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The Evil Eye - IC

HolyMan

Thy wounds are healed!
"Darn," Jiles thinks as he turns back towards the small fire and boat. "Just like Elminster always said - Adventuring is sleepless nights due to wolf bites. - Need to wake Raul."

After re-entering the camp he goes to gently wake the Vistani.

"Raul, RAUL. Wake up we are about to have more bad company."
 

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kinem

Adventurer
"Wha?"

No sooner does the gypsy rise than the the wolves come through the thicker woods and within sight of the camp. There are four of them. Three of them look sickly, but the largest of them looks healthy and is some 12' long - more like a bear than a wolf.

The wolves charge towards the camp with a piercing howl.

[sblock=wolves]
kinem-albums-pbp-pics-picture1336-wolves.jpg
[/sblock]
[sblock=map]
Code:
....................T.................
.T............DD.TTT.........TTTTT....
....TT...T....DDw........T.TTTTT...T..
.TT............ww.....T.....TTTT......
....T.................................
TTT....................TTTT..........T
..........T..T....T..TTTTTTTT...T.....
......................................
..................J...................
..T...............Rn....TTTT..........
.....T...............................T
.........T............................
.............T..................T.T...
TTT..............T.....TTTT...........
....T.................................
...TTT..........................T.....
......................................
......................................
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~vvvvvvvvvvbbb~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

