers love the feeling of besting another warrior with only their bare hands. At 1st Level they receive Weapon Focus: Unarmed Strike as a bonus feat. At 4th, 8th, 12th and 18th level they gain Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization and Weapon Supremacy as a Fighter would.
Always Armed: At 1st level, a Brawler receives Improved Unarmed Strike as a bonus feat.
Evasion (Ex): Brawlers gain the Evasion ability at 3rd level. At 11th level this becomes Improved Evasion.
Dirty Fighting: At 2nd level Brawlers gain the ability to hit their enemies where it hurts, and can add an additional 1d4 to their damage any time their opponent would be denied their dexterity bonus to AC or when flanking. This damage increase by an additional 1d4 at 6th, 10th, 14th, and 19th level.
Never Say Die: At 7th level Brawlers gain Diehard as a bonus feat, even if he does not meet the prerequisites.
Kiss the Pavement: At 13th level Brawlers gain Improved Trip as a bonus feat.
Smash you good: At 16th level Brawlers gain Crushing Strike as a bonus feat, even if he does not meet the prerequisites.
Refuse to Fall (Ex): At 17th level a Brawler can attempt to remain standing no matter how grievous his wounds are. Each round that he is past -10 hit points, the Brawler must make a fortitude save (DC 20) to remain alive. Each round after the first save, the DC increases by 2. During this time, the Brawler is limited to a single move action.
Base Attack Bonus: +15/+10/+5 Progression
Base Save Bonus: 12/12/6 Progression
Essentially I tried to come up with a monk/fighter hybrid, with a modified version of the rogue's sneak attack.
BRAWLER
In a world of powerful magic and knights, there are those who eschew traditional martial training in favor of a simpler style. One that involves their fists, their wits and the sheer tenacity to never say die. These men and women are Brawlers.
Adventurers: Brawlers love to fight and many live for the thrill of battle. They can be found in all walks of life, from military soldiers to bar owners. Most are self-taught and from cities, where it pays to know how to fight without a weapon.
Characteristics: Brawlers are usually a rowdy bunch, quick to violence. They believe that most any problem can be solved with a few quick punches and a round of drinks afterwards. They excel at being able to hold their own in a one on one fight, though as many a Brawler has learned the hard way, odds are against them if they're fighting a group by themselves.
Alignment: Brawlers can be of any alignment, though many are chaotic. There exist an equal amount of good and evil Brawlers in the world, and probably just as many who are somewhere in between.
Religion: Many, if not all Brawlers pay homage to Kord in one way or another, usually with a tattoo of the god's symbol. Brawlers may worship whomever they wish however.
Background: Brawlers are almost entirely born of large sprawling cities. In the back alleyways and underground pit fights, this is where you'll find them. Some savage tribes have Brawlers, though they're rare.
Races: Half-Orcs and Dwarves make the best Brawlers. Their respective strength and toughness make them naturals and people from both races enjoy a good throw down. Humans also make good Brawlers. Halflings occasionally practice at it, though few follow through. Gnomes, Elves and Half-Elves rarely take up the lifestyle.
Other Classes: Brawlers work well with any class who can either appreciate what they do or compliment it. Primary on this list is Barbarians, Fighters and Rogues. They usually chafe with Paladins and even some Monks, who view Brawlers as pale imitators of the martial prowess they spend years attaining through meditation and training.
Role: Brawlers can be front line combatants, though their limitation to light armor means they can't take hits as well as a Fighter or Barbarian. However, they can dish out damage just as well as the other melee classes.
GAME RULE INFORMATION
Brawlers have the following game statistics.
Abilities: Strength is paramount for Brawlers, followed by either Constitution for hit points or Dexterity for a higher AC. A high Wisdom can help with their poor will saves.
Alignment: Any, though usually chaotic.
Hit Die: d10
Starting Gold: 5d4 x 10
CLASS SKILLS
A Brawler's class skills (and the key ability for each skill) are:
Balance (Dex), Bluff (Cha), Climb (Str), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge [Local] (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Tumble (Dex), Use Rope (Dex)
Skill Points at 1st Level: (4 + Int modifer) x4
Skill Points at Each Additional Level: 4 + Int modifier
CLASS FEATURES
All of the following are class features of the Brawler.
Weapons & Armor Proficiency: Brawlers are proficient with all simple weapons, however many of their abilities are dependant on being unarmed. They are proficient with light armor, but not shields.
Unarmed Damage: Brawlers deal damage while unarmed with the same progression as Monks.
Brutal Strike (Ex): At 1st level, a Brawler gains the ability to make an attack with all of his force behind it. This ability can only be used on a full attack action and the Brawler may add Str + ½ to his damage. This ability can only be used with an unarmed attack and requires both hands to be empty. The Brawler takes a -2 to attack when using this ability. At 5th level the penalty becomes -1 and at 9th level it disappears. At 15th level the Brawler gains a +1 to this attack and at 20th level it becomes a +2.
Dedication (Ex): Brawlers love the feeling of besting another warrior with only their bare hands. At 1st Level they receive Weapon Focus: Unarmed Strike as a bonus feat. At 4th, 8th, 12th and 18th level they gain Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization and Weapon Supremacy as a Fighter would.
Always Armed: At 1st level, a Brawler receives Improved Unarmed Strike as a bonus feat.
Evasion (Ex): Brawlers gain the Evasion ability at 3rd level. At 11th level this becomes Improved Evasion.
Dirty Fighting: At 2nd level Brawlers gain the ability to hit their enemies where it hurts, and can add an additional 1d4 to their damage any time their opponent would be denied their dexterity bonus to AC or when flanking. This damage increase by an additional 1d4 at 6th, 10th, 14th, and 19th level.
Never Say Die: At 7th level Brawlers gain Diehard as a bonus feat, even if he does not meet the prerequisites.
Kiss the Pavement: At 13th level Brawlers gain Improved Trip as a bonus feat.
Smash you good: At 16th level Brawlers gain Crushing Strike as a bonus feat, even if he does not meet the prerequisites.
Refuse to Fall (Ex): At 17th level a Brawler can attempt to remain standing no matter how grievous his wounds are. Each round that he is past -10 hit points, the Brawler must make a fortitude save (DC 20) to remain alive. Each round after the first save, the DC increases by 2. During this time, the Brawler is limited to a single move action.
Base Attack Bonus: +15/+10/+5 Progression
Base Save Bonus: 12/12/6 Progression
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