Mercule
Adventurer
I liked 1E. Granted, it was a cornucopia of cobbled subsystems. It was also a house-ruler's joy. Over all, there were some issues and oddities with it (rangers got heavy armor and no stealth?), but the system was pretty good.
I did not like 2E. It would probably be fair to say that I never did actually play 2E. I spent 4 years playing a 1.5E and borrowing things from 2E that made sense -- adjustable thief skills, ranger stealth -- and ignoring things that didn't -- ranger w/ TWF = WTF. The (as someone else put it) "slash and burn" mentality of TSR during that time period helped to drive me away from what I already considered a problematic system.
I came back to 3E and played it for almost as long as I played 1E (not counting the 1.5 bits). I liked it, as a player. I had some great flexibility in character options, and they kept getting better. I hated anything over level 8-10, as a GM. The NPC construction and balancing of adventures were too time consuming and fragile. I couldn't just eyeball it the way I could 1E.
I'm looking forward to 4E. The promise is that the players will get the advantages of 3E, and then some, while the DM gets the ease of 1E. I definitely don't expect the DM side to be quite that easy, but it should be an improvement. We'll have to wait and see.
I did not like 2E. It would probably be fair to say that I never did actually play 2E. I spent 4 years playing a 1.5E and borrowing things from 2E that made sense -- adjustable thief skills, ranger stealth -- and ignoring things that didn't -- ranger w/ TWF = WTF. The (as someone else put it) "slash and burn" mentality of TSR during that time period helped to drive me away from what I already considered a problematic system.
I came back to 3E and played it for almost as long as I played 1E (not counting the 1.5 bits). I liked it, as a player. I had some great flexibility in character options, and they kept getting better. I hated anything over level 8-10, as a GM. The NPC construction and balancing of adventures were too time consuming and fragile. I couldn't just eyeball it the way I could 1E.
I'm looking forward to 4E. The promise is that the players will get the advantages of 3E, and then some, while the DM gets the ease of 1E. I definitely don't expect the DM side to be quite that easy, but it should be an improvement. We'll have to wait and see.