J = Jiles
R = Raul
n = Nikko

w = wolf

DD
DD = large wolf

~~~ = water

... = land

T = tree

vvv = the Virago

bbb = the rowboat
[/sblock]

ooc: Jiles to act
 

HolyMan

Thy wounds are healed!
OOC: Just moving my character sheet up. Have no idea what to do yet. Why didn't I buy a Wand of Fireballs???

[sblock=Jiles Du'Lamir]
[sblock=Game Info]
Race: Human
Class: Bard (favored)
Level: 8
Experience: ????
Alignment: Chaotic Good
Languages: Common, Elf, Dwarf, Draconic, Gobin, Giant
Deity: Oghma[/sblock]
[sblock=Abilities]
STR: 11 +0 (01pts)
DEX: 18 +4 (10pts) [+2 from item]
CON: 12 +1 (02ts)
INT: 14 +2 (05pts)
WIS: 12 +1 (02pts)
CHA: 20 +5 (05pts) [+2 racial, +2 item, +2 level ups][/sblock]
[sblock=Combat]
HP: 51 = [8d8=43 + 8 (CON)]
AC: 18 = 10 + 3 (armor) + 0 (shield) + 4 (DEX) + 1 (Dodge)
AC Touch: 15 = 10 + 4 (DEX) + 1 (Dodge)
AC Flatfooted: 13 = 10 + 3 (armor) + 0 (shield)
AC: 25 = 10 + 6 (armor) + 4 (shield) + 4 (DEX) + 1 (Dodge)
AC Touch: 15 = 10 + 4 (DEX) + 1 (Dodge)
AC Flatfooted: 20 = 10 + 6 (armor) + 4 (shield)

INIT: +4 = +4 (DEX)
BAB: +6/+1 = +6/+1 (Bard)
CMB: +10 = +4 (DEX) + 6 (BAB)
CMD: 20 = 10 + 0 (STR) + 4 (DEX) + 6 (BAB)
Fort: +4 = +2 (base) + 1 (stat) + 1 (item)
Reflex: +11 = +6 (base) + 4 (stat) + 1 (item)
Will: +8 = +6 (base) + 1 (stat) + 1 (item) + 2 (trait*)
Speed: 30'
Damage Reduction: N/A
Spell Resistance: N/A
* +2 to save vs fear

Colored AC's is when wearing chainshirt and wielding shield (i.e ready for combat)[/sblock]
[sblock=Weapon Stats]
+1 flaming longsword(melee): +7 = +6 (BAB) + 0 (STR) + 1 (item) / DMG = 1d8+1(S) + 1d6 (fire), CRIT 19-20x2
FULL ATTACK: +7/+2 = +6/+1 (BAB) + 0 (STR) + 1 (item) / DMG = 1d8+1(S) + 1d6 (fire), CRIT 19-20x2
Dagger(melee): +7 = +6 (BAB) + 0 (STR) + 1 (item)/ DMG = 1d4(P or S), CRIT 19-20x2
Dagger(range): +11 = +6 (BAB) + 4 (DEX) + 1 (item)/ DMG = 1d4(P or S), CRIT 19-20x2[/sblock]
[sblock=Racial Traits]
* +2 to one ability score - chose STR
* Medium - (no bonuses or penalties based on size)
* Normal speed - Base speed is 30 feet
* Bonus feat - chose Toughness
* Skilled - +1 skill rank at 1st level, and +1 skill rank whenever a level is gained
* Languages - Common [/sblock]
[sblock=Class Features]
Bardic Knowledge
Bardic Performance
Cantrips
Countersong
Distraction
Fascinate
Inspire Courage +2
Versatile Performance
Well Versed
Inspire Competence +3
Lore Master
Suggestion
Dirge of Doom
[/sblock]
[sblock=Feats&Traits]
Prof. with all simple weapons plus longsword, rapier, sap, short sword, short bow, and whip
Prof. with light armor
Prof. with all shields (except tower)
Agile Maneuvers (human bonus)
Dodge (first lvl)
Combat Expertise (3rd lvl)
Improve Disarm (5th lvl)
Second Chance (7th lvl)

Traits:
Courageous +2 to saves vs. fear
Classically Schooled +1 trait bonus to Spellcraft checks[/sblock]
[sblock=Skills]
Skill Ranks: 75 = 48 (6/lvl from class) + 16 (INT) + 8 (human) + 3 (favored class)
Max Ranks: 8 ACP: -0(-2)
Skills:
Code:
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +8     1       3       4     -0   +0
Appraise                +6     1       3       2          +0
Bluff                   +5     0       0       5          +0
Climb                   +0     0       0       0     -0   +0
Craft (woodworking)     +2     0       0       2          +0
Diplomacy              +16     8       3       5          +0
Disable Device          +10    4       0       4     -0   +2
Disguise                +5     0       0       5          +0
Escape Artist           +8     1       3       4     -0   +0
Fly                     +4     0       0       4     -0   +0
Handle Animal           +6     1       0       5          +0
Heal                    +1     0       0       1          +0
Intimidate              +9     1       3       5          +0
Knowledge (Arcana)     +12     3       3       2          +4
Knowledge (Dngnrng)    +10     1       3       2          +4
Knowledge (Engnrng)    +10     1       3       2          +4
Knowledge (Geography)  +12     3       3       2          +4
Knowledge (History)    +12     3       3       2          +4
Knowledge (Local)      +12     3       3       2          +4
Knowledge (Nature)     +10     1       3       2          +4
Knowledge (Nobility)   +12     3       3       2          +4
Knowledge (Planes)     +12     3       3       2          +4
Knowledge (Religion)   +12     3       3       2          +4
Linguistics             +8     3       3       2          +0
Perception             +12     8       3       1          +0
Perform    (Oratory)   +16     8       3       5          +0
Profession (Sage)       +5     1       3       1          +0
Ride                    +4     0       0       4     -0   +0
Sense Motive            +5     1       3       1          +0
Sleight of Hand         +8     1       3       4     -0   +0
Spellcraft              +7     1       3       2          +1
Stealth                +20     8       3       4     -0   +5
Survival                +1     0       0       1          +0
Swim                    +0     0       0       0     -0   +0
Use Magic Device        +9     1       3       5          +0
[/sblock]
[sblock=Spells]
Spells per Day:
Cantrips: 6
1st lvl: 5
2nd lvl: 5
3rd lvl: 3

Spells Known:
Code:
Cantrips             1st lvl                 2nd lvl              3rd lvl
spark           cure light wounds      cure moderate wounds   see invisiblity
mending         detect secert doors    tongues                haste
open/close      feather fall           versitile weapon       dispel magic
read magic      vanish                 ghostbane dirge
detect magic    timely inspiriation    heroism
know direction  saving finale          hold person
                touch of gracelessness
[/sblock]
[sblock=Equipment]
Code:
ITEM                                  COST    WEIGHT
+1 leather armor of shadow           4,160gp   15lb
+1 flaming longsword                 8,315gp    4lb
(mw) dagger                            302gp    1lb
belt of incredible dexterity +2      4,000gp    0lb
headband of alluring charisma +2     4,000gp    0lb 
cloak of resistance +1               1,000gp    0lb
Traveler's Outfit                       free    0lb
Bag of Holding (type 1)              2,500gp   15lb
 -- +2 chainshirt                    4,250gp    ---
 -- +2 heavy steel shield            4,170gp    --- 
