Raduin711
Hero
GVDammerung said:1e -"Hey! This things sells!"
2e - "Hey! Let's crank out a new edition and sell some more! whoa. This isn't going the way we thought."
3e - "Hey! This thing sells!"
4e - "Hey! Let's crank out a new edition and sell some more! . . . "
Its all in the wrist, as they say. 1e had the right intention and idea - cool idea begets game and public responds with great sales. 3e essentially did the same thing by way of a reinvention. 2e was bandwagoneering in search of a buck. 4e appears to be similarly motivated. IMO, you are always better off aiming for cool ideas in a game and letting the sales take care of themselves. 2e did not and suffered somewhat for that. 4e again appears to be motivated more by the need to sell games than the opportunity to make a really cool game. Yeah, yeah, yeah, "they are a business," but they are a GAMING business and in a GAMING business there is no substitute IMO for being motivated by cool ideas first and sales only thereafter. We shall see if the inverse works with 4e.
I think 2nd edition had plenty of good ideas... Just look at the settings they put out. After all, that was where TSR's business plan was. Instead of going to the next edition, they went bankrupt putting out so many settings (many of them very creative, just look at DS and Planescape). That doesn't really sound like the business plan of a company that went to 2nd just to search for a buck.