NOW LIVE FOR 14 DAYS ONLY! -- Enchanted Trinkets II for D&D 5th Edition on Kickstarter! More enchanted trinkets for your 5th Edition game in a new softcover compilation!
Let's try out the new Pathfinder 2. I'll run the stand alone adventure The Fall of Plaguestone and we can see where things go from there. I think 3-5 players? Maybe stretch it to 6 if there's more interest? Base rules are written for a party of 4.
Let's try out the new Pathfinder 2. I'll run the stand alone adventure The Fall of Plaguestone and we can see where things go from there. I think 3-5 players? Maybe stretch it to 6 if there's more interest? Base rules are written for a party of 4.
Yeeeeesssssssss... I have a build outline ready for every Plaguestone background. A half-elf rogue, a goblin champion, a gnome cleric, a human alchemist, or a half-orc fighter, depending on what niche needs to be filled when everyone else has chosen.
That is how they get you. First you build one character, then another, and before you know it you have over 60 character build and enough gas in the tank to keep going a while more.
I have been inspired by a lot of their system differentiations. I'm seriously considering a Fighter as well. Being a sword and board really has meaning with their shield rules.
Since cleric does not tend to be a popular class I went ahead and built out a character sheet for that one because I am over eager. If someone else for whatever reason wants to play a cleric or healer of some kind I am more than happy to write up something else. I just want to share something I have worked on, .
I do not have a fancy background for her yet but her faith and is heavily driven by an inordinate susceptibility to the Bleaching among her family.
Worn Inv Blk
Explorer's Clothing 0
Backpack 0
Belt Pouch 0
Belt Pouch 0
Bandolier 0
Satchel 0
Waterskin 1
Readied
Silver Religious Symbol L
Starknife L
Wooden Shield 1
Other
Explorer's Clothing L
Bedroll L
Flint & Steel 0
Rations L
Soap 0
Religious Text L
Healer's Tools 1
Cantrips (typical)
Daze >> S/V, Enchantment, Mental, Nonlethal
- 60 ft, spellcasting modifier mental damage, stun on Will critical failure.
Detect Magic >> S/V, Detection, Divination
- You send out a (30 ft) pulse that registers the presence of magic.
Light >> S/V, Evocation, Light
- The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch.
Shield > V, Abjuration, Force
- Raise Shield with +1 circumstance bonus to AC, can Shield Block with 5 hardness.
Stabilize >> S/V, Healing, Necromancy, Positive
- 30 ft, The target loses the dying condition, though it remains unconscious at 0 Hit Points.
Innate Cantrips
Divine Lance >> S/V, Attack, Evocation
- 30 ft, 1d4 + spellcasting modifier good or chaotic damage.
Know Direction >> S/V, Detection, Divination
- You immediately know which direction is north (if it exists at your current location).
Focus Spells - Focus Points: 1
Sweet Dream >>> M/S/V, Auditory, Enchantment, Linguistic, Mental, Sleep
- With soothing song or tales, you lull the target into an enchanting dream.
Spells (typical)
5x Heal > to >>> M/S/V, Healing, Necromancy, Positive
- Restore 1d8 hp, 1d8 + 8 hp with 30 ft, or 1d8 hp in a 30 ft radius burst, depending on number of actions. Damages undead.
This is Lavina, a halfling monk. If you were to ask her where she was trained, she will say that all monks secretly are trained in the art of unarmed combat, "in case some jerk's scour-happy armies try to start some shit again."
Lavina the Fortunate
Female halfling monk 1 Common, NG, Small, Halfling, Humanoid
Perception +5 (+7 when using the Seek action to sense unseen creatures within 30ft.) Languages Common, Halfling Skills Acrobatics +7, Athletics +3, Herbalism Lore +3, Nature +5 (+7 to your check to Treat Wounds, subject to the GM’s determination.), Stealth +7, Survival +5 Str 10 (+0), Dex 18 (+4), Con 16 (+3), Int 10 (+0), Wis 14 (+2), Cha 10 (+0) Other Items purse (15 gp)
-------------------- AC 19; Fort +8; Ref +9; Will +7 HP 19 Hero Points 1
-------------------- Speed 25 feet Melee [1] fist +7 (agile, finesse, nonlethal), Damage 1d6 bludgeoning Feats Crane Stance, Halfling Luck Other Abilities flurry of blows, hillock halfling, keen eyes, powerful fist
Here's Varen, A Redeemer of Serenrae who found his calling in the gladiatorial pits.
Varen The Redeemed
Male Skilled Human Champion 1 Deity Sarenrae Common, NG, Human, Humanoid
Perception +5 Languages Common Skills Acrobatics +4, Athletics +6, Diplomacy +6, Intimidation +6, Gladiatorial Lore +3, Medicine +3, Performance +6, Religion +3, Society +3 Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 16 (+3) Gear Breastplate, Steel Shield, long sword, 10 Javelins, Adventurer's pack Bulk 7 Encumbered 8 Max 13 Other Items purse (23 sp)
-------------------- AC 18 (Breastplate) Shield Raised 20 Fort +5; Ref +4; Will +7 HP 20 Hero Points 1
-------------------- Speed 25 feet Melee [1] long sword +6 (Versatile Piercing), Damage 1d8+3 slashing
Feats Natural Skill, Impressive Performance, Diety's Domain (Truth) Focus Spells Lay On Hands, Word of Truth Focus Pool 1 Other Abilities Glimpse of Redemption
I have a fighter on my computer ready to go, but it's waiting for a part (the computer, not the fighter). I am posting from my phone so I will get the character up when I pick my computer up, if that's okay with everyone. Human Fighter. Rory Coldborn.
Worn Inv Blk
Fine Clothing 0
Leather Armour 1
Backpack 0
Belt Pouch 0
Belt Pouch 0
Bandolier 0
Sheath 0
Sheath 0
Waterskin 1
Readied
Rapier 1
Dagger L
Other
Fine Clothing L
Bedroll L
Flint & Steel 0
Rations L
Soap 0
Thieves' Tools L
Musical Instrument (Flute) 1
Sack L
Actions/Activities
Trick Magic Item > Manipulate
- You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily.
Free Actions/Reactions
Name <> Traits
- Trigger
- Description
Name < Traits
- Trigger
- Description