 -- bedroll                              1sp    ---
 -- rope (50'hemp)                       1gp    ---
 -- torches(4)                           4cp    ---
 -- rations,trail(8days)                 4gp    ---
 -- waterskins(2)                        2gp    ---
 -- crowbar                              2gp    ---
 -- hammer                               5sp    ---
 -- pitons(4)                            4sp    ---
 -- sack,empty                           1sp    ---
 -- spade                                2gp    ---
 -- peasant's outfit                     1sp    ---
 -- mw thieve's tools                  100gp    ---
Belt Pouch                               1gp   .5lb
 -flint and steel                        1gp    0lb
 -mirror,small steel                    10gp   .5lb
 -potions cure light(x2)               100gp   .5lb
Treasure: 68gp 17sp 6cp Gems: none
Total weight carried: 36.5lbs
Maximum weight possible: 38-light, 76-medium, 115-heavy [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 32
Height: 5'-11"
Weight: 140lbs
Hair Color: Sandy Brown
Eye Color: Blue
Skin Color: Lightly complexed
Apperance: travel stained and keep up a shoddy apperance so as not to be robbed
Demeanor: jovial but reserved Jiles likes to have fun whenever possible but needs to get to know a person well before he will commit any kind of friendship.
[sblock=Background] Jiles life has been one long road leading from what seemed one mishap to the next. If he wasn't running from Thay operatives trying to put another notion in their scarab, he was talking his way out of joining the Moonstars.

"Ah how long since the Year of the Unstrung harp?"
he asks himself. A lot longer than he cared to remember and more years adding to the little gray starting to show in his hair.

The first roads led him from Cormyr to the Dalelands. He was what? Sixteen or seventeen that year when he ended up with a small group of misfits like himself and stopped a con artist and his goblin henchmen from running a protection scam on... "What was the name of that little villiage? Scaverdon? Scarsden? I'm not sure but it was just a day east of Tilverton on the road to Ashabenford."

Jiles shrugs he could find the place easy enough and new most of what he needed of the small hamlet, just not the name. "Almost the same as Granville there. Ha!" he laughs smiling. "They are all the same the world over."

Granville was just another end of another road. This one though had a nasty ogre at the end of it. Jiles had used all his skills the day before to best the beast. The first time he had faced ogres he wasn't alone and his skills were not so sharp. "It was outside Harrowdale and poor Trig, he didn't make it through that battle. First time fighting ogres and the first time I had a companion die before my eyes." He frowns and before anymore melancholy thoughts form he says to himself. "And it wasn't the last time for either, push on you lazy old man."

Harrowdale. Memories of that place always made Jiles smile. The Council of Burghers had sent Jiles and his friends on a mission deep into the Pirate Isles. It was months of travel by boat, and then island hopping from secret cove to secret cove till they found a nasty den of thieves that were disrupting traffic up to the MoonSea. "That ended good, least nobody died."

What happen after that? Jiles tries to sort his thoughts. "I lost a few years running errands for a bunch of idiots. That's what happened." True for three years Jiles and his friends ventured all over for the people of Harrowdale. They seemed to need all kinds of help with this plight or that. "But had you not then you wouldn't be where you are today." he berates himself. "Had you not been a help then the Harpers they would have never took notice."

And they had noticed Jiles and one day they approached him with an offer. Join them and help do some good on a grander scale or continue to run errands for the Council. He readily accepted and his first assignment was a duosy to be sure. Travel to Mount Thay, make sure they don't unleash a dark demon, and see if he could steal the scrolls they were using for the ritual, so they can never try it again.

"Now that I remember in full, and like it was yesterday." Jiles says hefting his pack and continuing down the hill towards Granville. "It was winter and a fresh coat of snow covered the ground. Dorn was sitting with his feet up near the fire, and I was...." (to long maybe I'll tell it a little at a time).
[/sblock]

[/sblock][/sblock]
 

HolyMan

Thy wounds are healed!
"Raul get the baby out of here! Go to the boat! I'll draw them off!" Jiles says outloud.

"Which is a very bad idea," he says to himself.

He casts his spell of haste and then shouts as he runs towards the trees off to the wolves left. "Ha! Ha! Over here you mongrels! If you were smart you would head back to your momma and curl up next to her furry teat!"

He stops near some trees and waits with his sword in hand.

[sblock=Actions]
Standard - Cast Haste (+1 att, AC and Reflex saves, move 60' + extra att with full attack option) - lasts 8 rounds (7/8 left)
Move - going to quote the map here in a second and show you where I wish Jiles to be.
Free - Taunt the wolves to see if any are intelligent
Priceless - Acting the hero while quaking in your boots[/sblock]
 

HolyMan

Thy wounds are healed!
OOC: Like to move to here.

[sblock=map]
Code:
....................T.................
.T............DD.TTT.........TTTTT....
....TT...T....DDw........T.TTTTT...T..
.TT............ww.....T..[COLOR=Cyan]J[/COLOR]..TTTT......
....T.................................
TTT....................TTTT..........T
..........T..T....T..TTTTTTTT...T.....
......................................
..................J...................
..T...............Rn....TTTT..........
.....T...............................T
.........T............................
.............T..................T.T...
TTT..............T.....TTTT...........
....T.................................
...TTT..........................T.....
......................................
......................................
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~vvvvvvvvvvbbb~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

J = Jiles
R = Raul
n = Nikko

w = wolf

DD
DD = large wolf

~~~ = water

... = land

T = tree

vvv = the Virago

bbb = the rowboat
[/sblock]
 

kinem

Adventurer
[sblock=ooc]Jiles would have remembered to include Raul in the haste effect.

I may be an evil DM, but there's no need to be a jerk DM and deny you something like that ;)[/sblock]
As Raul picks up Nikko and runs towards the ship, two of the smaller wolves give chase. They charge him, but miss.

The other two wolves give chase to Jiles. The smaller of the two tries to bite him but misses.

The large, nasty-looking, bearish brute of a wolf rips into Jiles, but the bard twists out of the way before the creature can really sink its teeth in and pull him off of his feet. Still, he takes a nasty wound.

ooc: 12 damage; Jiles hp 39/51

Jiles to act

[sblock=map]
Code:
....................T.................
.T...............TTT...DD....TTTTT....
....TT...T.............DDT.TTTTT...T..
.TT...................T..J..TTTT......
....T...................w.............
TTT....................TTTT..........T
..........T..T....T..TTTTTTTT...T.....
......................................
......................................
..T.....................TTTT..........
.....T...............................T
.........T............................
.............T..................T.T...
TTT..............T.....TTTT...........
....T.................................
...TTT..........................T.....
.................w.w..................
..................R...................
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~vvvvvvvvvvbbb~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

J = Jiles
R = Raul
n = Nikko

w = wolf

DD
DD = large wolf

~~~ = water

... = land

T = tree

vvv = the Virago

bbb = the rowboat
[/sblock]
 

HolyMan

Thy wounds are healed!
Jiles speaks one word and his sword burst it flames. He takes the magical blade and swipes at the smaller wolf hoping it might be afraid enough to flee.

"You are dreaming now Jiles, me boy."
he says to himself and takes a step back to use the trees as cover.

[sblock=Actions]
Standard: Activate magical item
Move: 5' step NE (between the two trees) - Wish to know if I can enter a square with a tree and use the rules on page 425 (CORE) to get an additional +2 to AC[/sblock]
 

kinem

Adventurer
[sblock=ooc]Partial cover? I'm using the OGC SRD, not the book. For now I'll allow it.[/sblock]
Raul sets the baby down on the boat, and draws his sword. The two wolves next to him flank him and try to bite him, but they miss.

Jiles waves his flaming blade at the smaller wolf, but it does not run off, perhaps because of the presence of the large wolf.

The wolves near Jiles move to flank and attack him, but this time even the very large monster of a wolf misses him with its jaws.

[sblock=map]
Code:
....................T....DD...........
.T...............TTT.....DD..TTTTT....
....TT...T...............TJTTTTT...T..
.TT...................T...w.TTTT......
....T.................................
TTT....................TTTT..........T
..........T..T....T..TTTTTTTT...T.....
......................................
......................................
..T.....................TTTT..........
.....T...............................T
.........T............................
.............T..................T.T...
TTT..............T.....TTTT...........
....T.................................
...TTT..........................T.....
......................................
.................wRw..................
~~~~~~~~~~~~~~vvvvnv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~vvvvvvvvvvbbb~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

J = Jiles
R = Raul
n = Nikko

w = wolf

DD
DD = large wolf

~~~ = water

... = land

T = tree

vvv = the Virago

bbb = the rowboat
[/sblock]
 

HolyMan

Thy wounds are healed!
With great care Jiles uses his surrounds to help fend off the wolves. His usually tactics to disarm are not going to work, "Unless I can steal away all their teeth," he jokes outloud. So he thinks to get rid of the smaller one first it might flee after getting burnt by his blade.

"You shouldn't have come in the dead of night,
You'll wake the baby as well as give me a fright.

You'll make no meal out of me and my friend,
All you'll get is singed fur in the end."


The small poem heartness the bard but doesn't help to keep the smaller wolf standing still. It moves quickly out of the way of flaming blade.

[sblock=Actions]
Move: Bardic Performance: Inspire Courage +2; 8/9 rounds left
Standard: attack smaller wolf, miss I do believe
Effects: Combat Expertise, Haste (5/8 rounds left), Bardic Performance (Inspire Courage +2), Terrain (tree)[/sblock]
[sblock=Stats]
HP: 39/51
AC: 23 = 10 + 3 (armor) + 0 (shield) + 4 (DEX) + 1 (Dodge-feat) + 2 (Dodge-Combat Expertise) + 1 (Dodge-Haste) + 2 (tree)
CMB: +10 = +4 (DEX) + 6 (BAB)
CMD: 20 = 10 + 0 (STR) + 4 (DEX) + 6 (BAB)
Fort: +4 = +2 (base) + 1 (CON) + 1 (item)
Reflex: +13 = +6 (base) + 4 (DEX) + 1 (item) + 1 (tree) + 1 (haste)
Will: +8 = +6 (base) + 1 (stat) + 1 (item) + 2 (trait*)
Speed: 60'

Attack:
+1 flaming longsword(melee): +8 = +6 (BAB) + 0 (STR) + 1 (item) + 1 (haste) + 2 (morale) - 2 (Combat Expertise)/ DMG = 1d8+3(S) + 1d6 (fire), CRIT 19-20x2
FULL ATTACK: +8/+3 = +6/+1 (BAB) + 0 (STR) + 1 (item) + 1 (haste) + 2 (morale) - 2 (Combat Expertise)/ DMG = 1d8+3(S) + 1d6 (fire), CRIT 19-20x2 [/sblock]
 
Last edited:

kinem

Adventurer
Raul, fighting for his son as well as himself, scores two slashes on a wolf with his scimitar, and the wolf collapses to the riverbank.

The other wolf attacking the gypsy tries to avenge its companion but misses Raul's leg with its bite.

The smaller wolf attacking Jex misses him as well, but the huge monster of a wolf bites him again.

(ooc: Jex hp 28/51)

[sblock=map]
Code:
....................T....DD...........
.T...............TTT.....DD..TTTTT....
....TT...T...............TJTTTTT...T..
.TT...................T...w.TTTT......
....T.................................
TTT....................TTTT..........T
..........T..T....T..TTTTTTTT...T.....
......................................
......................................
..T.....................TTTT..........
.....T...............................T
.........T............................
.............T..................T.T...
TTT..............T.....TTTT...........
....T.................................
...TTT..........................T.....
......................................
.................wRm..................
~~~~~~~~~~~~~~vvvvnv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~vvvvvvvvvvbbb~~~~~~~~~~~~~
~~~~~~~~~~~~~vvvvvvvv~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~vvvvvv~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

J = Jiles
R = Raul
n = Nikko

w = wolf

m = downed wolf

DD
DD = large wolf

~~~ = water

... = land

T = tree

vvv = the Virago

bbb = the rowboat
[/sblock]
 

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